Warrior Monk
Warrior monks are a combination of close quarters specialist and spellcaster that uses their Chi or spirit energy to generate the power for these spells, called Chi Techniques.
Warrior Monks work to improve and attune their mind, body and spirit until it is an instrument of unrivaled power. They use their own spirit energy or "chi" in order to perform feats unimaginable by most mortals. It usually takes years of practice and dedication to learn even the most basic Chi Techniques. The average warrior monk is chosen at a young age and lives in seclusion; training every day to one day achieve enlightenment. A warrior monk might travel or leave the monastery if they are sent on a journey of enlightenment, or if their monastery is scattered or destroyed.
Playing a Warrior Monk
XP Cost: 5Prerequisites: Wisdom 14 or higher
Choosing this Archetype grants you the following:
Training
Gain Training in Athletics and any 2 of the following Skills: Acrobatics, Medicine, Arcane, Apothacy, Insight, Debate, Knowledge, Investigation, or Survival.
Gain Training in the use of 1 Melee or Ranged Weapon Type.
Gain Training in the use of 1 Hand-to-Hand Weapon Type.
Gain Training in the use of 1 High Skill Weapon Type.
Equipment
Acquire a Common suit of Light Armor of your choice.
Acquire a Common or Uncommon Weapon of your choice.
Acquire a Common or Uncommon Hand-to-Hand Weapon.
Acquire a High Skill Weapon of your choice.
Ability
Chi Conduit You gain the Ability to Perform Chi Techniques by spending Chi Points.
You consider your Willpower to be Chi for the Purpose of Activating Chi Techniques.
A Warrior Monk may spend 1 Chi to add a Destiny Die to a Melee or Ranged Attack Roll, or re-roll a set of damage dice.
Trait
Chi Pool You have learned to gather and control your spirit energy. You gain a Chi Pool that is derived from your WIS Modifier. Meaning you may spend Willpower to Activate or Overpower any Chi Technique that requires the expenditure of Chi.
Gain 2 Tier I Chi Techniques, or 1 Tier II Chi Technique of your choice.
Monk's Vow Selection
Choose a Monk's Vow
You may choose a Monk's Vow at this time, doing so grants you more Chi, but requires that you modify your behavior to avoid breaking the vow, and thus lose the benefit it offers.
Vow of Silence
You have taken a vow of silence and do not speak aloud, use your voice or cry out.
Vow: While keeping this Vow you may communicate via gestures and shadow sign, but cannot speak, grunt or vocalize.
Benefit: Your Chi Pool maximum is increased by 2.
Vow of Celibacy
You have taken a vow of celibacy and do not partake in romance or pleasures of the flesh.
Vow: While keeping this Vow you may not engage in any romantic, flirtatious or sexual activity.
Benefit: Your Chi Pool maximum is increased by 1.
Vow of Poverty
You have taken a vow of poverty and do not partake in acts of greed, profit or revelry.
Vow: While keeping this Vow you cannot demand payment, haggle for goods/services or collect vast amounts of wealth, possessions or property.
Benefit: Your Chi Pool maximum is increased by 1.
Vow of Purity
You have taken a vow of purity and do not partake in substances with flavor or texture.
Vow: While keeping this vow you cannot consume anything other than water and foods that provide sustenance only. This includes beverages, candies, treats, drugs, alcohol and potions.
Benefit: Your Chi Pool maximum is increased by 2.
Traits and Abilities
Purchase with XP
Traits
Strong Willed
XP Cost: 2 Prerequisites: Warrior Monk
Gain Training in Wisdom Saving Throws. You may now add your Training Bonus to Wisdom Saving Throws.
Mental Fortitude
XP Cost: 2 Prerequisites: Warrior Monk
Gain Training in Intellect Saving Throws. You may now add your Training Bonus to Intellect Saving Throws.
Emotional Awareness
XP Cost: 2 Prerequisites: Warrior Monk
Gain Training in Charisma Saving Throws. You may now add your Training Bonus to Charisma Saving Throws.
Nimble
XP Cost: 2 Prerequisites: Warrior Monk
Gain Training in Dexterity Saving Throws. You may now add your Training Bonus to Dexterity Saving Throws.
