Ward
Generates a personal energy shield that protects the caster from harm.
Tier I - Abjuration - Spell
Generates a personal energy shield that protects the caster from harm.
Spell Tier | I |
---|---|
Action Type | Motion |
Mana Cost | 1 |
Range | Personal |
Requirements | Voice and 1 Free Hand |
Sustain | 1 Mana |
Spell Traits | Audible, Visible |
Description: Creates an energy field projected from your fingertips that, with an audible crackle, extends out to become a 1 meter wide disc of radiating colored energy.
Effects: The caster generates and wields a 1 Meter wide disc that acts as a magical shield. While the Ward is active the caster gains +2 to their total AC and Dexterity Saving Throws.
Overpower: The caster can spend 1 additional Mana to Increase the AC granted by the Ward by 1,
Or increase the Dexterity Saving Throw bonus granted by this spell by 1,
Or add 10 + Spellcasting Modifier Armor Points to the Effects of this Spell,
Or increase the size of this Ward by 1 meter, expanding the protection range of the ward to a single adjacent tile granting any creatures in that tile +2 to their AC and DEX Saving Throws. *The caster is considered to be Immobilized while sustaining a ward larger than 1 meter.