Buyer's Guides
Space Age - Armor & Clothing
A collection of all Armor Types and Clothing commonly available in the Space Age.
Armor
Armor is worn to protect the wearer from harm. Anything from clothing to platemail is considered armor of some kind. All medium and heavy armors require training to wear properly.
Light Armor
Light armors and shields weigh less and restrict movement less, allowing the wearers reduced protection but increased mobility and stealth. Light armor does not require training to wear properly.
Table of Light Armor
Armor |
Description |
AC Bonus |
Armor Points |
Stealth Penalty |
Materials |
Item Traits |
Cost |
Polyfiber Clothing |
Cheap artificial clothing options. |
1 |
1 |
0 |
Polyfiber |
Small,
Manufactured, Common,
Combustible, |
1 Credit |
Cloth Clothing |
Cotton and other natural fiber clothing options. |
1 |
2 |
0 |
Cloth |
Small,
Crafted,
Common,
Combustible |
2 Credits |
Polycloth Clothing |
Artificial clothing options. |
2 |
4 |
0 |
Polycloth |
Small,
Manufactured, Common,
Combustible, |
2 Credits |
Fur Clothing |
Fur clothing options. |
2 |
5 |
0 |
Fur, Hide |
Small,
Crafted,
Common,
Combustible |
5 Credits |
Soft Leather Clothing |
Soft leather clothing options. |
3 |
5 |
0 |
Leather |
Small,
Crafted,
Uncommon, |
8 Credits |
Polyscreen Armor |
Polyweave clothing with replaceable polyscreen plate inserts. |
2 |
8 |
-1 |
Polyscreen Plates, Polycloth |
Medium,
Manufactured, Uncommon, Combustible,
Slash Resist I |
15 Credits |
Chitin Armor |
Insect chitin reshaped and carved into armored plates. |
4 |
10 |
-2 |
Chitin |
Medium,
Crafted,
Uncommon,
Beast Harvest,
Slash Resist I |
25 Credits |
Polymail |
Super cut resistant polyweave mesh bodysuit. |
4 |
12 |
-1 |
Reinforced Polyweave |
Small,
Manufactured, Uncommon,
Slash Resist I |
50 Credits |
Kevlar Armor Shirt |
Impact resistant kevlar chest piece. |
5 |
15 |
-2 |
Kevlar, Polyweave |
Uncommon,
Medium, Manufactured,
Puncture Resist I
Impact Resist I |
80 Credits |
Titanium Chainmail Armor Shirt |
A shirt made of high quality treated titanium chainmail weave. |
6 |
18 |
-2 |
Titanium Chainmail Weave |
Rare,
Medium,
Forged, Manufactured,
Slash Resist I |
250 Credits |
Spidersilk Armor |
A rare suite of Spider Silk Weave Armor. |
5 |
16 |
0 |
Spider Silk Weave |
Small, Rare, Manufactured, Slash Resist I, Impact Resist I |
500 Credits |
Light Armors
Light armor is the most common and most affordable type available in the current age.
Table of Light Shields
Shield |
Description |
AC Bonus |
Armor Points |
Cover |
Stealth Penalty |
Materials |
Item Traits |
Cost |
Pot Lid |
A large, heavy, metal pot lid. |
1 |
6 |
None |
-1 |
Metal |
Forged, Common, Medium, Equipment |
2 Credits |
Sports Training Shield |
A large padded shield made to resist the blunt impact of bodies. |
1 |
8 |
None |
-1 |
Polyweave, Polyfoam |
Common, Medium, Manufactured, Equipment, Blunt Resist I |
12 Credits |
Polymold Shield |
A self defense shield made of 5 cm thick, industrial grade polymold. |
1 |
8 |
None |
-1 |
Polymold |
Uncommon,
Manufactured,Medium, Equipment, Slash Resist I |
20 Credits |
Polyscreen Shield |
A self defense shield made of 3 cm thick, clear polyscreen. |
2 |
8 |
None |
-1 |
Polyscreen |
Uncommon,
Manufactured,Medium, Equipment, Slash Resist I |
45 Credits |
Concealed Umbrella Shield |
A self defense shield made of kevlar weave and fashioned into the shape of an umbrella. |
2 |
6 |
½ Cover |
-1 (while open) |
Kevlar, Titanium |
Rare,
Manufactured, Medium, Collapsing, Equipment,
Puncture Resist I
Impact Resist I |
150 Credits |
Light Shields
Light shields are cheaper than heavier shields but not commonly used in modern times. Most often utilized by mercenaries, soldiers for hire and wealthy eccentrics. Carrying a non-concealed shield in public is a sure-fire way to get noticed quickly.
