Space Age - Hammers

A collection of hammer type weapons typically available in the Space Age.

Space Age - Hammers

Hammers are defined by their long handles and crushing weapon heads. They are often capable of moving opponents with impacts and demolishing objects and structures.

Table of Hammers

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Builder’s Hammer A common hammer made to hammer in and remove nails. 1 1d4 Blunt 1 M Wood, Metal Crafted,  Forged, Small,  Useful,  Impact I  2 Credits
Sledge Hammer A large construction hammer meant for demolishing small structures. 2 1d8 Blunt 1 M Wood, Metal Forged, Useful,  Long,  Impact II, Demolisher 5 Credits
Kinetic Hammer A large hammer with a flexible handle that stores kinetic energy in each swing. 2 1d10 Blunt 1 M Metal, Polymold Manufactured,  Useful,  Long,  Impact II, Demolisher 10 Credits
Piston Hammer A massive mechanized hammer with an integrated Recharger and impact activated pistons. 2 2d6 Blunt 1 M Metal, Mechanics, Electronics Manufactured,   Long,  Heavy,   Impact III, Demolisher 80 Credits
Shotgun Hammer A large warhammer combined with the power of a shotgun. Uses 12 Gauge Shotgun Ammo. 2 1d10 B or 3d6 K Blunt or Kinetic 1 M / 10 M (gun) Wood, Metal Rare,  Forged,  Long, Awkward, Heavy,  Impact II, Loud,  Single Shot, Standard Reload 75 Credits
Battle Jackhammer A jackhammer that has been modified for use on the battlefield. The jackhammer head is mounted to a long pole.  Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 2 3d6 B (On) 1d12 B (Off) Blunt 1 M Metal Rare, Manufactured, Long,  Awkward, Heavy, Impact III, Loud, Demolisher  80 Credits
Robo-Hammer A robotically enhanced battle-hammer that can easily subvert most shields. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately powers down when it runs out of power. 2 3d6 B (On) 1d12 B (Off) Blunt 1 M Metal Rare, Manufactured, Mechanical, Long,  Awkward, Heavy, Impact III, Demolisher, Block Breaker  100 Credits
Rocket Hammer A rocket enhanced battle-hammer that can easily penetrate most guards. Requires a Motion to Turn On. Uses 1 Liter of Rocket Fuel per Minute of operation. It immediately powers down when it runs out of power. 2 3d6+2 B (On) 1d12 B (Off) Blunt 1 M Metal Rare, Manufactured, Mechanical, Long,  Awkward, Heavy, Loud, Impact III, Demolisher, Accurate  150 Credits