Weather Manipulation
You imbue a portion of the sky with stabilizing magical energies.
Tier III - Hedge - Witchcraft
You imbue a portion of the sky with stabilizing magical energies.
Spell Tier | III |
---|---|
Action Type | 1 Hour Incantation |
Mana Cost | 4 |
Range | 1 Kilometer |
Requirements | Voice, 2 Free Hand |
Sustainable | 1 Mana(Mandatory) |
Spell Traits | Audible, Visible |
Effect : You imbue a 1 Kilometer Section of sky with the desired Weather Conditions. It remains this way until you are no longer sustaining this Spell. Choose 1 from the Table below.
Weather | Effects |
---|---|
Sunny | Increases local Temperature to the next highest Climate Conditions and increases the Growth Rate of local Plant Life. |
Overcast | Decreases local Temperature to the next lowest Climate Conditions and decreases the Growth Rate of local Plant Life. |
Rain | Decreases local Temperature to the next lowest Climate Conditions, Creates Puddles and Runoff streams and gets creatures that go out in it Wet. |
Snow | Decreases local Temperature 2 Climate Conditions lower, Creates snow accumulation and Kills Plantlife not resistant to Frost. |
Wind | Decreases local Temperature to the next lowest Climate Conditions, outside conditions are considered to be Windy. |
Sustain : After casting this spell you are considered to be Sustaining this Spell and Cannot Stop Sustaining it unless you choose to do so, or start any of your turns with 0 Mana. You do stop sustaining this spell if you are rendered unconscious, killed or Fail 2 death saving throws you are considered to stop sustaining this spell. You may Stop sustaining this spell at any time using a Motion or Reaction.
Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by 1 Kilometer.