Trample

You use a heave of might to crush your opponent into the ground.

You use a heave of might to crush your opponent into the ground.

Maneuver Tier II
Action Type Motion
Might Cost 1
Range Melee Range
Prerequisites Prone Target
Sustain No

Effect : You may move through opponent occupied spaces while they are Prone. When you do so, the target must Roll a DEX Saving Throw, the DC is equal to your Maneuver Save DC.

If they fail, you deal damage based on your Size and Strength Modifier, use the Table below to calculate.

Creature Size Damage Dealt
Tiny 1d6 + Strength Modifier
Small  1d8 + Strength Modifier
Medium 1d10 + Strength Modifier
Large 1d12 + Strength Modifier
Huge 4d4 + Strength Modifier
Giant 4d6 + Strength Modifier
Massive 4d8 + Strength Modifier

Overpower : Spend 1 additional Might to Overpower this Maneuver and add an additional +2 Blunt Damage to this Maneuvers Effect, Or add +2 to this Maneuvers Save DC.