Strong
XP Cost: 2 Prerequisites: Warrior Monk
Gain Training in Strength Saving Throws. You may now add your Training Bonus to Strength Saving Throws.
Resilient
XP Cost: 2 Prerequisites: Warrior Monk
Gain Training in Constitution Saving Throws. You may now add your Training Bonus to Constitution Saving Throws.
Quiet Mind
(Can be taken multiple times)
XP Cost: 1 Prerequisites: Warrior Monk
Your deep meditations and quiet mind have granted you the ability to perform more Chi Techniques.
Acquire 1, Tier I Chi Technique of your choice.
Zen Epiphany
(Can be taken multiple times)
XP Cost: 2 Prerequisites: Warrior Monk, Quiet Mind
You have acquired more powerful Chi Techniques due to a meditative epiphany.
Acquire 1, Tier II Chi Technique of your choice.
Zen Inspiration
(Can be taken multiple times)
XP Cost: 3 Prerequisites: Warrior Monk, Zen Epiphany
You have acquired one of the most powerful Chi Techniques due to your inspiration from the universe.
Acquire 1, Tier III Chi Technique of your choice.
Basic Maneuvers
(Can be taken multiple times)
XP Cost : 1 Prerequisites : Warrior Monk
Choose 1 or 2 Maneuver Types(Might, Stamina or Focus), you gain 2 Tier I Maneuvers of the chosen type(s).
Expert Maneuvers
(Can be taken multiple times)
XP Cost : 2 Prerequisites : Warrior Monk, Practiced Maneuver(s) of the same type.
Choose 1 or 2 Maneuver Types(Might, Stamina or Focus), you gain 2 Tier II Maneuvers of the chosen type(s).
Special Maneuvers
(Can be taken multiple times)
XP Cost : 3 Prerequisites : Warrior Monk, Expert Maneuver(s) of the same type.
Choose 1 or 2 Maneuver Types(Might, Stamina or Focus), you gain 2 Tier III Maneuvers of the chosen type(s).
Monk's Bones
XP Cost : 2 Prerequisites : Warrior Monk
Your Hand-to-Hand Attacks now deal +1 Damage per Hit.
Monk's Movement Speed
XP Cost : 2 Prerequisites : Warrior Monk
Increase Movement Speed by 1 Meter.
Chi Infused Movement
XP Cost : 4 Prerequisites : Warrior Monk, Monk's Movement Speed
Increase Movement Speed and Jump Distances by 1 Meter as long as you have at least 1 Chi Remaining.
Enlightened Movement
XP Cost : 6 Prerequisites : Warrior Monk, Chi Infused Movement
Increase Movement Speed and Jump Distances by 1 additional Meter as long as you have at least 1 Chi Remaining.
Monk's Precision
XP Cost : 2 Prerequisites : Warrior Monk
Gain +1 to Hit with Hand-to-Hand Attacks.
Monk's Balance
XP Cost : 2 Prerequisites : Warrior Monk
Gain Training in DEX Saving Throws.
Monk's Fortitude
XP Cost : 2 Prerequisites : Warrior Monk
Gain Training in CON Saving Throws.
Monk's Strength
XP Cost : 2 Prerequisites : Warrior Monk
Gain Training in STR Saving Throws.
Precision Footing
XP Cost : 2 Prerequisites : Warrior Monk
You gain +3 to your Initiative.
Monk's Physique
XP Cost : 2 Prerequisites : Warrior Monk
Gain +2 Might or Stamina.
Chi Enhancement
(This Trait may be taken multiple times)
XP Cost: 4 Prerequisites: Warrior Monk
You have learned to imbue your own body with Chi.
While you have at least 1 Chi remaining you may Use your Wisdom Modifier in place of Strength or Dexterity Modifier for Skill, Saving Throw or Attack Rolls that utilize that modifier. Choose one(DEX or STR) when you acquire this Trait.
Chi Absorption
XP Cost: 4 Prerequisites: Warrior Monk
You have learned to absorb the spirit energy of the nature that surrounds you.
You may use your Action to regenerate 2 Chi while surrounded by nature.
Chi Flow
XP Cost: 3 Prerequisites: Warrior Monk
Your dedication pays off as you unlock hidden reserves of Chi within yourself that you never knew existed.
Gain +2 to your Chi Pool.
