Space Age - Inventory

Bedding, Backpacks, Tents, Containers, Equipment and Supplies.

Space Age - Inventory

A creature's inventory is the collection of non-weapon type items on their person that fits or can be packed into a backpack, pouches or pockets.

Table of Bedding

Allows the user to sleep comfortably outdoors in some conditions. Best when combined with a tent in harsh conditions.

Item Description Effect / Ability Item Traits Materials Cost
Cotton Blanket A thick Cotton Blanket that can be used as a portable bed for sleeping or resting.  Grants the user the ability to sleep and rest on any non hazardous terrain. Common, Small, Crafted, Soft, Flammable, Medium Cotton Cloth 2 Credits
Cotton Bedroll A rollable Cotton bedroll for sleeping and resting. Grants the user comfortable sleep and rest on any non hazardous terrain. Common, Medium, Soft,  Comfortable, Flammable, Medium Cotton Cloth 5 Credits
Sleeping Bag A rollable sleeping bag for sleeping and resting outdoors. Grants the user comfortable sleep and rest on any non hazardous terrain. Common, Medium, Soft,  Comfortable, Flammable, Medium Polycloth, Cotton Stuffing 10 Credits
Backpack Bedroll A portable camping cot for sleeping and resting, with extra storage compartments. Grants the user comfortable sleep and rest on any non hazardous terrain. Can be used as a backpack when not being used as a bedroll. Common, Medium, Soft,  Comfortable, Flammable, Medium, Equipment Cloth, Polyweave 25 Credits
Foldable Cot A portable cot for sleeping and resting, with extra storage compartments. Grants the user luxurious sleep and rest on any non hazardous terrain. Takes 1 Minute to set up. Common, Medium, Soft,  Comfortable, Flammable, Medium, Equipment Cloth, Leather, Wood 40 Credits

Table of Backpacks

Backpacks allow users to carry an abundance of items on their back. Grants the backpack inventory slots to the user.

Item Description Effect / Ability Item Traits Materials Cost
Light Backpack Securely stores the users items and goods, designed to be carried on one’s back. Grants the user the backpack inventory slots. Maximum capacity is 2 Large Items or an equivalent amount of smaller Items. Medium,  Flammable, Equipment Cotton Cloth 8 Credits
Leather Backpack Securely stores the users items and goods, designed to be carried on one’s back. Grants the user the backpack inventory slots. Maximum capacity is 3 Large Items or an equivalent amount of smaller Items. Equipment, Medium Leather, Cotton Cloth 25 Credits
Duffle Bag A large cylindrical shaped canvas bag, ideal for storing large amounts of clothing and small items. Grants the user the backpack inventory slots. Maximum capacity is 4 Large Items or an equivalent amount of smaller Items. Common, Medium, Equipment Canvas 30 Credits
Hiking Backpack A sturdy and spacious backpack designed for long journeys, Grants the user the Backpack inventory slots. Maximum capacity is 5 Large Items or an equivalent amount of smaller Items. Travel Gear, Common, Medium, Equipment Polycloth 50 Credits
Hoarder’s Backpack An extra large backpack with additional pockets and storage spaces. Grants the user the backpack inventory slot. Maximum capacity is 6 Large Items or an equivalent amount of smaller Items. Uncommon, Large, Equipment Polycloth, Cotton Cloth, Polyweave 80 Credits

Table of Tents

Tents allow users to sleep and camp comfortably even in the harshest of landscapes.

