Space Age - Armor & Clothing

A collection of all Armor Types and Clothing commonly available in the Space Age.

Armor

Armor is worn to protect the wearer from harm. Anything from clothing to platemail is considered armor of some kind. All medium and heavy armors require training to wear properly. 

Light Armor

Light armors and shields weigh less and restrict movement less, allowing the wearers reduced protection but increased mobility and stealth. Light armor does not require training to wear properly.

Table of Light Armor 

Armor Description AC Bonus Armor Points Stealth Penalty Materials Item Traits Cost
Polyfiber Clothing Cheap artificial clothing options. 1 1 0 Polyfiber Small,  Manufactured, Common,  Combustible, 1 Credit
Cloth Clothing Cotton and other natural fiber clothing options. 1 2 0 Cloth Small,  Crafted,  Common,  Combustible  2 Credits
Polycloth Clothing Artificial clothing options. 2 4 0 Polycloth Small,  Manufactured, Common,  Combustible,  2 Credits
Fur Clothing Fur clothing options. 2 5 0 Fur, Hide Small,  Crafted,  Common,  Combustible 5 Credits
Soft Leather Clothing Soft leather clothing options. 3 5 0 Leather Small,  Crafted,  Uncommon, 8 Credits
Polyscreen Armor Polyweave clothing with replaceable polyscreen plate inserts.  2 8 -1 Polyscreen Plates, Polycloth Medium, Manufactured, Uncommon, Combustible, Slash Resist I 15 Credits
Chitin Armor Insect chitin reshaped and carved into armored plates. 4 10 -2 Chitin Medium, Crafted, Uncommon, Beast Harvest, Slash Resist I 25 Credits
Polymail Super cut resistant polyweave mesh bodysuit. 4 12 -1 Reinforced Polyweave Small,  Manufactured, Uncommon, Slash Resist I 50 Credits
Kevlar Armor Shirt Impact resistant kevlar chest piece. 5 15 -2 Kevlar, Polyweave Uncommon,  Medium, Manufactured, Puncture Resist I Impact Resist I 80 Credits
Titanium Chainmail Armor Shirt A shirt made of high quality treated titanium chainmail weave. 6 18 -2 Titanium Chainmail Weave Rare,  Medium,  Forged, Manufactured, Slash Resist I 250 Credits
Spidersilk Armor A rare suite of Spider Silk Weave Armor. 5 16 0 Spider Silk Weave Small, Rare, Manufactured, Slash Resist I, Impact Resist I 500 Credits

Light Armors

Light armor is the most common and most affordable type available in the current age.

Table of Light Shields

Shield Description AC Bonus Armor Points Cover Stealth Penalty Materials Item Traits Cost
Pot Lid A large, heavy, metal pot lid. 1 6 None -1 Metal Forged, Common, Medium, Equipment 2 Credits
Sports Training Shield A large padded shield made to resist the blunt impact of bodies. 1 8 None -1 Polyweave, Polyfoam Common, Medium, Manufactured, Equipment, Blunt Resist I 12 Credits
Polymold Shield A self defense shield made of 5 cm thick, industrial grade polymold.  1 8 None -1 Polymold Uncommon,  Manufactured,Medium, Equipment, Slash Resist I 20 Credits
Polyscreen Shield A self defense shield made of 3 cm thick, clear polyscreen.  2 8 None -1  Polyscreen Uncommon,  Manufactured,Medium, Equipment, Slash Resist I 45 Credits
Concealed Umbrella Shield A self defense shield made of kevlar weave and fashioned into the shape of an umbrella. 2 6 ½ Cover -1 (while open) Kevlar, Titanium Rare, Manufactured, Medium, Collapsing, Equipment, Puncture Resist I Impact Resist I 150 Credits

Light Shields

Light shields are cheaper than heavier shields but not commonly used in modern times. Most often utilized by mercenaries, soldiers for hire and wealthy eccentrics. Carrying a non-concealed shield in public is a sure-fire way to get noticed quickly.

Medium Armor

Medium armors and shields are slightly thicker and heavier and require more skill to wear properly and more money to purchase. Very rarely worn by most folks these days and the major purchasers are mercenaries and wealthy eccentrics. 

