Space Age - Picks
A collection of pick type weapons typically available in the Space Age.
Picks are defined by their long weapon handles and puncturing weapon heads. They often excel at bypassing armor and dealing damage to the occupant.
Table of Picks
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Meat Hook | A butcher’s meat hook, designed to hang sides and quarters of butchered animals. | 1 | 1d4 | Puncture | 1 M | Metal | Common, Forged, Useful, Grapple Weapon | 2 Credits |
Fire Poker | A common fire poker, there’s one beside every fireplace. | 1 | 1d6 P 1d4 B | Puncture or Blunt | 1 M | Metal | Common, Forged, Useful, Quick Strike | 2 Credits |
Climber’s Pick | A small one-handed pick designed to aid climbers in icy conditions. | 1 | 1d6 | Puncture | 1 M | Metal | Common, Forged, Useful, Quick Strike | 5 Credits |
Pickaxe | A common pickaxe for digging into earth and stone. | 2 | 1d6 | Puncture | 1 M | Wood, Metal | Common, Forged, Useful, Awkward, Armor Piercing I | 5 Credits |
Mantis Claw Pick | A pick fashioned from the claw of a giant insect. | 1-2 | 1d8 | Puncture | 1 M | Chitin | Uncommon, Crafted, Beast Harvest, Armor Piercing I, Variable | 10 Credits |
Shotgun Pick | An unholy melding of shotgun and warpick. Uses 12 Gauge Cartridge Shot. | 2 | 1d8 P or 3d6 K | Slash or Kinetic | 1 M Pick / 10 M Gun | Metal, Wood | Rare, Manufactured, Long, Standard Reload, Single Shot, Awkward, Heavy, Devastating II | 75 Credits |
Pneumatic Pick | A metal pole containing a pressurizer and pneumatic powered pickaxe on one end. The pick rapidly deploys out 35 cm with incredible force when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. | 2 | 2d8 P (On) 1d10 P (Off) | Puncture | 1 M | Metal | Rare, Manufactured, Mechanical, Awkward, Heavy, Armor Piercing III, Critacular II, Loud | 80 Credits |
Drill Pick | A metal pole containing a battery and featuring a large power drill as its war pick. Requires a Motion to Turn On. Uses 1 PP10 Battery per minute of operation. It immediately shuts off when it runs out of power. | 2 | 2d8+2 P (On) 1d10 B (Off) | Puncture, Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Awkward, Heavy, Armor Piercing III, Devastating II, Loud | 95 Credits |
Robo-Pick | An actuating robotic arm containing a battery, with a pickaxe on one end, allowing it to easily circumvent most shields. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts off when it runs out of power. | 2 | 2d8 P (On) 1d10 P (Off) | Puncture | 1 M | Metal | Rare, Manufactured, Mechanical, Awkward, Heavy, Armor Piercing III, Block Breaker | 100 Credits |
Rocket Pick | A rocket enhanced war pick that can easily penetrate most armors. Requires a Motion to Turn On. Uses 1 Liter of Rocket Fuel per Minute of operation. It immediately powers down when it runs out of power. | 2 | 3d6+2 P (On) 1d12 P (Off) | Puncture | 1 M | Metal | Rare, Manufactured, Mechanical, Long, Awkward, Heavy, Loud, Armor Piercing III, Devastating II, Accurate | 150 Credits |