Item Description Effect / Ability Item Traits Materials Cost
Hiking Tent  A brightly colored single occupancy tent designed for camping and hiking. Protects the user from Precipitation and Wind while sleeping or resting. 10 Minute Setup and Breakdown. Common, Collapsible, Large Polycloth 20 Credits
Hunting Tent A camo print tent designed for overnight hunting. Protects the user from Precipitation and Wind while sleeping or resting. 10 Minute Setup and Breakdown. Common, Collapsible, Large, Camouflaged Polyweave 50 Credits
Military Tent A standard military, single occupancy tent. Protects the user from the Precipitation and Wind while sleeping or resting. 5 Minute Setup and Breakdown. Military, Uncommon, Collapsible, Large, Camouflaged Polyweave 100 Credits
Trader’s Tent A spacious tent with folds, flaps and compartments that open to reveal stored goods and wares. Protects the user from Precipitation and Wind while sleeping or resting and can be used for the storage of up to 6 Medium Sized Items or any equivalent of other sized items.  15 Minute Setup and Breakdown. Uncommon, Collapsible, Large Polyweave, Canvass, Polycloth  180 Credits
Pavilion Tent A massive tent the size of a small hut with carpeted interior. Protects the user from Precipitation and Wind while sleeping or resting. Sleeps up to 4 Medium sized Creatures. 30 Minute Setup and Breakdown. Uncommon, Collapsible, Large, Heavy Polyweave, Canvass, Polycloth  350 Credits

Table of Containers

Containers can be used to store various substances, keeping them contained and sealed.

Item Description Effect / Ability Item Traits Materials Cost
Canteen Stores water or liquid. Stores and keeps fresh up to 1 Liter of water or liquid.  Common, Small Stainless Steel 3 Credits
Thermos Stores water or liquid. Stores up to 1 Liter of water or liquid, keeps it fresh and maintains temperature for up to 3 hours.  Common, Small Stainless Steel 5 Credits
Wooden Barrel (Five Gallon)  A large wooden barrel capable of storing 5 gallons of liquid. Safely stores and preserves up to 5 gallons of liquid. Uncommon, Medium Wood, Iron 20 Credits
Steel Drum (Five Gallon) A large metal drum capable of storing 5 gallons of liquid. Safely and securely stores and preserves up to 5. Rare, Medium Steel 80 Credits
Aluminum one Gallon Bucket A small tin bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold hot substances. Common, Crafted, Small Alumnum 10 Credits
Steel One Gallon Bucket A small steel bucket with a liquid capacity of 1 gallon. A small bucket with a liquid capacity of 1 gallon, that can hold molten substances. Uncommon, Forged, Small Steel 20 Credits
Hard Case A small reinforced and padded pack for storing fragile items. Safely stores up to 8 small items or 16 Tiny Items. Uncommon, Medium, Equipment Leather or Polycloth, Polymold,  Metal 50 Credits
Cooler Bag An insulated polycloth Cooler bag designed to keep its contents at a reduced temperature. Safely stores and maintains the temperature up to 4 Medium Items, 16 Small Items, or 32 Tiny Items Comon, Manufactured Medium, Equipment Polycloth, Aluminum Lining 25 Credits
Shoulder Bag A small leather or polycloth shoulder bag. Stores up to 8 small items, 16 Tiny Items or 2 medium items. Uncommon, Medium, Equipment Leather ot Polycloth 30 Credits

Table of Equipment

Equipment is any item that possesses an ability or feature that can be activated by the user.