Medium Armor
Medium armors and shields are slightly thicker and heavier and require more skill to wear properly and more money to purchase. Very rarely worn by most folks these days and the major purchasers are mercenaries and wealthy eccentrics.
Table of Medium Armor
Armor |
Description |
AC Bonus |
Armor Points |
Stealth Penalty |
Materials |
Item Traits |
Cost |
Kevlar Bodysuit |
An interconnected bodysuit made of high quality kevlar. |
7 |
20 |
-2 |
Kevlar |
Common,
Medium, Manufactured,
Puncture Resist I
Impact Resist I |
180 Credits |
Poly-Plate Armor |
A bodysuit with thick poly-plate inserts. |
7 |
25 |
-3 |
Polyweave, Polyplates |
Uncommon,
Medium, Manufactured, Slash Resist I |
200 Credits |
Titanium Chainmail Bodysuit |
A bodysuit made of high quality treated titanium chainmail weave. |
8 |
24 |
-2 |
Titanium Chainmail Weave |
Uncommon, Medium,
Forged, Manufactured
Slash Resist I |
300 Credits |
Ceramic Breastplate |
A breastplate made of ultra-light, heat and impact resistant ceramic armor. |
9 |
25 |
-2 |
Ultra-lightweight Ballistic grade Ceramic |
Uncommon, Military,
Medium,
Forged, Manufactured,
Slash Resist I
Puncture Resist I
Impact Resist I, Burn Resist I |
500 Credits |
Diamond Composite Armor |
A suit of armor lined with a diamond dust composite material. |
9 |
22 |
-2 |
Diamond Dust Composite Weave |
Uncommon, Military,
Medium,
Forged, Manufactured, Slash Resist II |
800 Credits |
Medium Shields
Purchased these days, mostly by major militaries and mercenary groups, medium Shields are most often utilized by well funded mercenaries for specific types of situations and missions.
Table of Medium Shields
Shield |
Description |
AC & Dex Save Bonus |
Armor Points |
Cover |
Stealth Penalty |
Materials |
Item Traits |
Cost |
Kevlar Shield |
A body-shaped Shield made of high quality kevlar. |
2 |
12 |
½ Cover |
-2 |
Kevlar, Titanium |
Common,
Manufactured, Large,
Equipment,
Puncture Resist I
Impact Resist I, |
50 Credits |
Riot Shield |
A large, thick, clear Polyscreen Shield made for use during riots. |
2 |
16 |
½ Cover |
-2 |
Polyscreen |
Uncommon,
Manufactured, Large,
Equipment,
Slash Resist I
Blunt Resist I
Puncture Resist I
Impact Resist I |
100 Credits |
Ceramic Shield |
A large plate of ultralight ballistic grade ceramics. |
2 |
18 |
½ Cover |
-2 |
Ultralight Ballistic grade Ceramic |
Uncommon,
Forged,
Manufactured, Large,
Equipment,
Slash Resist I
Puncture Resist I
Impact Resist I, Burn Resist I |
500 Credits |
Ballistic Shield |
A heavy duty steel shield with reactive ballistic plates that activate upon impact. |
3 |
22 |
½ Cover |
-2 |
Steel, Micro Explosives |
Rare,
Forged,
Manufactured, Large,
Equipment,
Slash Resist I,
Kinetic Resist I,
Puncture Resist I
Impact Resist II |
800 Credits |
Heavy Armor
Heavy armor and shields are more cumbersome and expensive and require rigorous training to properly use them in battle. Rarely seen outside of major war zones or worn by anyone not directly on their way to one.
