Space Age - Toolkits
A collection of toolkits typically available in the Space Age.
Toolkits
Every set of skills has a set of tools to match. Toolkits are bundles of tools and supplies made specifically for certain tasks and jobs. Each kit contains the list of tools provided as well as a multi-compartment case designed to house them. Having a toolkit allows the trained user to make certain skill checks that would normally be impossible without.
Table of Toolkits
Toolkit | Function | Items Included | Cost |
---|---|---|---|
Chemist’s Toolkit | Allows the user to create potions and poisons using their Apothecary Skill. | Mortar and Pestle, Glass Alembic, Glass Vials, Bunsen Burner, Battery, Carrying Case | 100 Credits |
Blacksmith’s Toolkit | Allows the user to repair and craft armor and weapons using their Engineering or Fine Motor Skills. | Mini- Anvil, Tongs, Mini-Smelter, 5 grams of Copper, 5 grams of Tin, 5 grams of Steel and 5 grams of Iron, Leather(10 m), Backpack | 200 Credits |
Burglar’s Toolkit | Allows the user to pick and break locks and disable traps using their Fine Motor Skill. | Lockpicks, Metal Files, Hand Drill, Pitons, Hammer, Spike, Copper Wire, Shoulder Bag | 100 Credits |
Tanner’s Toolkit | Allows the user to treat hides in order to craft and repair leathers. | 5 Gallon Barrel, Animal Dung (50 lbs) Tanning Rack, Hunting Knife, Tanning Oil(2 Gallons), Carrying Case | 50 Credits |
Calligrapher’s Toolkit | Allows the user to create official documents and professional signage using their Fine Motor Skill. | Cardstock (10 Pages) Paper (20 Pages) Parchment(50 Pages) Pens, Pencils, Markers, Charcoal, Chalk, Razer Blade, Shoulder Bag | 50 Credits |
Cartographer’s Toolkit | Allows the user to create accurate maps and surveys using their Navigation Skill. | World Map, Local Map Parchment(50 Pages) Quill and Ink, Charcoal, Chalk, Shoulder Bag | 100 Credits |
Cobbler’s Toolkit | Allows the user to repair and craft shoes and boots using their Fine Motor or Engineering Skills. | Hammers, Tacks(100), Leather Bolt(5), Wood (10 lbs), Rubber(5 m),Cotton Cloth(20 m), Polyweave(20 m), Shoulder Bag | 50 Credits |
Cook’s Toolkit | Allows the user to create meals and feasts using their Apothecary Skill. | Cast Iron Pot, Cast Iron Pan, Kitchen Knife, Butcher’s Cleaver, Cutting Board, Butane Lighter, Propane Burner, Propane(20 oz.), Shoulder Bag | 50 Credits |
Fabricator’s Toolkit | Allows the user to print Small or Tiny Items with the Manufactured Trait at 80% of Cost. They must have a 3d Model of the item or use their Engineering Skill to create one. | Fabricator, Polymold Filament(50 m), Metal Filament(20 m), Replacement Extruders(5), Backpack | 800 Credits |
Dyer’s Toolkit | Allows the user to dye clothing, fabrics and leathers using their Engineering or Fine Motor Skills | Common Pigments, Mini-Dying Barrel, Shoulder Bag | 20 Credits |
Enchanter’s Toolkit | Allows the user to magically enchant items using their Arcane Skill and Enchantment Spells. | Mage Pen, Enchanter’s Circle, Paper(50) Pages, Shoulder Bag | 500 Credits |
Fletcher’s Toolkit | Allows the user to maintain and repair Bows and Crossbows and create Arrows and Bolts. | Pocket Knife, Wood(10 lbs) Wax, Twine(50 meters), Shoulder Bag | 40 Credits |
Gunsmith’s Toolkit | Allows the user to create Black Powder and repair Black Powder Weapons using their Apothecary and Engineering Skills. | Min-Reloading Bench, Gun Oil, Screwdrivers, Gunpowder(100g), Percussion Caps(50), Hollow Shells(50), Shoulder Bag | 150 Credits |
Medic’s Toolkit | Allows the user to perform First Aid using their Medicine Skill. Used to End the Dying or Unconscious Condition or end an instance of Bleeding. | Bandages(x10), Splints(x5), Sterilizers(1 Liter), Anesthetics(5 Doses), De-inflammatories(10 Doses), Coagulants(5 Doses), Adrenaline Injection(1 Dose), Tranquilizer Injection(1 Dose), Medical Stitching Set, Mini-Defibrillator(5 Charges), Medical Bag | 880 Credits |