Item Description Effect / Ability Item Traits Materials Cost
Lighter A small butane lighter. Allows the user to Ignite Adjacent Flammable Substances or Materials using a Motion. Deals 1 Burn Damage. Common, Mechanical, Tiny, Combustible, 21 Shot, Polymold, Metal, Butane(5 oz) 1 Credit
Metal File A small file for grinding away at metal. Can be used to file through metal surfaces that have not been hardened (cannot cut through steel) Uncommon, Tiny Metal 1 Credit
Laser Pointer A common laser pointer with an internal battery. Emits a bright and easily perceptible dot at a range of up to 100 Meters. Common, Small, Bright Equipment Metal, Glass, Battery 2 Credits
Hand Mirror A small polished metal hand mirror that casts a nice clean reflection. Casts a clear and visible reflection. Common, Small Metal 2 Credits
Umbrella A common collapsible umbrella. Keeps the Medium or smaller sized user or 1 Meter of Area dry during Rain or other Liquid Precipitation. Cannot be used during High Winds. Common, Medium, Collapsible,  Mechanical Aluminum, Polycloth 3 Credits
Patio Umbrella A large patio umbrella. Keeps the Large or smaller sized user or up to 2 Meters of Area dry during Rain or other Liquid Precipitation. Cannot be used during High Winds. Common, Large, Collapsible,  Mechanical Steel, Polycloth 6 Credits
Two Meter Pole A wooden pole, 2 meters in length. Can be used to trigger discovered traps and poke things. Common, Long Wood or Steel  Wood - 3 Credits  Steel - 10 Credits
Razor Blade A very sharp delicate blade. Can be used for shaving, hair cutting or for intricate and delicate cuts. Common, Forged, Tiny,  Useful, Sharp Metal 4 Credits
Flashlight A common flashlight with an internal battery. Emits Dim Light in a 20 Meter Cone. Common, Small, Bright, Equipment Metal, Glass, Battery 4 Credits
Film Camera A camera with an internal film storage that allows many pictures to be stored on each roll of film. The pictures need to be printed and developed in order to be viewed. Produces a 10 m flash of Bright light and takes a photo when activated via a Motion.  Requires 2 AA Batteries to take up to 100 Pictures. Requires 1 Roll of Camera Film in order to take up to 100 pictures. Common, Small,  Electronic,  Gadget Plastic, Electronics, LED Bulb 20 Credits
Digital Camera A digital camera with an internal storage and power supply. Pictures taken can be viewed on the screen of the camera itself or viewed in more detail on other digital devices. Produces a 10 m flash of Bright light and takes a photo when activated via a Motion Requires 2 AA Batteries to take up to 100 Pictures. Common, Small,  Electronic,  Gadget Plastic, Electronics, LED Bulb 30 Credits
Butane Torch A kitchen Torch, with a butane fuel supply. Allows the user to Ignite Adjacent Flammable Substances or Materials. Deals 1 Burn Damage. Common, Mechanical, Small, Combustible, 54 Shot Metal, Polymold, Butane Tank(20 oz)  5 Credits
Craft Supply Set A set of 3 small craft scissors, a hot glue gun, hot glue sticks(10), non-toxic glue sticks(2), glitter(50 Grams), Craft Paper(50 Pages) and Markers  Allows the user to create simple signs, arts and crafts. Common, Small Polymold, Glue, Paper, Pigment 5 Credits
Compass A small device that always points north. Shows the user which direction is north on their home world Uncommon, Mechanical, Tiny Metal 5 Credits
Cooking Utensils A set of various sized and shaped cooking utensils. Allows the user to cook and prepare meals. Common, Medium Metal 5 Credits
High Temp Tongs Used from grabbing hot or hazardous objects. Allows the user to pick up and manipulate objects that are too hot or hazardous to touch. Uncommon, Small Metal  12 Credits
Cooking Knife Set A set of various sized and shaped cooking Knives. Allows the user to cut and prepare meal ingredients. Common, Medium Metal 15 Credits
Screwdriver Set A box set of various screwdriver heads and sizes. Allows the user to perform Minor alterations to Items, Machines, Vehicles and Structures with Engineering and Fine Motor Skill Rolls. Uncommon, Small Matal, Polymold 20 Credits
