Vortexmancy

Elementalism - Aquamancy Ability The ability to create portals between water sources.

Water - Elementalism

XP Cost: 3   Prerequisites: Rivermancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 3 (Motions Excluded)
Range 10 Meters
Area 2 Meters
Requirements 1 Free Hand
Sustain 2 ARP
Traits Visible, Audible

You can detect collections of water and high water content liquids and open a traversable bridge between them.

Using a Motion: You can detect any pool, pond, puddle or collection of liquid within Range, you do not need line of sight to be aware of water in this way.

Vortex Portal: Expend an Action and target up to 2 Meters of Water within Range. You may cause that pool of water to connect to another within Range or of which you are aware. Until the end of your next turn or until this ability is no longer being sustained the two pools of water can be traversed as if they occupied the same space. Entering one is exiting the other. The Portals dimensions are equal to that of the pools of liquid, therefore the bigger the pool the bigger the Portal. The two pools must be within the same Realm in order to connect.

Sustain: Sustaining this Ability allows Vortex Portal to persist until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 10 Meters,

Or Increase the Size of a Vortex Portal by 2 Meters.