Space Age - Hand-to-Hand Weapons
A collection of hand-to-hand weapons typically available in the Space Age.
Hand-to-Hand weapons are defined by their ability to be wielded with or aid the user's unarmed combat techniques.
Table of Hand-to-Hand Weapons
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Coin Roll (1) | A roll of common minted coins used in a closed fist for additional punching weight. | 1 | 1d6 | Blunt | 1 M | Metal | Forged, Tiny, Common, Concealable, Useful, Quick Strike | 1 Credit |
Brass Knuckles (2) | A set of brass knuckles that surround the user's fist in a ring of metal, adding weight and hardness to their strikes. | 1 | 1d8 | Blunt | 1 M | Metal | Forged, Tiny, Concealable, Common, Equipment, Quick Strike | 5 Credits |
Spiked Dusters (2) | A set of spiked dusters that encase the users fists in a spiked metal rings, adding weight and punctures to their strikes. | 1 | 1d8 | Puncture | 1 M | Metal | Forged, Small, Uncommon, Equipment, Brutal I, Quick Strike | 6 Credits |
Katar (Punching Dagger)(1) | A blade designed to be used via a punching motion, with a wide tapering blade and knuckle grip. | 1-2 | 1d6 | Puncture or Slash | 1 M | Metal | Uncommon, Forged, Quick Strike | 8 Credits |
Light Armor Gauntlets (2) | A set of light armor gauntlets, adding some weight to one’s blows. | 1-2 | 1d6 | Blunt | 1 M | Metal or Leather | Common, Antique, Forged, Small, Equipment, Armor 2 | 4 Credits |
Medium Armor Gauntlets (2) | A set of medium armor gauntlets, adding considerable weight to one’s blows. | 1-2 | 1d8 | Blunt | 1 M | Metal | Uncommon, Antique, Forged, Small, Equipment, Armor 3 | 5 Credits |
Wrist Rings (1 Set) | A set of thick metal rings worn on one’s wrists and forearms. They add weight to each blow and allow the user to block with the rings. | 1-2 | 1d8 | Blunt | 1 M | Metal | Uncommon, Forged, Small, Equipment, Armor 4 | 5 Credits |
Heavy Armor Gauntlets (2) | A set of heavy armor gauntlets, adding significant weight to one’s blows. | 1-2 | 1d8 +2 | Blunt | 1 M | Metal | Rare, Antique, Forged, Small, Equipment, Armor 4 | 10 Credits |
Gun Gauntlet (1) | An armored gauntlet and wrist guard that houses a concealed break action pistol. Uses .50 Cartridge Ammo. | 1-2 | 1d8 B +/or 3d4 K | Blunt plus/or 3d4 Kinetic (when loaded) | 1 M (Gauntlet) / 20 M (Gun) | Metal | Rare, Forged, Small, Equipment, Armor 2, Mechanical, Single Shot, Standard Reload | 30 Credits |
Pneumatic Gauntlet (1) | An armored gauntlet and wrist guard that houses a concealed pneumatic device. The device rapidly deploys a 20 cm steel rod when activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. | 1-2 | 2d6 P (On) 1d8 B (Off) | Puncture, Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Armor 2, Critacular II, Heavy, Loud | 45 Credits |
Robo- Gauntlet (1) | A robotically enhanced armored gauntlet and wrist guard. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts Off when it runs out of power. | 1-2 | 2d6 P (On) 1d8 B (Off) | Puncture, Blunt | 1 M | Metal, Plastic | Rare, Manufactured, Mechanical, Armor 2, Impact II, Heavy, Block Breaker | 95 Credits |
Drill Gauntlet | An armored gauntlet and wrist guard that covers the user's hand in a large power drill. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts Off when it runs out of power. | 1-2 | 2d8 P (On) 1d8 B (Off) | Puncture | 1 M | Metal, Plastic | Rare, Manufactured, Mechanical, Armor 2, Armor Piercing III, Heavy | 120 Credits |