Cooking Pot Set A set of various sized and shaped cooking pots with lids. Allows the user to cook and prepare meals that require a pot. Common, Medium Metal 20 Credits
Cooking Pan Set A set of various sized and shaped cooking pans with lids. Allows the user to cook and prepare meals that require a pan. Common, Medium Metal 20 Credits
Propane Burner + Propane (1 Liter Bottle) An auto lighting mini propane burner used for cooking. Allows the user to cook and prepare meals that require cooking. Common, Medium Metal 20 Credits
Hammer Set A box set of various hammer types and sizes. Allows the user to perform Minor alterations to Items, Machines, Vehicles and Structures with Engineering and Fine Motor Skill Rolls. Common, Medium Metal, Polymold, Rubber 20 Credits
Mini-Anvil Used in the process of shaping heated metal. Grants the trained user with the ability to repair and craft Forged items, armor and weapons.  Must be used in combination with a Smelter, Blast Furnace, Smith's Hammer and Tongs.  Uncommon, Heavy, Large Metal 20 Credits
Smelter Used in the process of shaping heated metal. Grants the trained user with the ability to repair and craft metal items, armor and weapons.  Must be used in combination with a Smelter, Smith's Hammer, and Tongs.  Uncommon, Heavy, Large Metal 20 Credits
Mini-Blast Furnace Used in the process of shaping heated metal in combination, Grants the trained user with the ability to repair and craft metal items, armor and weapons.  Must be used in combination with a Smelter, Smith's Hammer, and Tongs.  Uncommon, Heavy, Large Metal 25 Credits
Wrench Set A box set of various wrench types and sizes. Allows the user to perform Minor alterations to Items, Machines, Vehicles and Structures with Engineering and Fine Motor Skill Rolls. Common, Medium Metal, Polymold 25 Credits
Lockpick Set Used to pick locks. Allows the user to Pick locks using their Fine Motor Skills Uncommon, Contraband Metal 20 Credits
Hand Drill Used to drill out Locks. Allows the user to Drill Out locks using their Fine Motor Skills Uncommon, Contraband Metal, Mechanics 35 Credits
Binoculars A set of focus adjusting binoculars. Increases the user's vision range to 200 meters when used. Requires two hands to operate. Uncommon, Fragile, Mechanical, Small Metal, Glass 40 Credits
Alchemist's Fire A small vial of the substance known as Alchemist’s Fire, about 6 oz. Can be used to instantly ignite anything the vial can break againsts or increase the heat and intensity of any fire. Alchemist’s Fire deals 2d6 Burn Damage for each round it continues burning on an object, structure of creature. The DC to Extinguish Alchemist’s fire is alway +2 to the standard(DC 12 or 14 depending on intensity and size). Has a preserved Shelf life of 2 Months. Rare, Tiny, Throwable, Perishable, Flammable  Glass, Alchemic Mixture 45 Credits
Sun Sap A small opaque vial of the substance known as Sun Sap, about 6 oz. Can be smeared on Items, objects, creatures or structures. Direct Sunlight or High Temperatures Ignite the substance and it begins burning for 2d4 Burn Damage per round until extinguished or for up to 2d4 Rounds. It loses potency after 24 hours of exposure to open air. Rare,  Tiny, Throwable, Perishable, Flammable  Glass, Alchemic Mixture 50 Credits
Power Tools A box set of battery operated Power Tools that includes: A Rotating Saw, A Hand Drill / Impact Driver and a Reciprocating Saw. Allows the user to perform Major alterations to Items, Machines, Vehicles and Structures with Engineering and Fine Motor Skill Rolls. Uncommon, Electrical, Mechanical, Useful Metal, Mechanics, Batteries 80 Credits
Grapple Launcher A handheld device that launches a grappling hook up to 20 Meters. Can be used for Climbing, and as a Ranged Grapple Weapon.  Range: 20 Meters.  Grants +6 to a creature's Athletics Skill Rolls made to climb when using a Grappling Hook. Adds +3 to the DC required to escape from Grapples. Rare, Small, Mechanical, Equipment, 10 Shot Metal,  Steel Cable, Mechanics, Recharger 500 Credits

