Toon Traits & Abilities

Traits and Abilities that can only be acquired by Toons.

Species Traits and Abilities are those that can only be acquired by creatures that have the necessary species prerequisites.

Purchasing these with XP will allow creatures to invest further into their own bodies and natural abilities.

Toon Traits & Abilities

Acquire with XP

Traits

Whimsical

XP Cost: 2 Prerequisites: Toon

As a fledgling toon you contain large amounts of whimsy, which, as we all know, powers the abilities of toons.

Effect: Increase your Panache or Willpower Pool Maximum by 2.

Half Full of Whimsy

XP Cost: 3 Prerequisites: Toon, Whimsical

As an intermediate toon you are nearly full of whimsy, which, as we all know, powers the abilities of toons.

Effect: Increase your Panache or Willpower Pool Maximum by 2.

Full of Whimsy

XP Cost: 4 Prerequisites: Toon, Half Full of Whimsy

As a powerful toon you are full of whimsy, which, as we all know, powers the abilities of toons.

Effect: Increase your Panache or Willpower Pool Maximum by 2.

Cartoon Permanence

XP Cost: 1 Prerequisites: Toon

Your cartoon conjurings are more potent than those of other toons.

Effect: You now roll a d6 instead of a d4 for the Duration of your Cartoon Power Effects.

Cartoon Plot Armor

XP Cost: 1 Prerequisites: Toon

You are a toon and as such, a fictional character. Your fictional nature grants you certain protections.

Effect: You are considered to have 10 Maximum Armor Points, even while wearing no armor.

Thick Cartoon Plot Armor

XP Cost: 2 Prerequisites: Toon, Cartoon Plot Armor

You are a toon and as such, are a fictional character. Your well liked and fictional nature grants you certain protections.

Effect: You are considered to have 20 Maximum Armor Points, even while wearing no armor.

Favored Cartoon Plot Armor

XP Cost: 3 Prerequisites: Toon, Thick Cartoon Plot Armor

You are a toon and as such, a fictional character. Your exceptionally well liked and fictional nature grants you certain protections.

Effect: You are considered to have 30 Maximum Armor Points, even while wearing no armor.

Cartoonish Resilience

XP Cost: 1 Prerequisites: Toon

Your toon body is capable of receiving much more punishment than a mortal one.

Effect: Your HP Pool is increased by 2 for each level you have gained.

Cartoonish Features

XP Cost: 1 Prerequisites: Toon

Your toon body has outlandish and cartoonish features.

Effect: Choose a single Attribute: Strength, Constitution, Dexterity, Intellect, Wisdom or Charisma. The chosen Attribute is increased by 4.

Suspension of Disbelief

XP Cost: 1 Prerequisites: Toon

Your cartoon physics allow you to complete feats and survive situations that mortals would find to be an impossibility.

Effect: Whenever you Roll a Natural 1 on a Skill, Attack or Saving Throw Roll, you may re-roll it once. You must keep the 2nd roll.

Abilities

Cartoonish Recovery

XP Cost: 1 Prerequisites: Toon

You can recover from injuries as easily as other creatures dust themselves off.

Action: Full Round Action

Effect: You regain a number d4s of HP equal to your current level + 1.

Improved Cartoonish Recovery

XP Cost: 2 Prerequisites: Toon, Cartoonish Recovery

You can quickly recover from injuries as easily as other creatures dust themselves off.

Action: Full Round Action

Effect: You regain a number d6s of HP equal to your current level + 1.

Perfected Cartoonish Recovery

XP Cost: 3 Prerequisites: Toon, Improved Cartoonish Recovery

You can rapidly recover from injuries as easily as other creatures dust themselves off.

Action: Full Round Action

Effect: You regain a number d8s of HP equal to your current level + 1.

Cartoonish Escape

XP Cost: 1 Prerequisites: Toon

You can escape grapples and restraints more easily due to your cartoon physics.

Action: Full Round Action

Cost: 1 Willpower or Panache

Effect: You automatically escape a grapple or add a Destiny Die to a Skill or Saving Throw Roll made to escape Restraints.

Cartoon Creations

XP Cost: 1 Prerequisites: Toon

You can pull common cartoon objects and props seemingly out of nowhere.

Action: Motion

Cost: 1 Willpower or Panache

Effect: Create a cartoon version of a Common item of your choice from the age appropriate buyer’s guide. The item appears in your hand or pocket. The created item has cartoonish physics and will dissipate in 1d4 +1 Rounds.

Complex Cartoon Creations

XP Cost: 2 Prerequisites: Toon, Cartoon Creations

You can pull uncommon cartoon objects and props seemingly out of nowhere.

Action: Motion

Cost: 2 Willpower or Panache

Effect: Create a cartoon version of an Uncommon item of your choice from the age appropriate buyer’s guide. The item appears in your hand or pocket. The created item has cartoonish physics and will dissipate in 1d4 +1 Rounds.

Powerful Cartoon Creations

XP Cost: 3 Prerequisites: Toon, Complex Cartoon Creations

You can pull rare cartoon objects and props seemingly out of nowhere.

Action: Motion

Cost: 3 Willpower or Panache

Effect: Create a cartoon version of an Uncommon item of your choice from the age appropriate buyer’s guide. The item appears in your hand or pocket. The created item has cartoonish physics and will dissipate in 1d4 +1 Rounds.

Falling Piano

XP Cost: 2 Prerequisites: Slap Toon

You can cause a cartoon piano to fall from the sky, seemingly out of nowhere.

Action: Motion

Cost: 1 Willpower or Panache

Range: 10 Meters / 1 Meter Blast

Effect: Cause a cartoon grand piano to fall on a 1 Meter Blast Area within Range. Creatures within the area must Roll a Dexterity Saving Throw. The DC is equal to 12 + Training Modifier. 

Fail: Creatures that Fail the Saving Throw are dealt 2d10+2 Non-Lethal Damage and suffer from the Stunned Condition until the end of their next turn.

Pass: Creatures that Pass the Saving Throw are dealt half the above damage and suffer from the Dazed Condition until the end of their next turn.

Falling Anvil

XP Cost: 2 Prerequisites: Slap Toon

You can cause a cartoon anvil to fall from the sky, seemingly out of nowhere.

Action: Motion

Cost: 2 Willpower or Panache

Range: 10 Meters / Single Target

Effect: Cause a cartoon anvil to fall on a single target within Range. The targeted creature must Roll a Dexterity Saving Throw. The DC is equal to 14 + Training Modifier. Objects, items and structures are automatically hit.

Fail: Creatures that Fail the Saving Throw are dealt 4d12+6 Non-Lethal Damage and suffer from the Stunned Condition until the end of their next turn.

Pass: Creatures that Pass the Saving Throw are dealt half the above damage and suffer from the Dazed Condition until the end of their next turn.