Sunbeam
While outdoors, cause a light beam to consistently deal damage to a nearby area. Stronger during the day.
Tier II - Druid Spell
While outdoors, cause a beam of concentrated light to deal damage to a small nearby area. More powerful during the day.
Spell Tier | II |
---|---|
Action Type | Action |
Mana Cost | 2 |
Range | 10 Meters / 2x2 Meter Square |
Requirements | Voice, 1 Free Hand, Outdoors/In Sunlight |
Sustain | 2 Mana |
Traits | Audible, Visible |
You’re standing in my light.
Effect: While outdoors or in direct sunlight you may use an Action to summon a 2x2 Meter beam of concentrated light within Range. Creatures that start their turn in the Sunbeam or move through it must roll a Dexterity or Constitution Saving Throw. The DC is equal to the caster’s Spell Save DC. Unequipped items, objects and structures in the Sunbeam are automatically dealt 3d6 Burn Damage.
Daylight: Sunbeam Deals +6 Burn Damage during daylight hours or while a sun is visible.
Fail: Creatures that Fail the Saving Throw are dealt 3d6 Burn Damage.
Pass: Creatures that Pass the Saving Throw are dealt half the above damage.
Special: Unequipped flammables in the Sun Beam instantly ignite.
Sustaining: While sustaining this spell the caster can move the sun beam up to 10 Meters within Range using their Action.
Overpower: The caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,
Or increase the Area of this Spell to a 1 Meter Blast,
Or increase the Save DC for this instance of this Spell by 2,
Or increase the Damage dealt by this Spell by 1d4 Burn Damage.