Table of Heavy Armor
Armor |
Description |
AC Bonus |
Armor Points |
Stealth Penalty |
Materials |
Item Traits |
Cost |
Bomb Suit |
A suit of armor made to increase the chances of survival for bomb squad personnel. |
10 |
20 |
-4 |
Polyweave, Polyfoam, Kevlar |
Rare,
Military,
Manufactured,
Large,
Equipment,
Puncture Resist I,
Blunt Resist I,
Impact Resist I,
Kinetic Resist II, |
500 Credits |
Beast Leather |
A suit of armor made from the thickest of beast leathers. |
10 |
18 |
-3 |
Beast Leather |
Collectors Item, Crafted,
Rare,
Medium,
Beast Harvest, Equipment,
Kinetic Resist I,
Slash Resist I,
Puncture Resist I, |
600 Credits |
Shell Armor |
A suit of armor made from the thick shells or armored beasts. |
12 |
25 |
-6 |
Beast Shell |
Collectors Item, Crafted,
Rare,
Large,
Beast Harvest, Equipment,
Puncture Resist I,
Slash Resist I, Impact Resist I, Burn Resist I, Electrical Resist I |
800 Credits |
Shaped Ceramic Body Armor |
A suit of shaped and reinforced ultralight ballistic ceramics. |
11 |
30 |
-4 |
Ultralight Ballistic Ceramic |
Rare,
Military,
Forged,
Manufactured, Medium,
Equipment,
Puncture Resist I,
Slash Resist I, Impact Resist I, Burn Resist I, Electrical Resist I |
1,000 Credits |
Mechanized Armor |
A suit made of steel, titanium and ceramic plates with an integrated power source and powered limb servos. |
12 |
35 |
-5 |
Steel,
Titanium,
Ballistic Ceramic, Computer Components |
Rare,
Military,
Forged,
Manufactured, Large,
Mechanical, Digital Device, Equipment,
Blunt Resist I
Puncture Resist I,
Slash Resist I,
Kinetic Resist I,
Burn Resist I
Impact Resist II |
2,500 Credits |
Heavy Shields
Heavy shields offer superior protection at the price of reduced mobility and stealth.
Table of Heavy Shields
Shield |
Description |
AC & Dex Save Bonus |
Armor Points |
Cover |
Stealth Penalty |
Materials |
Item Traits |
Cost |
Ceramic Profile Shield |
A profile shaped ultralight ceramic tower shield. |
4 |
22 |
Full |
-4 |
Ultralight Ceramics, Titanium |
Uncommon, Forged,
Manufactured, Large,
Equipment,
Slash Resist II
Puncture Resist II,
Impact Resist I,
Burn Resist I |
800 Credits |
Heavy Ballistic Shield |
A heavy duty steel shield with reactive ballistic plates that activate upon impact. |
4 |
25 |
Full |
-5 |
Steel, Micro Explosives |
Rare,
Forged,
Manufactured, Large,
Equipment,
Blunt Resist I,
Slash Resist I
Kinetic Resist I,
Puncture Resist I,
Impact Resist II |
1,500 Credits |
Shield Maiden MIV |
A robotic shield unit tasked with protecting an individual from harm. |
4 |
28 |
Full |
-8 |
Steel, Titanium, Computer Components |
Rare,
Forged,
Manufactured, Large,
Deployable,
Digital Device,
Blunt Resist I,
Slash Resist I
Puncture Resist II,
Impact Resist III |
2,000 Credits |
Clothing
Clothing is what most humanoid species wear to protect themselves from the elements or just for the sake of modesty. Typically made from fabrics and leathers and dyed various colors, every culture has their own style and technique.
