Spell Quake

Creates a tremble in the earth that can knock creatures off their feet, dealing minor damage.

Tier II - Evocation - Spell

Creates a tremble in the earth that can knock creatures off their feet, dealing minor damage.

Spell Tier II
Action Type Action
Mana Cost 2
Range 5 Meter Blast
Requirements Two Free Hands, Contact with Ground.
Sustain 1
Spell Traits Loud, Visible

Description: You form a ball of kinetic energy between your two palms before driving it into the ground beneath you, creating a tectonic shockwave that visibly heaves the ground up as it pulses outwards.

Effect: The caster generates a 5 Meters Blast Area, originating from and excluding the Casters occupied space. The designated area immediately becomes Rough Terrain until the end of the caster next turn or until this spell is no longer being sustained. All creatures in contact with or within 1 meter above the affected ground must Roll a Dexterity Saving Throw, the DC is equal to the Caster’s Spell Save DC.

Fail: Creatures that Fail this Spells Saving Throw are Knocked Prone and Receive 2d6 Blunt Damage.

Pass: Creatures that Pass this Spells Saving Throw are unaffected.

Overpower: The caster can spend an additional Mana to increase this Spell’s Save DC by 2,

Or to increase the Range of this Spell by 1 Meter,

Or increase the Damage dealt by this Spell by 1d6.