Table of Supplies

Supplies are disposable or refillable resources that are integral to the functioning of certain devices or the completion of certain tasks.

Item Description Effect / Ability Item Traits Materials Cost
Notebook A small lined notebook with 20 pages. Can be used to write a book, collect notes, organize thoughts or journal. Common, Small, Flammable Paper, Cardstock 2 Credits
Blank Book A large blank book with 100 pages. Can be used to write a book, collect notes, organize thoughts or journal. Common, Small, Flammable Paper, Hardcover 10 Credits
Loose Leaf Paper (50 Pages) A leaf of finely made paper. Can be used to write a book, collect notes, organize thoughts or journal. Common, Manufactured, Flammable, Fragile, Small Paper 4 Credits
Leatherbound Journal A large blank journal with 100 pages. Can be used to write a book, collect notes, organize thoughts or journal. Uncommon, Small, Paper,  Leather 20 Credits
Fountain Pen An archaic, yet finely engineered fountain pen Used in combination with ink for writing, taking notes, recording, making calculations, artwork and certain types of magic. Common, Manufactured, Mechanical Tiny Metal 2 Credits
Paint Brush Set (10 Brushes) A set of different tipped and sized paint brushes Used in combination with paint or ink for writing, taking notes, recording, making calculations, artwork and certain types of magic. Common, Manufactured, Fragile, Tiny Wood,  Fiber 2 Credits
Ink Set (4 Ink Jars: 1 Red, 1 Blue, 1 Green and 1 Yellow)  (100 Pages of Ink per Ink Jar) A set of inks in primary colors. Used in combination with brushes or fountain pens for writing, taking notes, recording, making calculations, artwork and certain types of magic. Common, Manufactured, Fragile, Tiny Glass, Ink 2 Credits
Spray Paint Can(21 oz) (Any Color/Opacity) An Aerosol Spray Paint Can, capable of covering a large surface area in paint in a short amount of time. Used for Painting, Artwork, Murals, Tagging, Graffiti and certain types of magic. The Spray from a Can of Spray Paint has a range of 1 Meter. Common, Manufactured, Fragile, Small, Ranged,  Spread Shot I, Combustible, 21 Shots, Single Use Aluminum, Paint, Compressed Gas 2 Credits
Paint Set (4 Acrylic Paint Tubes: 1 Red, 1 Blue, 1 Green and 1 Yellow) (4 Oil Paint Tubes: 1 Red, 1 Blue, 1 Green and 1 Yellow) (100 Pages of Paint per Paint Tube) A set of Acrylic and Oil Paints in primary colors. Used in combination with brushes for writing, taking notes, recording, making calculations, artwork and certain types of magic. Common, Manufactured, Fragile, Tiny Glass,  Ink 2 Credits
Ink Pens (10 Pens) (20 page’s worth of ink per pen) A box of writing pens. Used for writing, taking notes, recording, making calculations, artwork and certain types of magic. Common, Manufactured, Fragile, Tiny Polymold,  Ink 2 Credits
Pencils (20 Pencils) (20 page’s worth of lead per pencil) A box of writing pencils. Used for writing, taking notes, recording, making calculations, artwork and certain types of magic. Common, Manufactured, Fragile, Tiny Wood or Polymold, Graphite 2 Credits
Markers (10 Markers) (20 page’s worth of ink per Marker) A Box of Coloring Markers. Used for writing, taking notes, recording, making calculations, artwork and certain types of magic. Common, Manufactured, Tiny Polymold, Ink 2 Credits
Spool of Twine (50 Meters) A 50 meter spooled section of fine twine. Can be used to tie things together. Common, Small Fiber 2 Credits
5 oz. Glass Vials  (10 Count) A set of glass vials with rubber stoppers. Can be used to securely store samples, mixtures, potions or poisons. Uncommon, Tiny Glass 10 Credits
Caltrops (20) Creates a spike hazard on an area of ground or floor. Requires an Action to Activate and uses 20 caltrops. The Caltrops are recoverable after use. The caltrops generate a 2x2 meter area that Is considered to be DC 14 Hazardous Terrain that deals 1d4 Puncture damage to all creatures that fail the DC while moving across the area. Uncommon, Military, Small, Thrown Weapon, Metal 20 Credits
Chalk (10 Piece Box) 10 Pages worth or Chalk per Piece)  Creates non-permanent white chalk lines on sufficiently rough surfaces. Used for writing, taking notes, recording, making calculations, artwork and certain types of magic. Uncommon, Tiny Chalk 2 Credits
Charcoal (10 Piece Box) 10 Pages worth or Charcoal per Piece)  Creates semi-permanent black charcoal lines on surfaces. Used for writing, taking notes, recording, making calculations, artwork and certain types of magic. Common, Tiny Charcoal 2 Credits