Table of Clothing Sets
Clothing sets include a top and bottom garment as well as a hat, gloves and footwear. Their design, materials and coloration is largely up to the player or narrator that chose the set.
Item |
Function |
Item Traits |
Materials |
Cost |
Cooling Clothes |
Keeps the wearer comfortable in high temperature environments. Between 26 and 37 Degrees Celsius(80 and 100 Degrees Fahrenheit) |
Common, Cooling,
Armor 6, Equipment |
Cloth |
2 Credits |
Warming Clothes |
Keeps the wearer comfortable in low temperature environments. Between 4 and -28 Degrees Celsius(40 and -20 Degrees Fahrenheit) |
Common, Warming,
Armor 8, Equipment |
Loomed and Knitted Wool |
5 Credits |
Extreme Conditions Clothes |
Keeps the wearer comfortable in hazardous environments. Temperatures under -28 and over 37 Degrees Celsius(-20 and 100 Degrees Fahrenheit) |
Uncommon, Life Support,
Armor 10, Equipment |
Knitted Wool, Fur, Leather, Hide, Cloth |
10 Credits |
Costumes |
Allows the wearer to take on a specific role or guise, often distorting or concealing their identity. Can be considered warming or cooling clothes. |
Uncommon,
Armor 8, Equipment |
Varies |
10 Credits |
Stylish Clothes |
Grants the wearer an additional Panache Point. Can be considered warming or cooling clothes. |
Uncommon, Stylish,
Armor 8, Equipment |
Silk, Cloth, Fine Leather |
25 Credits |
Fancy Clothes |
Elevates the wearer’s perceived social status allowing them access to noble or high society events and engagements. Can be considered warming or cooling clothes. |
Uncommon, Status Symbol,
Armor 8, Equipment |
Silk, Cloth, Fine Leather |
100 Credits |
Uniforms |
Grants the wearer access to a specific group, mercenary band, or military and identifies them as a member to onlookers. Can be considered warming or cooling clothes. |
Rare,
Uniform,
Armor 10, Equipment |
Cloth, Canvas, Leather, Fine Leather |
20 Credits |
Table of Headwear
Item |
Description |
Effect / Ability |
Item Traits |
Materials |
Cost |
Cloth Hat
(Any Style) |
Protects the wearers head from the elements and certain hazards. |
Grants +1 Armor Point to the wearer. |
Common,
Small,
Equipment |
Cloth |
2 Credits |
Felt Hat
(Any Style) |
Protects the wearers head from the elements and certain hazards. |
Grants +1 Armor Point to the wearer. |
Uncommon,
Small, Status Symbol,
Equipment,
|
Felt |
5 Credits |
Winter Hat
(Any Style) |
Protects the wearers head from the elements and certain hazards. |
Grants +2 Armor Points to the wearer. |
Common,
Small,
Equipment |
Polycloth, Stuffing |
3 Credits |
Table of Helmets
Item |
Description |
Effect / Ability |
Item Traits |
Material |
Cost |
Steel Helm |
A protective head covering made of forged steel. |
Grants +6 Armor Points to the wearer. |
Rare, Collector’s Item,
Armor 6,
Small,
Equipment |
Steel |
10 Credits |
Steel Full Helm |
A protective head covering made of forged steel with a faceplate and visor. |
Grants +10 Armor Points to the wearer.