Table of Medium Armor

Armor Description AC Bonus Armor Points Stealth Penalty Materials Item Traits Cost
Kevlar Bodysuit An interconnected bodysuit made of high quality kevlar. 7 20 -2 Kevlar Common,  Medium, Manufactured,  Puncture Resist I Impact Resist I 180 Credits
Poly-Plate Armor A bodysuit with thick poly-plate inserts. 7 25 -3 Polyweave, Polyplates Uncommon,  Medium, Manufactured, Slash Resist I 200 Credits
Titanium Chainmail Bodysuit A bodysuit made of high quality treated titanium chainmail weave. 8 24 -2 Titanium Chainmail Weave Uncommon, Medium,  Forged, Manufactured Slash Resist I 300 Credits
Ceramic Breastplate A breastplate made of ultra-light, heat and impact resistant ceramic armor. 9 25 -2 Ultra-lightweight Ballistic grade Ceramic Uncommon, Military,  Medium,  Forged, Manufactured,  Slash Resist I Puncture Resist I Impact Resist I, Burn Resist I 500 Credits
Diamond Composite Armor A suit of armor lined with a diamond dust composite material. 9 22 -2 Diamond Dust Composite Weave Uncommon, Military,  Medium,  Forged, Manufactured, Slash Resist II 800 Credits

Medium Shields

Purchased these days, mostly by major militaries and mercenary groups, medium Shields are most often utilized by well funded mercenaries for specific types of situations and missions.

Table of Medium Shields 

Shield Description AC & Dex Save Bonus  Armor Points Cover Stealth Penalty Materials Item Traits Cost
Kevlar Shield A body-shaped Shield made of high quality kevlar. 2 12 ½ Cover -2 Kevlar, Titanium Common, Manufactured, Large,  Equipment,  Puncture Resist I Impact Resist I, 50 Credits
Riot Shield A large, thick, clear Polyscreen Shield made for use during riots. 2 16 ½ Cover -2 Polyscreen Uncommon, Manufactured, Large,  Equipment,  Slash Resist I Blunt Resist I Puncture Resist I Impact Resist I 100 Credits
Ceramic Shield A large plate of ultralight ballistic grade ceramics. 2 18 ½ Cover -2 Ultralight Ballistic grade Ceramic Uncommon,  Forged, Manufactured, Large,  Equipment,  Slash Resist I Puncture Resist I Impact Resist I, Burn Resist I 500 Credits
Ballistic Shield A heavy duty steel shield with reactive ballistic plates that activate upon impact. 3 22 ½ Cover -2 Steel, Micro Explosives Rare,  Forged, Manufactured, Large,  Equipment,  Slash Resist I, Kinetic Resist I, Puncture Resist I Impact Resist II 800 Credits

Heavy Armor

Heavy armor and shields are more cumbersome and expensive and require rigorous training to properly use them in battle. Rarely seen outside of major war zones or worn by anyone not directly on their way to one. 

Table of Heavy Armor

Armor Description AC Bonus Armor Points Stealth Penalty Materials Item Traits Cost
Bomb Suit A suit of armor made to increase the chances of survival for bomb squad personnel.  10 20 -4 Polyweave, Polyfoam, Kevlar Rare, Military, Manufactured, Large, Equipment, Puncture Resist I, Blunt Resist I, Impact Resist I, Kinetic Resist II,  500 Credits
Beast Leather A suit of armor made from the thickest of beast leathers. 10 18 -3 Beast Leather Collectors Item, Crafted,  Rare, Medium,  Beast Harvest,  Equipment, Kinetic Resist I, Slash Resist I, Puncture Resist I, 600 Credits
Shell Armor A suit of armor made from the thick shells or armored beasts. 12 25 -6 Beast Shell Collectors Item, Crafted,  Rare, Large,  Beast Harvest, Equipment, Puncture Resist I, Slash Resist I, Impact Resist I, Burn Resist I, Electrical Resist I 800 Credits
Shaped Ceramic Body Armor A suit of shaped and reinforced ultralight ballistic ceramics. 11 30 -4 Ultralight Ballistic Ceramic Rare, Military, Forged, Manufactured, Medium,  Equipment, Puncture Resist I, Slash Resist I, Impact Resist I, Burn Resist I, Electrical Resist I 1,000 Credits
Mechanized Armor A suit made of steel, titanium and ceramic plates with an integrated power source and powered limb servos. 12 35 -5 Steel, Titanium,  Ballistic Ceramic, Computer Components Rare, Military,  Forged, Manufactured, Large,  Mechanical, Digital Device, Equipment,  Blunt Resist I Puncture Resist I, Slash Resist I, Kinetic Resist I, Burn Resist I  Impact Resist II 2,500 Credits

Heavy Shields

Heavy shields offer superior protection at the price of reduced mobility and stealth.

