Soldier

Soldiers are warriors forged by repeated combat drills and near death experiences on the battlefield. Soldiers rely heavily on their armor, equipment and comrades to keep them safe in the heat of battle.

Soldier

Soldiers are warriors forged by repeated combat drills and near death experiences on the battlefield. Soldiers rely heavily on their armor, equipment and comrades to keep them safe in the thick of it. Soldiers specialize in medium armor and close quarters combat and are outfitted with a variety of movement and combat abilities to see them through. Strength and Dexterity should be a Soldier’s highest Attributes.

Playing a Soldier

XP Cost : 4 Prerequisites : STR 14

Meet the Prerequisites and pay this Archetype's XP cost to gain the following:

Training

Gain Training in Athletics and 2 of the following Skills: Perception, Acrobatics, Medicine, or Intimidate.

Gain Training in the use of Medium Armor.

Gain Training in the use of 3 Melee, Ranged or Thrown Weapon Types of your choice.

Equipment

Acquire a Common or Uncommon Suit of Medium Armor of your choice.

Acquire 3 Common or Uncommon Melee, Ranged or Thrown Weapons of your choice.

Acquire a Common or Uncommon Bundle of your choice.

Trait

Battlefield Tactics You gain +1 to AC for every 2 Allies currently adjacent to you.

Choose a Warrior Code.

Archetype Trait

Battlefield Conditioning You have your Might, Stamina or Focus Total Increased by +2.

Traits and Abilities

Purchase with XP

Traits

Nimble

XP Cost: 2 Prerequisites: Soldier

Gain Training in Dexterity Saving Throws. You may now add your Training Bonus to Dexterity Saving Throws.

Strong

XP Cost: 2 Prerequisites: Soldier

Gain Training in Strength Saving Throws. You may now add your Training Bonus to Strength Saving Throws.

Resiliant

XP Cost: 2 Prerequisites: Soldier

Gain Training in Constitution Saving Throws. You may now add your Training Bonus to Constitution Saving Throws.

Basic Maneuvers

(This Trait may be taken multiple times)

XP Cost : 1 Prerequisites : Soldier

Choose a Maneuver Type(Might, Stamina or Focus), you gain 2 Tier I Maneuvers of the chosen type.

Complex Maneuvers

(This Trait may be taken multiple times)

XP Cost : 2 Prerequisites : Soldier, Basic Maneuvers of the same type.

Choose a Maneuver Type(Might, Stamina or Focus), you gain 2 Tier II Maneuvers of the chosen type.

Expert Maneuvers

(This Trait may be taken multiple times)

XP Cost : 3 Prerequisites : Soldier, Complex Maneuvers of the same type.

Choose a Maneuver Type(Might, Stamina or Focus), you gain 2 Tier III Maneuvers of the chosen type.

Calvary Training

XP Cost : 1 Prerequisites : Soldier

You gain Training in the Driving Skill.

Survival Training

XP Cost : 1 Prerequisites : Soldier

You gain Training in the Survival Skill.

Forge Training

XP Cost : 1 Prerequisites : Soldier

You gain Training in the Fine Motor Skill.

Siege Engine Training

XP Cost : 1 Prerequisites : Soldier

You gain Training in the Engineering Skill.

Shield Wielder

XP Cost : 1 Prerequisites : Soldier

You gain training in Light or Medium Shields.

If you purchase this during character creation, gain a common or uncommon light or medium shield of your choice.

Heavy Shield Wielder

XP Cost : 2 Prerequisites : Soldier, Shield Wielder

You gain training in Heavy Shields.

If you purchase this during character creation, gain a common or uncommon heavy shield of your choice.

Shield Strapping

XP Cost : 2 Prerequisites : Soldier, Shield Wielder

You can now Strap your shield around your neck, granting you 1/2 the AC and the full Armor the Shield normally grants. While your Shield is strapped this way you do not need to wield it in a Free Hand, and may wield 2 handed weapons, and dual wield in combination with a Shield.

Heavy Armor Training

XP Cost : 3 Prerequisites : Soldier

You are now considered to be trained to effectively wear Heavy Armors. You can equip any piece of heavy armor that is your size.