- 2 to Perception and Investigation Skill Rolls when the faceplate is pulled down via a Motion. |
Rare, Collector’s Item,
Armor 10,
Small,
Equipment |
Steel |
25 Credits |
Hard Hat |
A plastic helmet made to withstand the impact of blunt force. |
Grants +5 Armor Points to the wearer. Grants resistance to Blunt Damage to the wearer’s head when targeted. |
Common, Armor 5, Small,
Blunt Resist II,
Equipment |
Plastic |
4 Credits |
Miner’s Helmet |
A plastic helmet made to withstand the impact of blunt force. Has an attachment for a flashlight so the user can light their way hands free. |
Grants +5 Armor Points to the wearer. Grants resistance to Blunt Damage to the wearer’s head when targeted. |
Common, Armor 5, Small,
Blunt Resist II,
Equipment |
Plastic |
5 Credits |
Military Helmet |
A protective military head covering designed specifically to protect the wearer’s head from gunfire and shrapnel. |
Grants +6 Armor Points to the wearer. Grants Resistance to Kinetic Damage to the wearer’s head when targeted. |
Uncommon, Military,
Armor 6,
Kinetic Resist II,
Small, Equipment |
Titanium, Fiber |
25 Credits |
Full Face Helmet |
A super protective military head covering designed specifically to protect the wearer’s head from gunfire and shrapnel. |
Grants +8 Armor Points to the wearer. Grants Resistance to Kinetic Damage to the wearer’s head when targeted. Conceals the wearer’s face. |
Uncommon, Military,
Armor 8,
Kinetic Resist II,
Small, Equipment |
Titanium, Fiber |
45 Credits |
Table of Eyewear
Item |
Description |
Effect / Ability |
Item Traits |
Materials |
Cost |
Sunglasses |
Allows the wearer to see clearly in Bright Lighting Conditions |
Lowers wearers perceived Light Level by 1 |
Common,
Tiny,
Equipment |
Metal or Polymold, Glass |
2 Credits |
Safety Goggles |
Protects the wearers eyes from low speed impacts and splashes. |
Grants the wearer +1 Armor Point and grants Immunity to Toxic Blinding Effects while intact. |
Common,
Armor 1,
Toxic Blinding Effect Immunity,
Equipment,
Small |
Polymold |
5 Credits |
Glasses |
Allows the wearer to see clearly. |
Allows living creatures with near or far sightedness to ignore the effects of their Quirk while this item remains equipped. |
Common,
Tiny,
Equipment |
Metal or Polymold, Glass |
6 Credits |
Contacts |
Allows the wearer to see clearly. |
Allows living creatures with near or far sightedness to ignore the effects of their Quirk while this item remains equipped. |
Common,
Tiny,
Equipment |
Polymold Lense |
5 Credits |
Welding Goggles / Mask |
Protects the wearers eyes from Blinding Effects but lowers their perceived Light Level by 1. |
Grants the wearer +1 Armor Point and Immunity to Bright Blinding Effects while intact |
Common,
Small,
Armor 1,
Bright Blinding Effect Immunity,
Equipment,
|
Polymold, Tempered Glass |
10 Credits |
Scanner Visor |
Protects the wearer's eyes from Blinding Effects and enhances their vision. |
Grants the wearer +1 Armor Point, Immunity to Bright Blinding Effects and +2 to Perception Skill Rolls while intact. |
Uncommon,
Small,
Armor 1,
Bright Blinding Effect Immunity,
Perceptive,
Equipment,
|
Polymold, Aluminum, Electronics Tempered Glass |
500 Credits |
Table of Outerwear
Item |
Description |
Effect / Ability |
Item Traits |
Materials |
Cost |
Cloth or Knit Scarf |
Protects the wearers head from the elements and certain hazards. |
Grants +1 Armor Point to the wearer. |
Common,
Medium,
Warming,
Armor 1,
Flammable,
Equipment |