Surgeons Toolkit | Allows the user to perform Surgery using their Medicine Skill. Used to Heal a Wound and End any Effect caused by that Wound or to Perform Surgery of any kind. | Bandages(x10), Splints(x5), Sterilizers(1 Liter), Local Anesthetics(5 Doses), Tranquilizer Injection(3 Doses), Coagulants(10 Doses), Bone Saw Set, Rotary Saw, Bone Hammer, Scalpel Set, Medical Stitching Set, Medical Bag | 1,000 Credits |
Locksmith’s Toolkit | Allows the user to pick, break, and re-key locks using their Fine Motor Skill. | Lockpicks, Metal FIles, Hand Drill, Re-key Kit, Hammer, Spike, Key Cutter, Blank Keys, Shoulder Bag | 150 Credits |
Miner’s Toolkit | Allows the user to extract minerals and ore using their Athletics Skill. | Jackhammer, Rock Tumbler, Pickaxe, Flashlight-Helmet, Mini-Wheelbarrow, Polyweave Sack, Backpack | 180 Credits |
Navigator's Toolkit | Allows the user to calculate their position and plot courses for long distance travel using their Navigation Skill. | World Maps, Local Maps, Compass, GPS Locator, Shoulder Bag | 100 Credits |
Painter’s Toolkit | Allows the user to create painted works of art using their Insight and Fine Motor Skills. | Brushes, Paints, Canvas, Paper(10 Pages), Charcoal, Chalk, Shoulder Bag | 50 Credits |
Mercenaries Toolkit | Allows the user to maintain and make minor repairs to melee and ranged weapons, including firearms. | Screwdrivers, Gun Oil, Knife Oil, Metal File, Whet Stone, Cloth Rags(10), Shoulder Bag | 200 Credits |
Writer' Toolkit | Allows the user to create books, detailed notes and make complex calculations using their Fine Motor Skill. | Typewriter, Ink Cartridge, Notebook(50 Pages), Sticky Notes(50) Paper(50 Pages) Pens and Pencils(20), Shoulder Bag | 80 Credits |
Clothier's Toolkit | Allows the user to repair and create clothing using their Fine Motor and Engineering Skills. | Cloth(10 Yards, White) Sewing Scissors, Thimble, Thread (10 Spools, various colors) Sewing Needle Set, Mini-Sewing Machine + Maintenance Kit, Shoulder Bag | 150 Credits |
Carpenter’s Toolkit | Allows the user to Repair, Damage, Craft or Alter Small-Medium Items made of wooden materials or to Cut, Shape or Break Down; Trees, Branches and Logs. | Power Tools, Hands Saws, Hand Chisels, Planers, Power Sander, Nails(10 kg), Screws(10 kg) Wood(20 kg), Hardwood(10 kg), Exotic Wood(5 kg), Wood Glue(1 liter) | 200 Credits |
Tinkerer’s Toolkit | Allows the user to Repair, Damage, Craft or Alter Small-Medium Machines, Devices and Contraptions using their Engineering and Fine Motor Skills. | Power Tools, Screwdrivers, Hammers, Wrenches, Nails(2 kg.), Bolts(2 kg), Screws(2 kg), Spare Parts(20 kg.), Polymold(20 kg.), Machine Oil(4 Liters) Hard Metals(10 kg.), Shoulder Bag | 200 Credits |
Mechanic’s Toolkit | Allows the user to Repair, Damage, Craft or Alter Engines and Machines using their Engineering and Fine Motor Skills. | Data Reader, Hydraulic Jack, Hydraulic Winch, Power Tools, Screwdrivers, Hammers, Wrenches, Bolts(2 kg), Screws(2 kg), Spare Parts(10 Pounds), Hard Metals(10 Pounds), Engine Oil(4 Liters), Machine Oil(4 Liters), Shoulder Bag | 500 Credits |
Machinist’s Toolkit | Allows the user to Repair, Damage, Craft or Alter Small-Large Machines, Devices and Contraptions using their Engineering and Fine Motor Skills. | Power Tools, Screwdrivers, Tack-Welder Gun, Hammers, Hydraulic Winch, Piston-VIce, Wrenches, Nails(2kg.), Bolts(2kg), Screws(2kg), Spare Parts(20 kg.), Polymold(20 kg.), Machine Oil(4 Liters) Hard Metals(10 kg.), Shoulder Bag | 400 Credits |
Welder’s Toolkit | Allows the user to Repair, Damage, Craft or Alter Heavy or Industrial Machine Parts and Armor using their Engineering and Fine Motor Skills. | Welding Mask, Lighter, Welding Torch, Fuel Tank, Shoulder Bag | 250 Credits |