Treemancy
Elementalism - Botanamancy Ability The ability to control and manipulate living Trees and their parts.
Plant Life - Elementalism
XP Cost: 1 Prerequisites: Botanamancy
Action Type(s) | Motion, Action, Spell Attack |
---|---|
ARP Cost | 1 (Motions Excluded) |
Range | 10 Meters |
Area | 4 Meters |
Requirements | 1 Free Hand |
Sustain | 1 ARP |
Traits | Visible, Audible |
You can control and manipulate living, hard, woody Plants, such as Trees, as well as their Branch and Root Structures.
Using a Motion: You can cause a woody tree or its parts within Range to grow thorns, increase leaf growth, drop all of its leaves, produce flowers and/or fruit, secrete sticky sap or grow up to 3 meters in length. Manipulating the same tree in this fashion more than 5 times in a 24 hour period will cause the tree to wither and die soon after the exertion.
Woodflow: Using an Action, you can cause a 4 meter area of a tree or its parts within 10 meters of you to move, reshape or animate as you see fit.
Lumberious Attacks: Target any creature within Range within 4 Meters of a Tree or its Parts. Make a Ranged Spell Attack with +2 to Hit, Creatures hit by are dealt 3d6 + Caster Modifier Blunt Damage.
Woody Restraints: Target any creatures within Range within 4 Meters of a Tree or or its Parts. Creatures targeted must Roll DEX Saving Throw, the DC is equal to the Caster’s Spell Save DC + 2.
Creatures who Fail are Grappled until they Break the Grapple or the Woody Restraints are destroyed.
Creatures that Pass are unaffected.
Sustain: Sustaining this Ability allows the animated tree or its parts to persist until this ability is no longer being sustained.
Overpower: The Caster can spend an additional ARP to overpower this Ability and Increase the Range of this Ability by 2 Meters,
Or Increase the Area of this Ability by 2 Meters,
Or add 1d6 Blunt Damage to this ability’s Attack option,
Or add 2 to the DC for this ability’s Restrain option.