Cotton Cloth or Polycloth |
2 Credits |
Cloth Coat, Cloak or Cape
(Any Style) |
Protects the wearers head and body from the elements and certain hazards. |
Grants +1 Armor Point to the wearer. |
Common,
Medium,
Armor 1,
Flammable,
Equipment |
Cotton Cloth or Polycloth |
2 Credits |
Leather Coat or Cloak
(Any Style) |
Protects the wearers head and body from the elements and certain hazards. |
Grants +2 Armor Point to the wearer. |
Uncommon,
Medium,
Armor 2,
Equipment |
Leather |
5 Credits |
Winter Coat or Cloak
(Any Style) |
Protects the wearers head and body from the elements and certain hazards. |
Grants +2 Armor Point to the wearer. |
Uncommon,
Medium,
Warming,
Flammable,
Armor 2,
Equipment |
Polycloth, Polyweave, Cotton Stuffing |
10 Credits |
Armored Coat
(Any Style) |
Protects the wearers head and body from the elements and certain hazards. |
Grants +3 Armor Point to the wearer. |
Uncommon,
Medium,
Flammable,
Armor 3,
Equipment |
Leather or Polyweave, Fiber |
65 Credits |
Table of Chestwear
Item |
Description |
Effect / Ability |
Item Traits |
Materials |
Cost |
Rag Shirt |
A worn shirt made of rags. The garb of beggars, street urchins and the extremely poor. |
None. |
Small, Common, Equipment, |
Rags |
1 Credit |
Polycloth Shirt |
A simple synthetic shirt that protects the wearer's body from the elements and certain hazards. |
Grants +1 Armor Point to the wearer. |
Common, Armor 1,
Medium,
Equipment |
Polycloth |
1 Credit |
Linen Shirt |
A warm weather shirt made of loomed natural linen. |
Grants +1 Armor Points to the wearer. |
Small,
Common, Armor 1,
Equipment |
Linen (cotton) |
2 Credits |
Wool Shirt |
A cool weather shirt made of knitted wool. |
Grants +1 Armor Points to the wearer. |
Small,
Common, Armor 1,
Equipment |
Wool |
4 Credits |
Wool Sweater |
A cold weather sweater made of knitted wool. |
Grants +1 Armor Points to the wearer. |
Small,
Common, Armor 1,
Equipment |
Wool |
5 Credits |
Fur Sweater |
A cold weather sweater made of fur lined hides. |
Grants +2 Armor Points to the wearer. |
Small,
Common, Armor 2,
Equipment |
Fur Lined Hide |
10 Credits |
Soft Leather Shirt / Vest |
A versatile and desirable form of chestwear that offers a small amount of protection and warmth. |
Grants +2 Armor Points to the wearer. |
Small,
Common, Armor 2,
Equipment |
Soft Leather |
5 Dollars |
Fine Leather Shirt / Vest |
A finely made and expensive top made of rich leather. Offers warmth, protection and perceived status. |
Grants +2 Armor Points to the wearer. |
Small,
Uncommon, Armor 2,
Status Symbol,
Equipment |
Fine Leather |
20 Credits |
Silk Shirt / Blouse |
A soft and luxurious top made of loomed silk. |
Grants +1 Armor Points to the wearer. |
Small,
Uncommon, Armor 1,
Status Symbol,
Equipment |
Silk |
30 Credits |
Spider Silk Shirt / Blouse |
A rare and decadent top made of immaculately loomed spider silk. |
Grants +3 Armor Points to the wearer. |
Small,
Rare,
Armor 3,
Status Symbol,
Equipment |
Spider Silk |
40 Credits |
Armored Shirt / Blouse |
A top that has been reinforced and armored for maximum protection. |
Grants +4 Armor Points to the wearer. |
Small,
Rare,
Kinetic Resist I,
Armor 4,
Status Symbol,
Equipment |
Polycloth, Fiber |
50 Credits |
Table of Legwear
Item |
Description |
Effect / Ability |
Item Traits |
Materials |
Cost |
Rag Pants/ Skirt |
Worn legwear made of rags. The garb of beggars, street urchins and the extremely poor. |
None. |
Small, Common, Equipment, |
Rags |
1 Credit |
Polycloth Bottoms |