Inner Peace
XP Cost: 6 Prerequisites: Warrior Monk, Chi Flow
Your extreme devotion and still mind has greatly increased your Chi Flow.
Gain +3 to your Chi Pool.
Chi Regeneration
XP Cost: 4 Prerequisites: Warrior Monk
You have learned to passively convert excess chi into healing energy.
While you have at least 1 Chi remaining you regenerate 1 HP per Round.
Slow Aging
XP Cost : 4 Prerequisites : Warrior Monk
Your character’s average lifespan is extended by 200%.
Tough
XP Cost : 2 Prerequisites : Warrior Monk
Your total HP is increased by +1 and each time you level up.
Efficient
XP Cost : 2 Prerequisites : Warrior Monk
You gain an additional Motion.
Extra Efficient
XP Cost : 4 Prerequisites : Warrior Monk, Efficient
You gain one additional Motion.
Super Efficient
XP Cost : 6 Prerequisites : Warrior Monk, Extra Efficient
You gain one additional Motion.
Might Maneuver Expert
XP Cost : 2 Prerequisites : Warrior Monk, Special Might Maneuvers
You reduce the Initial cost of all Tier I Might Abilities by ½.
Stamina Maneuver Expert
XP Cost : 2 Prerequisites : Warrior Monk, Special Stamina Maneuvers
You reduce the Initial cost of all Tier I Stamina Abilities by ½.
Focus Maneuver Expert
XP Cost : 2 Prerequisites : Warrior Monk, Special Focus Maneuvers
You reduce the Initial cost of all Tier I Focus Abilities by ½.
Endurance Fighter
XP Cost : 2 Prerequisites : Warrior Monk
You reduce the cost to Sustain all your Maneuvers by ½.
Rapid Strike Speed
XP Cost : 2 Prerequisites : Warrior Monk
You have an additional Melee Attack Action at your disposal.
Lightning Strike Speed
XP Cost : 4 Prerequisites : Warrior Monk, Rapid Strike Speed
You have an additional Melee Attack Action at your disposal.
Superhuman Strike Speed
XP Cost : 6 Prerequisites : Warrior Monk, Lightning Strike Speed
You have an additional Melee Attack Action at your disposal.
Fast Reaction Speed
XP Cost : 2 Prerequisites : Warrior Monk
Gain an additional Reaction.
Blurred Reaction Speed
XP Cost : 4 Prerequisites : Warrior Monk, Fast Reaction Speed
Gain one additional Reaction.
Superhuman Reaction Speed
XP Cost : 6 Prerequisites : Warrior Monk, Blurred Reaction Speed
Gain one additional Reaction.
Abilities
Compound Fractures
XP Cost : 2 Prerequisites : Warrior Monk
You deal a cumulative +1 damage per hit on targets that you hit with Hand-to-Hand Attacks. The Bonus Damage is the same type as the Damage dealt with your Hand-to-Hand Attacks. This bonus damage expires once that Round ends.
Dual Wielder
XP Cost : 2 Prerequisites : Warrior Monk
You gain +1 to your Melee AC while you have melee weapons held in two of your hands or Unarmed Weapons Held in two of your hands.
You gain an additional Melee Attack Action while you have a melee weapon held in two of your hands or Unarmed Weapons Held in two of your hands. This Dual Wielding Attack Action is always rolled with a -2 to Attack Roll Modifier.
You gain an additional Ranged Attack Action while you have a Ranged weapon held in two of your hands. This Dual Wielding Attack Action is always rolled with a -2 to Hit Modifier.
Chi Blasts
XP Cost : 4 Prerequisites : Warrior Monk
While you have at least 1 Chi remaining you may choose to deal Burn, Frost or Electrical Damage with your Unarmed Attacks. This ability does not consume Chi.
Dagger Hand Technique
XP Cost : 2 Prerequisites : Warrior Monk
You can now choose to deal Pierce Damage with your Hand-to-Hand Attacks.
Ax Hand Technique
XP Cost : 2 Prerequisites : Warrior Monk
You can now choose to deal Slash Damage with your Hand-to-Hand Attacks.
Hammer Hand Technique
XP Cost : 2 Prerequisites : Warrior Monk
You may now consider your Hand-to-Hand attacks to have the Impact I Item Trait.