Transcend Reality

Allows the Caster to Temporarily gain the ability to Phase through matter and gains Phasing Movement.

Tier III - Outsider - Witchcraft

Allows the Caster to Temporarily gain the ability to Phase through matter and gains Phasing Movement.

Spell Tier III
Action Type Action 
Mana Cost 3
Range 5 Meters
Requirements Voice, Eye Contact
Sustain No
Spell Traits Imperceptible

Effect : The Caster gains the Phasing Trait and their Movement is considered to be Flying and Phasing Until the End of their Next Turn or until this spell is no longer being sustained. Phasing allows the caster to move through matter and other creatures and causes all Physical Damage Types to deal ½ their Damage to the Caster. The Caster must Roll and Pass a DC 14 Wisdom Saving Throw to successfully Interact with the Physical Realm while under the Effect of this Spell. This includes making Attacks, but not Casting Spells.

Sustaining : The caster cannot regain mana while sustaining this spell.

Overpower : The Caster can spend 1 additional Mana to increase their Movement Speed while under the Effect of this Spell by 1 Meter.