Space Age - Hand-to-Hand Weapons

A collection of hand-to-hand weapons typically available in the Space Age.

Space Age - Hand-to-Hand Weapons

Hand-to-Hand weapons are defined by their ability to be wielded with or aid the user's unarmed combat techniques.

Table of Hand-to-Hand Weapons

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Coin Roll (1) A roll of common minted coins used in a closed fist for additional punching weight. 1 1d6 Blunt 1 M Metal Forged,  Tiny, Common, Concealable, Useful,  Quick Strike 1 Credit
Brass Knuckles (2) A set of brass knuckles that surround the user's fist in a ring of metal, adding weight and hardness to their strikes. 1 1d8 Blunt 1 M Metal Forged,  Tiny, Concealable, Common, Equipment, Quick Strike 5 Credits
Spiked Dusters (2) A set of spiked dusters that encase the users fists in a spiked metal rings, adding weight and punctures to their strikes. 1 1d8 Puncture 1 M Metal Forged,  Small, Uncommon, Equipment, Brutal I,  Quick Strike 6 Credits
Katar (Punching Dagger)(1) A blade designed to be used via a punching motion, with a wide tapering blade and knuckle grip. 1-2 1d6 Puncture or Slash 1 M Metal Uncommon,  Forged,  Quick Strike 8 Credits
Light Armor Gauntlets (2) A set of light armor gauntlets, adding some weight to one’s blows. 1-2 1d6 Blunt 1 M Metal or Leather Common, Antique,  Forged, Small, Equipment, Armor 2 4 Credits
Medium Armor Gauntlets (2) A set of medium armor gauntlets, adding considerable weight to one’s blows. 1-2 1d8 Blunt 1 M Metal Uncommon, Antique,  Forged, Small, Equipment, Armor 3 5 Credits
Wrist Rings (1 Set) A set of thick metal rings worn on one’s wrists and forearms. They add weight to each blow and allow the user to block with the rings. 1-2 1d8 Blunt 1 M Metal Uncommon, Forged,  Small, Equipment, Armor 4 5 Credits
Heavy Armor Gauntlets (2) A set of heavy armor gauntlets, adding significant weight to one’s blows. 1-2 1d8 +2 Blunt 1 M Metal Rare, Antique,   Forged, Small, Equipment, Armor 4 10 Credits
Gun Gauntlet (1) An armored gauntlet and wrist guard that houses a concealed break action pistol. Uses .50 Cartridge Ammo. 1-2 1d8 B +/or 3d4 K Blunt plus/or 3d4 Kinetic (when loaded) 1 M (Gauntlet) / 20 M (Gun) Metal Rare,  Forged, Small, Equipment, Armor 2, Mechanical, Single Shot, Standard Reload 30 Credits
Pneumatic Gauntlet (1) An armored gauntlet and wrist guard that houses a concealed pneumatic device. The device rapidly deploys a 20 cm steel rod when activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 1-2 2d6 P (On) 1d8 B (Off) Puncture, Blunt 1 M Metal Rare, Manufactured, Mechanical, Armor 2, Critacular II, Heavy,   Loud 45 Credits
Robo- Gauntlet (1) A robotically enhanced armored gauntlet and wrist guard. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts Off when it runs out of power. 1-2 2d6 P (On) 1d8 B (Off) Puncture, Blunt 1 M Metal, Plastic Rare, Manufactured, Mechanical, Armor 2, Impact II, Heavy, Block Breaker  95 Credits
Drill Gauntlet An armored gauntlet and wrist guard that covers the user's hand in a large power drill. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts Off when it runs out of power. 1-2 2d8 P (On) 1d8 B (Off) Puncture 1 M Metal, Plastic Rare, Manufactured, Mechanical, Armor 2, Armor Piercing III, Heavy 120 Credits