Space Age - Hammers
A collection of hammer type weapons typically available in the Space Age.
Hammers are defined by their long handles and crushing weapon heads. They are often capable of moving opponents with impacts and demolishing objects and structures.
Table of Hammers
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Builder’s Hammer | A common hammer made to hammer in and remove nails. | 1 | 1d4 | Blunt | 1 M | Wood, Metal | Crafted, Forged, Small, Useful, Impact I | 2 Credits |
Sledge Hammer | A large construction hammer meant for demolishing small structures. | 2 | 1d8 | Blunt | 1 M | Wood, Metal | Forged, Useful, Long, Impact II, Demolisher | 5 Credits |
Kinetic Hammer | A large hammer with a flexible handle that stores kinetic energy in each swing. | 2 | 1d10 | Blunt | 1 M | Metal, Polymold | Manufactured, Useful, Long, Impact II, Demolisher | 10 Credits |
Piston Hammer | A massive mechanized hammer with an integrated Recharger and impact activated pistons. | 2 | 2d6 | Blunt | 1 M | Metal, Mechanics, Electronics | Manufactured, Long, Heavy, Impact III, Demolisher | 80 Credits |
Shotgun Hammer | A large warhammer combined with the power of a shotgun. Uses 12 Gauge Shotgun Ammo. | 2 | 1d10 B or 3d6 K | Blunt or Kinetic | 1 M / 10 M (gun) | Wood, Metal | Rare, Forged, Long, Awkward, Heavy, Impact II, Loud, Single Shot, Standard Reload | 75 Credits |
Battle Jackhammer | A jackhammer that has been modified for use on the battlefield. The jackhammer head is mounted to a long pole. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. | 2 | 3d6 B (On) 1d12 B (Off) | Blunt | 1 M | Metal | Rare, Manufactured, Long, Awkward, Heavy, Impact III, Loud, Demolisher | 80 Credits |
Robo-Hammer | A robotically enhanced battle-hammer that can easily subvert most shields. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately powers down when it runs out of power. | 2 | 3d6 B (On) 1d12 B (Off) | Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Long, Awkward, Heavy, Impact III, Demolisher, Block Breaker | 100 Credits |
Rocket Hammer | A rocket enhanced battle-hammer that can easily penetrate most guards. Requires a Motion to Turn On. Uses 1 Liter of Rocket Fuel per Minute of operation. It immediately powers down when it runs out of power. | 2 | 3d6+2 B (On) 1d12 B (Off) | Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Long, Awkward, Heavy, Loud, Impact III, Demolisher, Accurate | 150 Credits |