Table of Heavy Shields

Shield Description AC & Dex Save Bonus  Armor Points Cover Stealth Penalty Materials Item Traits Cost
Ceramic Profile Shield A profile shaped ultralight ceramic tower shield. 4 22 Full -4 Ultralight Ceramics, Titanium Uncommon, Forged, Manufactured, Large,  Equipment, Slash Resist II Puncture Resist II, Impact Resist I, Burn Resist I  800 Credits
Heavy Ballistic Shield A heavy duty steel shield with reactive ballistic plates that activate upon impact. 4 25 Full -5 Steel, Micro Explosives Rare,  Forged, Manufactured, Large,  Equipment, Blunt Resist I, Slash Resist I Kinetic Resist I, Puncture Resist I, Impact Resist II 1,500 Credits
Shield Maiden MIV A robotic shield unit tasked with protecting an individual from harm. 4 28 Full -8 Steel, Titanium, Computer Components Rare,  Forged, Manufactured, Large,  Deployable, Digital Device, Blunt Resist I, Slash Resist I Puncture Resist II, Impact Resist III 2,000 Credits

Clothing

Clothing is what most humanoid species wear to protect themselves from the elements or just for the sake of modesty. Typically made from fabrics and leathers and dyed various colors, every culture has their own style and technique. 

Table of Clothing Sets

Clothing sets include a top and bottom garment as well as a hat, gloves and footwear. Their design, materials and coloration is largely up to the player or narrator that chose the set.

Item Function Item Traits Materials Cost
Cooling Clothes Keeps the wearer comfortable in high temperature environments. Between 26 and 37 Degrees Celsius(80 and 100 Degrees Fahrenheit) Common, Cooling, Armor 6, Equipment Cloth 2 Credits
Warming Clothes Keeps the wearer comfortable in low temperature environments. Between 4 and -28 Degrees Celsius(40 and -20 Degrees Fahrenheit)   Common, Warming, Armor 8, Equipment Loomed and Knitted Wool 5 Credits
Extreme Conditions Clothes Keeps the wearer comfortable in hazardous environments. Temperatures under -28 and over 37 Degrees Celsius(-20 and 100 Degrees Fahrenheit) Uncommon, Life Support, Armor 10, Equipment Knitted Wool, Fur, Leather, Hide, Cloth 10 Credits
Costumes Allows the wearer to take on a specific role or guise, often distorting or concealing their identity. Can be considered warming or cooling clothes. Uncommon, Armor 8, Equipment Varies 10 Credits
Stylish Clothes Grants the wearer an additional Panache Point. Can be considered warming or cooling clothes. Uncommon, Stylish, Armor 8, Equipment Silk, Cloth, Fine Leather 25 Credits
Fancy Clothes Elevates the wearer’s perceived social status allowing them access to noble or high society events and engagements. Can be considered warming or cooling clothes. Uncommon, Status Symbol, Armor 8, Equipment Silk, Cloth, Fine Leather 100 Credits
Uniforms Grants the wearer access to a specific group, mercenary band, or military and identifies them as a member to onlookers. Can be considered warming or cooling clothes. Rare,  Uniform, Armor 10, Equipment Cloth, Canvas, Leather, Fine Leather 20 Credits

Table of Headwear

Item Description Effect / Ability Item Traits Materials Cost
Cloth Hat (Any Style) Protects the wearers head from the elements and certain hazards. Grants +1 Armor Point to the wearer. Common, Small, Equipment Cloth 2 Credits
Felt Hat (Any Style) Protects the wearers head from the elements and certain hazards. Grants +1 Armor Point to the wearer. Uncommon, Small, Status Symbol, Equipment, Felt 5 Credits
Winter Hat (Any Style) Protects the wearers head from the elements and certain hazards. Grants +2 Armor Points to the wearer. Common, Small, Equipment Polycloth, Stuffing 3 Credits

