Space Age - Picks

A collection of pick type weapons typically available in the Space Age.

Space Age - Picks

Picks are defined by their long weapon handles and puncturing weapon heads. They often excel at bypassing armor and dealing damage to the occupant.

Table of Picks

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Meat Hook A butcher’s meat hook, designed to hang sides and quarters of butchered animals. 1 1d4 Puncture 1 M Metal Common, Forged, Useful, Grapple Weapon 2 Credits
Fire Poker A common fire poker, there’s one beside every fireplace. 1 1d6 P 1d4 B Puncture or Blunt 1 M Metal Common, Forged, Useful, Quick Strike 2 Credits
Climber’s Pick A small one-handed pick designed to aid climbers in icy conditions. 1 1d6 Puncture 1 M Metal Common, Forged, Useful, Quick Strike 5 Credits
Pickaxe A common pickaxe for digging into earth and stone. 2 1d6 Puncture 1 M Wood, Metal Common, Forged, Useful, Awkward, Armor Piercing I 5 Credits
Mantis Claw Pick A pick fashioned from the claw of a giant insect. 1-2 1d8 Puncture 1 M Chitin Uncommon, Crafted,  Beast Harvest, Armor Piercing I, Variable 10 Credits
Shotgun Pick An unholy melding of shotgun and warpick. Uses 12 Gauge Cartridge Shot. 2 1d8 P or 3d6 K  Slash or Kinetic 1 M Pick / 10 M Gun Metal, Wood Rare,  Manufactured, Long, Standard Reload, Single Shot, Awkward, Heavy, Devastating II 75 Credits
Pneumatic Pick A metal pole containing a pressurizer and pneumatic powered pickaxe on one end. The pick rapidly deploys out 35 cm with incredible force when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 2 2d8 P (On) 1d10 P (Off) Puncture 1 M Metal Rare, Manufactured, Mechanical, Awkward, Heavy,  Armor Piercing III, Critacular II, Loud  80 Credits
Drill Pick A metal pole containing a battery and featuring a large power drill as its war pick. Requires a Motion to Turn On. Uses 1 PP10 Battery per minute of operation. It immediately shuts off when it runs out of power. 2 2d8+2 P (On) 1d10 B (Off) Puncture, Blunt 1 M Metal Rare, Manufactured, Mechanical, Awkward, Heavy,  Armor Piercing III, Devastating II, Loud  95 Credits
Robo-Pick An actuating robotic arm containing a battery, with a pickaxe on one end, allowing it to easily circumvent most shields.  Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts off when it runs out of power. 2 2d8 P (On) 1d10 P (Off) Puncture 1 M Metal Rare, Manufactured, Mechanical, Awkward, Heavy,  Armor Piercing III, Block Breaker 100 Credits
Rocket Pick A rocket enhanced war pick that can easily penetrate most armors. Requires a Motion to Turn On. Uses 1 Liter of Rocket Fuel per Minute of operation. It immediately powers down when it runs out of power. 2 3d6+2 P (On) 1d12 P (Off) Puncture 1 M Metal Rare, Manufactured, Mechanical, Long,  Awkward, Heavy, Loud, Armor Piercing III, Devastating II, Accurate  150 Credits