Tireless Interruption
Attempt to cause an enemy’s attack to miss due to a well timed reaction.
Attempt to cause an enemy’s attack to miss due to a well timed reaction.
Maneuver Tier | II |
---|---|
Action Type | Reaction |
Stamina Cost | 1 |
Range | Melee Weapon Range |
Prerequisites | Attacked or targeted by a spell from an enemy you can see |
Sustain | No |
Effect : When you are targeted by a Ranged, Melee or Spell Attack you may activate this maneuver to make a Constitution Saving Throw or Melee Attack Roll. If your combined roll exceeds your target’s AC, that creature suffers a -2 Penalty to their next Attack Roll.
When you are targeted by a Spell or Maneuver you may activate this maneuver to make a Constitution Saving Throw or Melee Attack Roll. If your combined roll exceeds your target’s AC, You cause the DC for that spell or maneuver to be reduced by 2. This maneuver should always be activated before the attack or spells effects or damage are shared.
Overpower : Spend an additional Focus to Overpower this Maneuver to increase the Attack Roll Penalty or Spell/Maneuver DC reduction this maneuver imposes by 1, Or add +2 to your Saving Throw/Attack Roll made for this maneuver.