Simple synthetic bottoms that protect the wearer's body from the elements and certain hazards. |
Grants +1 Armor Point to the wearer. |
Common, Armor 1,
Medium,
Equipment |
Polycloth |
1 Credit |
Linen Pants / Skirt |
Warm weather legwear made of loomed natural linen. |
Grants +1 Armor Points to the wearer. |
Small,
Common, Armor 1,
Equipment |
Linen (cotton) |
4 Credits |
Wool Pants / Skirt |
Cool weather legwear made of knitted wool. |
Grants +1 Armor Points to the wearer. |
Small,
Common, Armor 1,
Equipment |
Wool |
5 Credits |
Wool Leggings |
Cold weather leggings made of knitted wool. |
Grants +1 Armor Points to the wearer. |
Small,
Common, Armor 1,
Equipment |
Wool |
10 Credits |
Fur Leggings |
Cold weather leggings made of fur lined hides. |
Grants +2 Armor Points to the wearer. |
Small,
Common, Armor 2,
Equipment |
Fur Lined Hide |
10 Credit |
Soft Leather Pants / Skirt |
A versatile and desirable form of legwear that offers a small amount of protection and warmth. |
Grants +2 Armor Points to the wearer. |
Small,
Common, Armor 2,
Equipment |
Soft Leather |
20 Credits |
Fine Leather Pants / Skirt |
Finely made and expensive legwear made of rich leather. Offers warmth, protection and perceived status. |
Grants +2 Armor Points to the wearer. |
Small,
Uncommon, Armor 2,
Status Symbol,
Equipment |
Fine Leather |
7 Credits |
Silk Pants / Skirt |
Soft and luxurious legwear made of loomed silk. |
Grants +1 Armor Points to the wearer. |
Small,
Uncommon, Armor 1,
Status Symbol,
Equipment |
Silk |
12 Credits |
Spider Silk Pants / Skirt |
Rare and decadent legwear made of immaculately loomed spider silk. |
Grants +3 Armor Points to the wearer. |
Small,
Rare,
Armor 3,
Status Symbol,
Equipment |
Spider Silk |
45 Credits |
Armored Pants / Skirt |
Legwear that has been armored and reinforced for maximum protection. |
Grants +4 Armor Points to the wearer. |
Small,
Rare,
Armor 4,
Status Symbol,
Equipment |
Polycloth, Fiber,
Ceramic |
50 Credits |
Table of Belts and Bandoliers
Item |
Description |
Effect / Ability |
Item Traits |
Materials |
Cost |
Utility
Bandolier |
A common polycloth chest cinch bandoleer with plenty of spacious pouches. |
Grants the wearer 4 Pouch / Pocket inventory slots. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. |
Manufactured, Common,
Small,
Equipment |
Polycloth |
2 Credits |
Armored Utility Bandolier |
A Fiber chest cinch bandoleer with plenty of spacious pouches. |
Grants the wearer 4 Pouch / Pocket inventory slots and +1 Armor Point. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. |
Manufactured, Uncommon,
Armor 1,
Small,
Equipment |
Fiber |
10 Credits |
Hoarder’s Utility Bandolier |
A well made polycloth chest cinch bandoleer with extra spacious pouches. |
Grants the wearer 6 Pouch / Pocket inventory slots. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. |
Manufactured, Common,
Small,
Equipment |
Polycloth |
20 Credits |
Utility Belt |
A Common polycloth waist cinch belt with plenty of spacious pouches. |
Grants the wearer 4 Pouch / Pocket inventory slots. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. |
Common, Manufactured,
Small,
Equipment |
Polycloth |
2 Credits |
Armored Utility Belt |
A Fiber waist cinch belt with plenty of spacious pouches. |
Grants the wearer 4 Pouch / Pocket inventory slots and +1 Armor Point. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. |
Uncommon, Manufactured,
Armor 1,
Small,
Equipment |
Fiber |
10 Credits |
Hoarder’s Utility Belt |