Poly-Fiber Rope A 20 meter coiled section of modern rope. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +4 to a creature's Athletics Skill Rolls made to climb when using a climbing rope. Adds +4 to the DC required to escape from Restraints. DC 10 to secure properly. Common, Small, Equipment Polyfiber 12 Credits
Steel Cable A 20 meter coiled section of steel cable. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +4 to a creature's Athletics Skill Rolls made to climb when using a climbing rope. Adds +6 to the DC required to escape from Restraints. DC 10 to secure properly. Common, Small, Equipment Steel 25 Credits
Steel Chain A 5 meter coiled section of heavy chains. Can be used for climbing, restraint, crafting and even as a weapon by some. Grants +4 to a creature's Athletics Skill Rolls made to climb when using a climbing rope. Adds +8 to the DC required to escape from Restraints. DC 10 to secure properly. Common, Medium, Heavy Equipment,  Steel 35 Credits
60 Watt Light Bulbs (4) A small light bulb that can be connected to a powered light socket generates light.  Generates Bright light in a 2 Meter Blast centered on the light bulb when powered on. Common, Small,  Fragile, Single Use, Electrical Glass, Metal 1 Credit
Watch Battery A tiny battery with a minimal lifespan. Supplies power to compatible electronic devices. Common, Tiny, Single Use,   Electrical Metal, Battery Acid 1 Credit
AAA Battery (4) A tiny battery with a minimal lifespan. Supplies power to compatible electronic devices. Common, Tiny,  Single Use,   Electrical Metal, Battery Acid 1 Credit
AA Battery (4) A tiny battery with a short lifespan. Supplies power to compatible electronic devices. Common, Tiny, Single Use,  Electrical Metal, Battery Acid 2 Credits
C Battery (4) A tiny battery with a moderate lifespan. Supplies power to compatible electronic devices. Common, Tiny,  Single Use,  Electrical Metal, Battery Acid 2 Credits
D Battery (4) A small battery with a moderate lifespan. Supplies power to compatible electronic devices. Common, Tiny, Single Use,   Electrical Metal, Battery Acid 2 Credits
PP1 Battery (Power Pack) A hefty squat power pack battery with a long lifespan. Supplies power to compatible electronic devices. Uncommon, Small, Single Use,  Electrical Metal, Battery Acid 1 Credit
PP3 Battery (Power Pack) A small rectangular power pack battery with a moderate lifespan. Supplies power to compatible electronic devices. Good for tiny to small sized devices. Uncommon, Tiny, Single Use,   Electrical Metal, Battery Acid 2 Credits
PP7 Battery (Power Pack) A small rectangular power pack battery with a long lifespan. Supplies power to compatible electronic devices. Good for a variety of small to medium sized devices. Uncommon, Small, Single Use,  Electrical Metal, Battery Acid 2 Credits
PP10 Battery (Power Pack) A long rectangular power pack battery with a long lifespan. Supplies power to compatible electronic devices. Good for devices with a long handle casing. Uncommon, Small, Single Use,  Electrical Metal, Battery Acid 2 Credits
12 Volt Car Battery A large, heavy and squat 6 cell battery with an extended lifespan.  Supplies power to compatible electronic devices. Good for large devices and vehicles. Uncommon, Medium, Single Use,  Electrical, High Weight Metal, Battery Acid 5 Credits
Butane  (20 ml) A small container of butane for refilling lighters with fuel. Refills the fuel container of a lighter, allowing it to function. Uncommon, Small, Single Use,  Combustible Metal, Butane 1 Credit
Diesel Fuel (1 Liter) A container of diesel fuel. Refills the fuel container of compatible vehicles and engines, allowing it to function. Common, Small, Single Use,  Combustible, Flammable Metal, Diesel 1 Credit
Gasoline  (1 Liter) A container of gasoline fuel. Refills the fuel container of compatible vehicles and engines, allowing it to function. Uncommon, Small, Single Use,  Combustible, Flammable Metal, Gasoline 1 Credit
Kerosene (20 ml) A small container of kerosene for refilling lighters with fuel. Refills the fuel container of a lighter, allowing it to function. Common, Small, Combustible, Flammable Metal, Kerosene 1 Credit
Jet Fuel  (1 Liter) A container of jet fuel. Refills the fuel container of compatible jet engines, allowing them to function. Rare,  Small, Single Use,  Explosive, Combustible, Flammable  Metal,  Jet Fuel 2 Credits
Rocket Fuel (1 Liter) A container of rocket fuel. Refills the fuel container of compatible rocket engines, allowing them to function. Rare,  Small, Single Use,  Explosive, Combustible, Flammable  Metal,  Rocket Fuel 4 Credits