Zombie / Zombies
The living dead in their most common and abundant form, and the embodiment of the strangeness of Necromancy.

Level 1 Creature
Small-Large - Humanoid - Undead - Biped
Information
Mindless zombies are some of the most abundant monsters in any realm with magic and necromancy. Individually they can do harm but are no real threat to a well armed or armored individual. In numbers they can swarm and become a real threat to even the most seasoned warriors.
Behavior
Zombies are typically mindless creatures with an inability to reason or plan. They simply exist until food draws near, then they slowly hobble towards it. They have no hobbies or activities besides aimlessly shuffling around with other zombies. They have a tendency to congregate with other zombies, but this is the only sign of intelligence that most zombies exhibit.
Apparently, there is a rare chance that a zombie will retain parts of their personality and sentience, but it seems to be exceptionally rare.
Tactics
Zombies have no tactics, they simply move towards any food source until they reach it and then attack or die.
Weaknesses
Most zombies can easily be exploited due to their lack of intellect. They can be trapped, corralled and tricked unlike any other creature in existence.
Traits
Undead
The Creature is considered to be Undead.
Effect: Immune to Necrotic, Poison, Venom, Bleed and Toxic Damage and can no longer Contract Diseases or Viruses.
Vulnerable to Holy Damage.
Cannot Drown or Suffocate.
Cannot Reproduce.
Does Not Age.
Receives -5 Damage from Critical Hits.
Body Rot: The creature’s body is actively rotting away.
Creatures Attempting to Perceive this creature have +3 if they can use Scent as part or all of their Perception Skill Check.
Swarming
Effect: The creature is capable of sharing spaces with creatures of the same type.
Attacks made vs one of the creatures in this space can be absorbed by any creature in that space unless the Attack was a Targeted Attack.
When 6 or more Creatures of the same species occupy the same space they form a Swarm.
While functioning as a swarm all creatures in the swarm combine HP into 1 Pool.
Individuals cannot be targeted in the swarm without the use of a Targeted Attack.
The swarm has Resistance to the Damage dealt by any Non-Area Attacks that target them.
The swarm is considered to be Vulnerable to Damage caused by Area Attacks, Spells and Effects.
Abilities
Health Absorption II - (Bite)
This creature’s successful Bite attacks grant it HP equal to 25%(1/4th) the damage dealt per hit that deals damage to a creature’s HP.
Zombie Bite
The weak bite of a singular zombie.
Action: Melee Attack Action
Range: Adjacent
Damage: 1d6+5 Necrotic Damage
Special: Creatures slain by Necrotic Damage have a 20% chance of reanimating on their next initiative as an undead creature, such as a Zombie, Ghoul or Skeleton.
Stats
STR | CON | DEX | INT | WIS | CHA |
---|---|---|---|---|---|
20 | 20 | 2 | 1 | 10 | 1 |
+5 | +5 | -4 | -5 | 0 | -5 |
Size | Medium |
---|---|
Movement | 4 Meters Walking |
Attack Modifier | +6 |
AC | 8 |
HP | 9 |
Armor | 0 |
Domain | Ruins, Crypts, Battlefields, Undergrounds, Gravyards |
Native Realm | X |
Zombie Horde / Zombie Hordes
Level 20 Creature
Massive - Undead - Bipedal - Swarm
Information
Warriors do not fear a singular zombie. It is grotesque and dangerous but ultimately, easily defeated. They fear many zombies, working together to defeat and consume their prey, they fear zombie hordes.
A zombie horde is any large group of zombified creatures working together to achieve similar goals.
Behavior
While little is still understood about zombie behavior, particularly zombie horde behavior, some research indicates that zombies are capable of picking up subtle visual cues from other zombies, allowing them to work efficiently together, despite their rotted state.
Tactics
Zombie hordes utilize almost no tactics and simply charge and swarm any living creatures they see, starting with the closest.
Weaknesses
Three things most Zombies lack: Speed, Intellect and Forethought. Because of this, they can easily be led into traps or corralled using living bait.
Traits
Undead
The Creature is considered to be Undead.
Effect: Immune to Necrotic, Poison, Venom, Bleed and Toxic Damage and can no longer Contract Diseases or Viruses.
Vulnerable to Holy Damage.
Cannot Drown or Suffocate.
Cannot Reproduce.
Does Not Age.
Receives -5 Damage from Critical Hits.
Body Rot: The creature’s body is actively rotting away.
Creatures Attempting to Perceive this creature have +3 if they can use Scent as part or all of their Perception Skill Check.
Swarming
Effect: The creature is capable of sharing spaces with creatures of the same species.
Attacks made vs one of the creatures in this space can be absorbed by any creature in that space unless the Attack was a Targeted Attack.
When 6 or more Creatures of the same species occupy the same space they form a Swarm.
While functioning as a swarm all creatures in the swarm combine HP into 1 Pool.
Individuals cannot be targeted in the swarm without the use of a Targeted Attack.
The swarm has Resistance to the Damage dealt by any Non-Area Attacks that target them.
The swarm is considered to be Vulnerable to Damage caused by Area Attacks, Spells and Effects.
Swarm Morphing
The swarm can morph and change shape with each of its movements.
Effect: The swarm can alter its shape by up to 6 meters in any direction, including up or down as the swarm forms a tower or ladder. The maximum amount the swarm can morph is limited to the size of the swarm and the shape they are forming. A ladder can be as long as a number of meters equal to the entire area of the size of the entire swarm. A tower is limited in height, in that each additional 2 Meters of height requires that the base underneath it be 1 Meter wider.
In this way, a Huge Swarm occupying 4 Meters could form a 4 meter ladder or a 3 Meter Tower.
Multi-Strike
The creature can attack a couple times in rapid succession.
Effect: The creature is considered to possess a total of 2 Melee Attack Actions per turn.
Abilities
Health Absorption II - (Bite)
This creature’s successful Bite attacks grant it HP equal to 25%(1/4th) the damage dealt per hit that deals damage to a creature’s HP.
Zombie Swarm Bite
Together the swarms' weak bites become strong.
Action: Melee Attack Action
Range: Adjacent
Damage: 25d4+10 Necrotic Damage
Special: This attack can target any adjacent or enveloped enemies and the damage dice can be split between any creatures targeted.
The Damage Dice must be divided prior to the result of the Saving Throw Rolls.
Creatures Targeted by this Attack Must Roll a Dexterity or Strength Saving Throw. The DC is 16.
Fail: Creatures that Fail the Saving Throw are dealt Full Damage from the Damage Dice allotted to them.
Pass: Creatures that Pass the Saving Throw are dealt Half Damage from the Damage Dice allotted to them.
Stats
STR | CON | DEX | INT | WIS | CHA |
---|---|---|---|---|---|
20 | 20 | 2 | 1 | 10 | 1 |
+4 | +2 | -4 | -5 | 0 | -5 |
Size | Gargantuan Swarm(18 Meters)(Made of of Medium or Small Sized Creatures) |
---|---|
Movement | 6 Meters Walking |
Attack Modifier | +6 |
AC | 14 |
HP | 500(100 Zombies at 5 HP each) |
Armor | 0 |
Domain | Graveyards, Crypts, Undercrofts, Battlefields, Ruins, Cities |
Native Realm | X |