Water Ball / Water Blade

Generates and launches a condensed Ball of Liquid Water.

Tier I - Evocation - Spell

Generates and launches a condensed Ball of Liquid Water.

Spell Tier I
Action Type Spell Attack Action / Motion
Mana Cost 1
Range 10 Meters
Requirements One Free Hand
Sustain 1 Mana
Spell Traits Audible, Visible

Description: You generate a thin stream of condensated liquid above and around your outstretched palm before it is coalesced into a tight sphere and launched at incredible velocity.

Water Ball: Roll a Ranged Spell Attack vs a single target within Range.

Hit: Water Ball deals 2d8 + Caster Modifier Blunt Damage and causes Creatures Hit to become Wet/Soaked.

Special: This spell can extinguish 1 cubic meter of fire per 8 points of damage that it deals.

Water Blade: The caster can summon a Water Blade via a Motion. Water Blade deals 1d12 + Spellcasting Modifier Slash Damage. Once Active, the caster can make melee attacks with the spell weapon via Melee Attacks Actions. They may add their spellcasting modifier + training to attack rolls. The Blade persists until the end of the caster’s next turn or until this spell is no longer being sustained.  

Overpower: Spend 1 additional mana to increase the damage dealt by Water Ball by +1d8 Blunt Damage,

Or Increase the Range of Water Ball by 5 Meters,

Or Cause Large or Smaller Creatures Hit by Water Ball to be forced to Roll a STR Saving Throw, the DC is equal to the Caster’s Spell Save DC, Creatures who Fail the Saving Throw are Knocked Prone, Creatures who Pass the Saving Throw are unaffected,

Or grant the caster 1 additional melee attack action with this spell’s weapon until the end of their next turn.