Zweihander

XP Cost : 1 Prerequisites : Soldier, Cleave Maneuver

You gain an additional +2 damage vs all targets of your Cleave Attacks and Multi-Target Attacks made using 2 Handed Weapons.

Hammer-Jack

XP Cost : 1 Prerequisites : Soldier

You deal extra damage equal to your STR Modifier vs Prone Targets while you Wield Blunt Weapons.

Nerves of Steel

XP Cost : 2 Prerequisites : Soldier

You add a Destiny Die to all WIS Saving Throws you are forced to make after you have Rolled Initiative and before Active combat has ended.

Soldier’s Reflexes

XP Cost : 1 Prerequisites : Soldier

You gain training in Dexterity Saving Throws.

Frontline Soldier

XP Cost : 1 Prerequisites : Soldier

You gain +2 to your Initiative.

Soldier’s March

XP Cost : 2 Prerequisites : Soldier

You do not spend Stamina to Sprint long distances.

Weapons Training

XP Cost : 1 Prerequisites : Soldier 

Gain training with one additional Melee or Ranged Weapon Type of your choice.

Special Weapons Training

XP Cost : 2 Prerequisites : Soldier 

Gain training with two additional Melee or Ranged Weapons of your choice,

Or gain training with one High Skill Weapon of your choice.

Tough

XP Cost : 2 Prerequisites : Soldier 

Your total HP is increased by +1 each time you level up.

Efficient

XP Cost : 1 Prerequisites : Soldier 

You gain one additional Motion.

Extra Efficient

XP Cost : 2 Prerequisites : Soldier, Efficient

You gain one additional Motion.

Awkward Combat Style

XP Cost : 1 Prerequisites : Soldier

You halve the additional cost associated with Awkward Weapons.

Might Maneuver Expert

XP Cost : 2 Prerequisites : Soldier, Expert Might Maneuvers

You reduce the Initial cost of all Tier I Might Abilities by ½.

Stamina Maneuver Expert

XP Cost : 2 Prerequisites : Soldier, Expert Stamina Maneuvers

You reduce the Initial cost of all Tier I Stamina Abilities by ½.

Focus Maneuver Expert

XP Cost : 2 Prerequisites : Soldier, Expert Focus Maneuvers

You reduce the Initial cost of all Tier I Focus Abilities by ½.

Endurance Fighter

XP Cost : 2 Prerequisites : Soldier

You reduce the cost to Sustain all your Maneuvers by ½.

Fast Reaction Speed

XP Cost : 2 Prerequisites : Soldier

Gain one additional Reaction.

Blurred Reaction Speed

XP Cost : 3 Prerequisites : Soldier, Fast Reaction Speed

Gain one additional Reaction.

Ludicrous Reaction Speed

XP Cost : 4 Prerequisites : Soldier, Blurred Reaction Speed

Gain one additional Reaction.

Abilities

Quick Draw

XP Cost : 2 Prerequisites : Soldier

Once per Round, you can Draw and Wield any non-Large Weapons in a worn Holster at no Action cost.

Dual Wielder

XP Cost : 2 Prerequisites : Soldier

You gain +1 to your AC while Dual Wielding Melee Weapons.

While Wielding 2 or more Weapons, once per turn, you may Make 1 additional Attack with the Wielded Weapons. The additional Attack is always rolled with a -2 to Hit.

Dual Wielder II

XP Cost : 4 Prerequisites : Soldier, Dual Wielder

Increase your AC to Bonus While Dual Wielding Melee Weapons to +2.

While Wielding 2 or more weapons, once per turn, you may now make 2 additional Attacks with the Wielded Weapons. The 1st additional Attack is always Rolled with a -2 to Hit, the 2nd additional Attack is always made with a -4 to Hit.

Dual Wielder III

XP Cost : 6 Prerequisites : Soldier, Dual Wielder II

Increase your AC to Bonus While Dual Wielding Melee Weapons to +3.

Penalties for Additional Attacks while Dual Wielding are now Halved.

Phalanx Fighter

XP Cost : 2 Prerequisites : Soldier, Shield Wielder

You grant ½ your shield’s AC bonus to adjacent Allies.

You can use your Reaction to have an attack that would have hit an adjacent ally, hit you instead. The attack hits you even if the initial roll to hit was not high enough to match or exceed your AC.