Spell Bomb
Generates a forceful explosion of fire and hot gasses.
Tier III - Evocation - Spell
Generates a forceful explosion of fire and hot gasses.
Spell Tier | III |
---|---|
Action Type | Action |
Mana Cost | 3 |
Range | 2 Meter Blast Within 20 Meters |
Requirements | Two Free Hands |
Sustain | No |
Spell Traits | Loud, Bright |
Spell Description: You summon forth an enormous amount of compressed radiant energy between your two palms before sending it loose on your enemies. As it travels it appears as a small sizzling spark, as if traveling along an invisible fuse, before detonating suddenly upon reaching its destination.
Effect: You designate a 2 Meter Blast Area within Range. This Spell deals 5d10 Kinetic Damage to all items, objects and structures in the area. This spell’s damage ignores the standard resistances granted to structures and materials. All creatures in the Blast Area must Roll a Dexterity or Constitution Saving Throw, the DC is equal to the Caster’s Spell Save DC.
Fail: Creatures that Fail this Spells Saving Throw are dealt 5d10 Kinetic Damage and Large or Smaller Creatures are Knocked Prone.
Pass: Creatures that Pass this Spells Saving Throw are dealt half the above damage.
Special: Spell-Bomb causes fuels and flammables in the area to ignite instantly upon contact. If casting Spell-Bomb indoors and the room is smaller than the blast area the walls of the room are considered to be dealt damage by the spell. If a load-bearing wall is destroyed, this could easily threaten the structural integrity of the building.
Overpower: The caster can spend 1 additional mana to increase the damage of this Spell by 1d10 Burn/Kinetic Damage,
Or increase the Range of this Spell by 5 Meters,
Or increase the Blast Area of this spell by 1 Meter.