A well made polycloth chest cinch bandoleer with extra spacious pouches. |
Grants the wearer 6 Pouch / Pocket inventory slots. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. |
Manufactured, Common,
Small,
Equipment |
Polycloth |
20 Credits |
Table of Gloves
Item |
Description |
Effect / Ability |
Item Traits |
Materials |
Cost |
Winter Gloves |
Protects the wearer’s hands from the elements and certain hazards. |
Grants +1 Armor Point to the wearer. |
Common,
Armor 1,
Warming,
Equipment,
Small |
Polycloth |
2 Credits |
Rubber Gloves |
Protects the wearer’s hands from the elements and certain hazards. |
Grants +1 Armor Point and Resistance to Electrical Damage to the wearer. |
Common,
Small,
Armor 1,
Electrical Resist I,
Equipment,
|
Rubber |
4 Credits |
Leather Gloves |
Protects the wearer’s hands from the elements and certain hazards. |
Grants +2 Armor Points to the wearer. |
Common,
Small,
Armor 2,
Equipment,
|
Leather |
15 Credits |
Dress Gloves |
Protects the wearer’s hands from the elements and certain hazards. |
Grants +2 Armor Points to the wearer. |
Uncommon,
Small,
Armor 2,
Status Symbol,
Equipment,
|
Fine Leather |
25 Credits |
Heavy Duty Work Gloves |
Protects the wearer’s hands from the elements and certain hazards. |
Grants +3 Armor Points to the wearer. |
Common,
Small,
Armor 3,
Equipment,
|
Polyweave, Polydip |
25 Credits |
Armored Gloves |
Heavy duty gloves with armor and reinforcement. |
Grants +4 Armor Points to the wearer. |
Rare,
Armor 4,
Medium,
Status Symbol,
Equipment |
Leather, Polycloth, Fiber, Ceramic |
30 Credits |
Item |
Description |
Effect / Ability |
Item Traits |
Materials |
Cost |
Flip Flops |
Protects the wearers feet from certain hazards. |
Protects the soles of the wearers feet from wear and tear. |
Common, Equipment,
Small |
Polymold, Polyfoam |
2 Credits |
Canvas Shoes |
Protects the wearer’s feet from the elements and certain hazards. |
Grants +1 Armor Point to the wearer. |
Small,
Common,
Armor 1,
Equipment |
Cloth |
6 Credits |
Rubber Boots |
A pair of Monochrome Rubber Boots that protect the wearer’s feet from the elements and certain hazards. |
Grants +1 Armor Point and Resistance to Electrical Damage to the wearer. |
Small,
Common,
Armor 1,
Electrical Resist I
Equipment |
Rubber |
10 Credits |
Leather Shoes |
Protects the wearer’s feet from the elements and certain hazards. |
Grants +2 Armor Points to the wearer. |
Small,
Common,
Armor 2,
Equipment |
Leather |
25 Credits |
Dress Shoes |
Protects the wearer’s feet from the elements and certain hazards. |
Grants +2 Armor Points to the wearer. |
Small,
Uncommon,
Armor 2,
Status Symbol,
Equipment |
Fine Leather |
40 Credits |
Leather Boots |
Protects the wearers feet from the elements and certain hazards. |
Grants +2 Armor Points to the wearer. |
Common,
Small,
Armor 2, Equipment,
Small |
Leather |
30 Credits |
Dress
Boots |
Protects the wearers feet from the elements and certain hazards. |
Grants +2 Armor Points to the wearer. |
Uncommon,
Armor 2,
Small,
Status Symbol, Equipment,
|
Fine Leather |
50 Credits |
Steel Toe Boots |
Protects the wearers feet from the elements and certain hazards. |
Grants +3 Armor Points to the wearer. |
Common,
Small,
Armor 3, Equipment,
Small |
Leather, Steel |
50 Credits |
Armored Boots |
Armored and reinforced boots for maximum protection. |
Grants +4 Armor Points to the wearer. |
Rare,
Armor 4,
Kinetic Resist I, Small, Equipment
|
Leather, Polycloth, Fiber, Ceramic |
40 Credits |