Stone Age - Potions
Potions, salves and poisons of the stone age.
Potions
Potions are types of items typically only available in fantasy or magical settings where their effects can be attributed to the magical properties of local flora and fauna or the magical enhancement of drinkable elixirs.
Table of Potions
Item | Description | Effect / Ability | Item Traits | Materials | Cost |
---|---|---|---|---|---|
Clotting Salve | A fast acting Clot forming Salve | After Applying using a Motion; Immediately Ends one instance of Bleeding. | Uncommon, Single Use | Leather Pouch, Common Ingredients | 15 Beads |
Mild Poison | A rat grade ingestible poison. | After Drinking using a Motion on oneself or a willing Large or Smaller sized creature, The Creature Must Roll a Constitution Saving Throw with a DC of 16, If they Fail they are dealt 2d6 Poison Damage and Suffer from the Poisoned Condition until they save against the Condition at the End of one of their turns. | Common, Single Use | Glass Bottle, Purified Water or Alcohol, Common Ingredients | 80 Beads |
Moderate Poison | A potent ingestible poison. | After Drinking using a Motion on oneself or a willing Large or Smaller sized creature, The Creature Must Roll a Constitution Saving Throw with a DC of 16, If they Fail they are dealt 3d6 Poison Damage and Suffer from the Poisoned Condition until they recover after 1d4 Hours of Sleep or Twice as much Rest. | Uncommon,Single Use | Glass Bottle, Purified Water or Alcohol, Uncommon Ingredients | 50 Beads |
Strong Poison | A highly potent ingestible poison. | After Drinking using a Motion on oneself or a willing Large or Smaller sized creature, The Creature Must Roll a Constitution Saving Throw with a DC of 18, If they Fail they are dealt 4d6 + 2 Poison Damage and Suffer from the Poisoned Condition until they recover after 2d6 + 2 Hours of Sleep or Twice as much Rest. | Rare, Single Use | Glass Bottle, Purified Water or Alcohol, Uncommon Ingredients | 100 Beads |
Deadly Poison | A devastatingly potent ingestible poison. | After Drinking using a Motion on oneself or a willing Large or Smaller sized creature, The Creature Must Roll a Constitution Saving Throw with a DC of 20, If they Fail they are dealt 5d6 + 2 Poison Damage and Suffer from the Poisoned Condition until they recover after 2d6 + 2 Hours of Sleep or Twice as much Rest. | Rare, Single Use | Glass Bottle, Purified Water or Alcohol, Rare Ingredients | 200 Beads |
Vile Salve | A weapon or projectile applicable Toxin. | Adds 1d4 + 2 Toxic Damage to Weapon Attacks Made with the Applied Salve. Motion to Apply. | Uncommon,5 Doses | Glass Bottle, Purified Water or Alcohol, Common Ingredients | 60 Beads |
Venom-Bite Salve | A weapon or projectile applicable Venom. | Adds 1d4 + 2 Venom Damage to Weapon Attacks Made with the Applied Salve. Motion to Apply. | Uncommon,5 Doses | Glass Bottle, Purified Water or Alcohol, Uncommon Ingredients | 80 Beads |