Summon Familiar
You Summon your Animal Familiar that is of a kindred spirit to your own.
Tier II - Underworld - Witchcraft
You Summon your Animal Familiar that is of a kindred spirit to your own.
Spell Tier | II |
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Action Type | Full Round Action |
Mana Cost | 3 |
Range | Infinite |
Requirements | Voice, 2 Free Hands |
Sustainable | No |
Spell Traits | Audible, Visible |
Effect: You Magically summon your Animal Familiar from any place within the Realms, even from death. Your Animal Familiar can be any Small or Tiny Pet type and it may possess 1 Ability or grant 1 Trait from the Table below.
Trait or Ability | Effect |
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Intelligent Speech | The Animal Familiar is Intelligent and capable of speaking and conversing in one of the languages the Caster Speaks and grants the Caster +1 to Their Knowledge and Arcana Skills while Adjacent to or Carrying their Familiar and able to converse. |
Perceptive | The Animal Familier keeps an eye out for their friend at all times. The Caster gains +2 to their Perception Skill while Adjacent to or Carrying their Familiar, even while they are Sleeping. |
Helper | The Animal Familier is particularly helpful and aids the Caster in tasks that require small hands. The Caster gains +2 to their FIne Motor Skill while Adjacent to or Carrying their Familiar, and their Familiar can perform Fine Motor Skill Rolls on their own with a +2 to their Skill Roll. |
Friendly | The Animal Familier is particularly friendly and aids the Caster in social interactions. The Caster gains +2 to their Charm Skill while Adjacent to or Carrying their Familiar and their Familiar can perform Charm Skill Rolls on their own with a +2 to their Skill Roll. |
Frightening | The Animal Familier is particularly aggressive and aids the Caster in social interactions. The Caster gains +2 to their Intimidate Skill while Adjacent to their Familiar and their Familiar can perform Intimidate Skill Rolls on their own with a +2 to their Skill Roll. |
Magic | The Animal Familier has a small amount of magic of their own and is capable of granting it to their Caster. The Caster’s Maximum Mana Pool is Increased by +1 while Adjacent to or Carrying their Familiar. |
Overpower: The caster can spend 1 additional Mana to Increase the Max HP of their Familiar by 4,
Or the Caster can spend an additional 2 Mana to grant their Familiar 1 additional Ability or Trait from the Table provided with this Spell.