Target Set

Allows the breaker to target and damage parts of the set, achieving various effects.

Tier I - Fourth Wall Break

Allows you to target parts of the set to achieve various effects depending on which part of the set is hit.

Break Tier I
Action Type Motion
ARP Cost 1
Range Personal
Requirements Peer Through, Follow up Ranged Attack(s)
Sustain No
Break Traits Audible or Visible

Effect: Until the end of your Next Turn you can target and make ranged attacks vs parts of the Set around you to have real effects in your Realm. Use the table below as reference for your available targets and Hit Effects.

Set Piece AC Hit Effect
Lighting 14 A 4 Meter area within 10 Meters of the Breaker becomes 2 Lighting Conditions Darker until the end of the Breaker’s Next Turn.
Boom Mic 16 A 4 Meter area within 10 Meters of the Breaker becomes Silenced until the end of the Breaker’s Next Turn.
Power Cable 18 A 4 Meter area within 10 Meters of the Breaker becomes Hazardous Terrain that deals 1d6 Electrical Damage to creatures that Start their Turn in the Area or Move Through it until the end of the Breaker’s Next Turn.
Sprinkler Pipe 14 A 4 Meter area within 10 Meters of the Breaker becomes Soaked and up to 4 Liters of dirty water may collect in the area.

Overpower: The Breaker can spend 1 additional Power Pool Point to increase the Area of this Breaks Hit Effects by 2 Meters.