Space Age - Thrown Weapons
A collection of thrown weapons typically available in the Space Age.
Thrown weapons are weapons defined by their increased effectiveness when thrown, flung, slung or hurled at their targets
Table of Thrown Weapons
Weapon | Description | Hands | Damage Die / Dice | Damage Type | Range | Ammo | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Bola | Weighted balls at the ends of interconnected chords, used to grapple creatures at range. | 1 | 1d6 + STR or DEX Modifier | Blunt | 1+ M | Bolas | Uncommon, Crafted, Thrown, Quick Reload, Quiet, Grappling, Recoverable | 2 Credits |
Throwing Knife | Knives custom made and weighted to be thrown reliably. | 1 | 1d4 + STR or DEX Modifier | Puncture | 1+ M | Throwing Knives | Common, Forged, Thrown, Quick Reload, Quiet, Recoverable | 2 Credits |
Kunai | Knives custom made and weighted to be thrown reliably, with a small loop at the pommel for easy grabbing. | 1 | 1d4 + STR or DEX Modifier | Puncture | 1+ M | Kunai | Uncommon, Forged, Thrown, Quick Reload, Quiet, Recoverable | 2 Credits |
Javelin | A small hand spear, designed and weighted to be thrown, range can be extended by an atlatl. | 1 | 1d6 + STR or DEX Modifier | Puncture | 10+ M | Javelins | Common, Antique, Crafted, Thrown, Quick Reload, Quiet, Recoverable | 2 Credits |
Throwing Ax | A small hand ax, designed and weighted to be thrown. | 1 | 1d6 + STR or DEX Modifier | Slash | 1+ M | Throwing Axes | Uncommon, Forged, Thrown, Quick Reload, Recoverable | 4 Credits |
Chakram | Metal ring shaped blades with a sharpened outer edge and dull inner edge, designed to be thrown. | 1 | 1d6 + STR or DEX Modifier | Slash | 10+ M | Chakrams | Uncommon, Forged, Thrown, Quick Reload, Recoverable | 5 Credits |
Shuriken | Small star shaped blades with a hole in the center for easy grabbing and storage, designed and weighted to be thrown. | 1 | 1d4 + STR or DEX Modifier | Slash | 1+ M | Shuriken | Uncommon, Forged, Thrown, Quick Reload, Quiet, Recoverable | 2 Credits |
Stone | Small aerodynamic stones. | 1 | 1d4 + STR or DEX Modifier | Blunt | 1+ M | Stones | Common, Thrown, Quick Reload, Quiet, Recoverable | 1 Credit |
Burn Bottle | A bottle of alcohol or fuel with a rag stuffed in the top, lit ablaze before being thrown. Requires a Motion to prime. Creates an area of Burning Damage equal to this weapon’s damage in the Blast Area to any creature that starts their turn in the Area or moves through it. The Area persists for 1d4 rounds after being thrown. | 1 | 2d6 | Burn | 1+ M (1 Meter Blast) | Burn Bottles | Uncommon, Fragile, Thrown, Quick Reload, Single Use | 5 Credits |
Dynamite Stick | A stick of dynamite with a quick burning fuse. Requires a Motion to prime. | 1 | 3d10 + 4 | Kinetic | 1+ M (1 Meter Blast) | Dynamite Stick, Detonator, Fuse | Uncommon, Thrown, Planted, Loud, Impact III, Single Use | 12 Credits |
C4 Plastic Explosives | A brick of C4 with a rado detonator.. Requires a Motion to prime. Requires a Motion to Detonate within 100 Meters. | 1 | 4d10 + 10 | Kinetic | 1+ M (3 Meter Blast) | Plastic Explosive, Detonator, Fuse | Rare, Military, Thrown, Planted, Loud, Impact III, Single Use | 50 Credits |
Fragmentation Grenade | A modern grenade with sections that fragment and disperse shrapnel when it detonates. Requires a Motion to prime. | 1 | 5d8 + 5 | Kinetic | 1+ M (1 Meter Blast) | Grenade Casing, Fuse, Detonator, High Explosive | Rare, Military, Manufactured, Thrown, Loud, Impact III, Single Use | 20 Credits |
Flash-Bang Grenade | A modern grenade that generates a harmless yet blinding and deafening flash. Requires a Motion to prime. | 1 | 1d10 + 5 | Non Lethal | 1+ M (1 Meter Blast) | Grenade Casing, Fuse, Detonator | Rare, Military, Manufactured, Thrown, Loud, Single Use, Blinding, Deafening | 25 Credits |
Anti-Personnel Mine | A modern mine with sections that fragment and disperse shrapnel when it detonates. Requires a Motion to prime. | 2 | 5d8 + 5 | Kinetic | 1+ M (1 Meter Blast) | Mine Casing, Fuse, Detonator, High Explosive | Rare, Manufactured, Military, Planted, Triggered(40 kgs or more of pressure), Loud, Impact III, Single Use | 22 Credits |
Incendiary Grenade | A standard issue military incendiary grenade. | 1 | 6d6 | Burn | 1+ M (1 Meter Blast) | Steel, Aluminum, Fuel | Small, Thrown Weapon, Single Use, 1 Meter Blast, 2 Round Duration, Explosive, Burning, Loud, Bright | 45 Credits |
Goo Grenade | A non-lethal Goo Trap Grenade. | 1 | None | Non-Lethal | 1+ M (1 Meter Blast) | Steel, Aluminum, Viscous Solution | Small, Thrown Weapon, Single Use, 1 Meter Blast, Rough Terrain, 1 Meter Blast, 2 Round Duration, Loud | 40 Credits |
Acid Grenade | An experimental and controversial quick release Acid Grenade. | 1 | 6d6 | Acid | 1+ M (1 Meter Blast) | Steel, Aluminum, Corrosive Chemicals | Small, Thrown Weapon, Single Use, Corrosive, Demolisher, 1 Meter Blast, 2 Round Duration, Loud, | 50 Credits |
Jumping Jenny | An exceptionally deadly robotic fragmentation grenade that leaps into the air after landing for maximum dispersal and lethality. | 1 | 6d4 P 2d4 K | Puncture & Kinetic | 1+ M (2 Meter Blast) | Steel, Aluminum, Electronics, Robotics, Gunpowder | Small, Thrown Weapon, Single Use, Explosive, 1 Meter Blast, Brutal I, Loud, Bright | 100 Credits |