Space Age - Clubs
A collection of club type weapons typically available in the Space Age.
Clubs are defined by their bludgeoning weapon heads and varying handle types. Clubs are abundant and readily available.
Table of Clubs
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Blackjack | A small leather pouch with a lead weight inside. | 1 | 1d2 | Blunt | 1 M | Leather, Metal or Stone | Tiny, Crafted, Common, Concealable | 2 Credits |
Hand Taser | A hand taser that creates an electrical arc on one end while active. | 1 | 1 B + 1d4 E | Blunt, Electrical | 1 M | Metal, Electronics, Polymold | Small, Manufactured, Quick Strike, Stun Weapon | 5 Credits |
Cane | A fashionable walking cane. | 1 | 1d4 | Blunt | 1 M | Wood, Metal | Common, Long, Crafted, Fashionable, Quick Strike | 2 Credits |
Walking Stick | A traditional hand carved or whittled walking stick. | 1-2 | 1d4 | Blunt | 1 M | Wood, Metal | Common, Crafted, Long, Fashionable, Quick Strike, Variable | 2 Credits |
Baseball Bat | A traditional Baseball bat, usually considered sporting equipment, until it's brandished as a weapon. | 1-2 | 1d8 | Blunt | 1 M | Metal or Hardwood | Common, Manufactured, Long, Toy, Impact I | 2 Credits |
Snap Baton | A baton that has telescoping segments that collapse inside of each other to reduce the item's size while not in use. | 1 | 1d6 | Blunt | 1 M | Metal | Uncommon, Small, Manufactured, Concealable, Quickstrike | 5 Credits |
Stun Baton | A full size baton with an activatable electrical arc on one end. | 1 | 1d4 B + 1d4 E | Blunt, Electrical | 1 M | Metal, Electronics | Uncommon, Small, Manufactured, Mechanical, Stun Weapon, Quickstrike | 6 Credits |
Rebar Club | A large segment of rebar with remnants of reinforced concrete on one end. | 2 | 2d6 | Blunt | 1 M | Metal, Concrete | Uncommon, Medium, Manufactured, Heavy, Impact I, | 8 Credits |
BlastBall Bombstick | A Bombstick, used by sports robots in the intense and deadly sport called Blastball. Generates a kinetic blast on impact and has a Recharger Installed. | 2 | 1d6 B + 1d6 K | Blunt, Kinetik | 1 M | Metal, Mechanics, Electronics | Uncommon, Medium, Manufactured, Mechanical, Heavy, Impact II, | 75 Credits |
Pneumatic Pole | A large metal pole containing a pressurizer and pneumatic devices on each end. The devices rapidly deploy 25 cm steel rods when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. | 2 | 2d8 P (On) 1d12 B (Off) | Puncture, Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Heavy, Impact II, Loud | 85 Credits |
Shock Pole | A large metal pole containing a battery pack, with high yield electrodes on both ends. Requires a Motion to Turn On. Uses a PP10 Battery per minute of operation. It immediately powers down when it runs out of power. | 2 | 2d8 E (On) 1d12 B (Off) | Electrical, Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Heavy, Impact II | 100 Credits |