Witch/Warlock’s Curse

Potentially causes a creature to become affected by one of the Witch’s or Warlock’s Curses.

Tier III - Underworld - Witchcraft

Potentially causes a creature to become affected by one of the Witch’s or Warlock’s Curses.

Spell Tier III
Action Type Action
Mana Cost 3
Range 10 Meters
Requirements Voice, 1 Free Hand
Sustainable 3 Mana
Spell Traits Audible, Visible

Effect: Choose a creature within range. That creature Must Roll a Wisdom Saving Throw, The DC is equal to the Caster’s Spell Save DC.

If the creature fails the Saving Throw they receive the Curse of the casters choosing from the choices below.

If they Pass, they are unaffected.

Witch/Warlock Curse Effect
Bad Luck The creature receives -2 to all d20 Rolls until it succeeds on this Spell’s Wisdom Saving Throw at the end of one of their Turns or the Spell is no longer being Sustained.
Clumsiness The creature Critically Fails and drops all held items if it rolls a 1-5 on the d20 while making any physical Skill Rolls or Attacks until it succeeds on this Spell’s Wisdom Saving Throw at the end of one of their Turns or the Spell is no longer being Sustained.
Daftness The creature receives -4 to Insight and all Mental Skill Rolls until it succeeds on this Spell’s Wisdom Saving Throw at the end of one of their Turns or the Spell is no longer being Sustained.
Weariness The Creature has its Maximum Stamina Reduced by 2(to a minimum of 1) until it succeeds on this Spell’s Wisdom Saving Throw at the end of one of their Turns or the Spell is no longer being Sustained.

Overpower: The Caster may spend 1 additional Mana to Increase the Range of this spell by 5 Meters,

Or temporarily Increase the DC to resist this Spell’s Effect by 2,

Or spend 2 Additional Mana to Apply a second Witch/Warlock’s Curse to the same Target.