Space Age - Thrown Weapons

A collection of thrown weapons typically available in the Space Age.

Space Age - Thrown Weapons

Thrown weapons are weapons defined by their increased effectiveness when thrown, flung, slung or hurled at their targets

Table of Thrown Weapons

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo  Item Traits  Cost
Bola Weighted balls at the ends of interconnected chords, used to grapple creatures at range. 1 1d6 + STR or DEX Modifier  Blunt 1+ M Bolas Uncommon, Crafted, Thrown,  Quick Reload, Quiet,  Grappling, Recoverable 2 Credits
Throwing Knife Knives custom made and weighted to be thrown reliably. 1 1d4 + STR or DEX Modifier  Puncture 1+ M Throwing Knives  Common, Forged, Thrown, Quick Reload, Quiet, Recoverable 2 Credits
Kunai Knives custom made and weighted to be thrown reliably, with a small loop at the pommel for easy grabbing. 1 1d4 + STR or DEX Modifier  Puncture 1+ M Kunai  Uncommon, Forged, Thrown, Quick Reload, Quiet, Recoverable 2 Credits
Javelin A small hand spear, designed and weighted to be thrown, range can be extended by an atlatl.  1 1d6 + STR or DEX Modifier  Puncture 10+ M Javelins Common, Antique,  Crafted, Thrown, Quick Reload, Quiet, Recoverable 2 Credits
Throwing Ax A small hand ax, designed and weighted to be thrown. 1 1d6 + STR or DEX Modifier  Slash 1+ M Throwing Axes  Uncommon, Forged, Thrown, Quick Reload, Recoverable 4 Credits
Chakram Metal ring shaped blades with a sharpened outer edge and dull inner edge, designed to be thrown. 1 1d6 + STR or DEX Modifier  Slash 10+ M Chakrams  Uncommon, Forged, Thrown, Quick Reload, Recoverable 5 Credits
Shuriken Small star shaped blades with a hole in the center for easy grabbing and storage, designed and weighted to be thrown. 1 1d4 + STR or DEX Modifier  Slash 1+ M Shuriken  Uncommon, Forged, Thrown,  Quick Reload, Quiet, Recoverable 2 Credits
Stone Small aerodynamic stones. 1 1d4 + STR or DEX Modifier  Blunt 1+ M Stones  Common,  Thrown,  Quick Reload,  Quiet, Recoverable 1 Credit
Burn Bottle A bottle of alcohol or fuel with a rag stuffed in the top, lit ablaze before being thrown.  Requires a Motion to prime. Creates an area of Burning Damage equal to this weapon’s damage in the Blast Area to any creature that starts their turn in the Area or moves through it. The Area persists for 1d4 rounds after being thrown. 1 2d6 Burn 1+ M (1 Meter Blast) Burn Bottles Uncommon, Fragile, Thrown,  Quick Reload, Single Use 5 Credits
Dynamite Stick A stick of dynamite with a quick burning fuse.  Requires a Motion to prime. 1 3d10 + 4  Kinetic 1+ M (1 Meter Blast) Dynamite Stick, Detonator, Fuse Uncommon, Thrown, Planted,  Loud,  Impact III, Single Use 12 Credits
C4 Plastic Explosives A brick of C4 with a rado detonator..  Requires a Motion to prime.  Requires a Motion to Detonate within 100 Meters. 1 4d10 + 10  Kinetic 1+ M (3 Meter Blast) Plastic Explosive, Detonator, Fuse Rare,  Military,  Thrown, Planted,  Loud,  Impact III, Single Use 50 Credits
Fragmentation Grenade A modern grenade with sections that fragment and disperse shrapnel when it detonates. Requires a Motion to prime.  1 5d8 + 5  Kinetic 1+ M (1 Meter Blast) Grenade Casing, Fuse, Detonator, High Explosive Rare, Military, Manufactured, Thrown, Loud,  Impact III, Single Use 20 Credits
Flash-Bang Grenade A modern grenade that generates a harmless yet blinding and deafening flash. Requires a Motion to prime.  1 1d10 + 5 Non Lethal 1+ M (1 Meter Blast) Grenade Casing, Fuse, Detonator Rare, Military, Manufactured, Thrown, Loud,  Single Use, Blinding, Deafening 25 Credits
Anti-Personnel Mine A modern mine with sections that fragment and disperse shrapnel when it detonates.   Requires a Motion to prime. 2 5d8 + 5  Kinetic 1+ M (1 Meter Blast) Mine Casing, Fuse, Detonator, High Explosive Rare, Manufactured, Military, Planted, Triggered(40 kgs or more of pressure), Loud,  Impact III, Single Use 22 Credits
Incendiary Grenade A standard issue military incendiary grenade. 1 6d6  Burn 1+ M (1 Meter Blast) Steel, Aluminum, Fuel Small,  Thrown Weapon, Single Use, 1 Meter Blast, 2 Round Duration, Explosive, Burning, Loud, Bright 45 Credits
Goo Grenade A non-lethal Goo Trap Grenade. 1 None Non-Lethal 1+ M (1 Meter Blast) Steel, Aluminum, Viscous Solution Small,  Thrown Weapon, Single Use,  1 Meter Blast, Rough Terrain,  1 Meter Blast, 2 Round Duration, Loud 40 Credits
Acid Grenade An experimental and controversial quick release Acid Grenade. 1 6d6  Acid 1+ M (1 Meter Blast) Steel, Aluminum, Corrosive Chemicals Small, Thrown Weapon, Single Use, Corrosive,  Demolisher, 1 Meter Blast, 2 Round Duration, Loud, 50 Credits
Jumping Jenny An exceptionally deadly robotic fragmentation grenade that leaps into the air after landing for maximum dispersal and lethality. 1 6d4 P 2d4 K Puncture & Kinetic 1+ M (2 Meter Blast) Steel, Aluminum, Electronics, Robotics, Gunpowder Small, Thrown Weapon, Single Use, Explosive, 1 Meter Blast, Brutal I, Loud, Bright 100 Credits