Table of Helmets

Item Description Effect / Ability Item Traits Material Cost
Steel Helm A protective head covering made of forged steel. Grants +6 Armor Points to the wearer. Rare, Collector’s Item,  Armor 6, Small, Equipment Steel 10 Credits
Steel Full Helm A protective head covering made of forged steel with a faceplate and visor. Grants +10 Armor Points to the wearer. - 2 to Perception and Investigation Skill Rolls when the faceplate is pulled down via a Motion.  Rare, Collector’s Item,  Armor 10, Small, Equipment Steel 25 Credits
Hard Hat A plastic helmet made to withstand the impact of blunt force. Grants +5 Armor Points to the wearer. Grants resistance to Blunt Damage to the wearer’s head when targeted. Common, Armor 5, Small, Blunt Resist II,  Equipment Plastic 4 Credits
Miner’s Helmet A plastic helmet made to withstand the impact of blunt force. Has an attachment for a flashlight so the user can light their way hands free. Grants +5 Armor Points to the wearer. Grants resistance to Blunt Damage to the wearer’s head when targeted. Common, Armor 5, Small,  Blunt Resist II,  Equipment Plastic 5 Credits
Military Helmet A protective military head covering designed specifically to protect the wearer’s head from gunfire and shrapnel. Grants +6 Armor Points to the wearer. Grants Resistance to Kinetic Damage to the wearer’s head when targeted. Uncommon, Military, Armor 6, Kinetic Resist II,  Small, Equipment Titanium, Fiber 25 Credits
Full Face Helmet A super protective military head covering designed specifically to protect the wearer’s head from gunfire and shrapnel. Grants +8 Armor Points to the wearer. Grants Resistance to Kinetic Damage to the wearer’s head when targeted. Conceals the wearer’s face. Uncommon, Military, Armor 8, Kinetic Resist II,  Small, Equipment Titanium, Fiber 45 Credits

Table of Eyewear

Item Description Effect / Ability Item Traits Materials Cost
Sunglasses Allows the wearer to see clearly in Bright Lighting Conditions Lowers wearers perceived Light Level by 1 Common, Tiny, Equipment Metal or Polymold, Glass 2 Credits
Safety Goggles Protects the wearers eyes from low speed impacts and splashes. Grants the wearer +1 Armor Point and grants Immunity to Toxic Blinding Effects while intact.  Common, Armor 1, Toxic Blinding Effect Immunity, Equipment, Small Polymold 5 Credits
Glasses Allows the wearer to see clearly. Allows living creatures with near or far sightedness to ignore the effects of their Quirk while this item remains equipped. Common, Tiny, Equipment Metal or Polymold, Glass 6 Credits
Contacts Allows the wearer to see clearly. Allows living creatures with near or far sightedness to ignore the effects of their Quirk while this item remains equipped. Common, Tiny, Equipment Polymold Lense 5 Credits
Welding Goggles / Mask Protects the wearers eyes from Blinding Effects but lowers their perceived Light Level by 1. Grants the wearer +1 Armor Point and Immunity to Bright Blinding Effects while intact Common, Small, Armor 1, Bright Blinding Effect Immunity, Equipment, Polymold, Tempered Glass 10 Credits
Scanner Visor Protects the wearer's eyes from Blinding Effects and enhances their vision. Grants the wearer +1 Armor Point, Immunity to Bright Blinding Effects and +2 to Perception Skill Rolls while intact. Uncommon, Small, Armor 1, Bright Blinding Effect Immunity, Perceptive, Equipment, Polymold, Aluminum, Electronics Tempered Glass 500 Credits

Table of Outerwear

Item Description Effect / Ability Item Traits Materials Cost
Cloth or Knit Scarf Protects the wearers head from the elements and certain hazards. Grants +1 Armor Point to the wearer. Common, Medium, Warming, Armor 1, Flammable, Equipment Cotton Cloth or Polycloth 2 Credits
Cloth Coat, Cloak or Cape (Any Style) Protects the wearers head and body from the elements and certain hazards. Grants +1 Armor Point to the wearer. Common, Medium, Armor 1, Flammable, Equipment Cotton Cloth or Polycloth 2 Credits
Leather Coat or Cloak (Any Style) Protects the wearers head and body from the elements and certain hazards. Grants +2 Armor Point to the wearer. Uncommon, Medium, Armor 2, Equipment Leather 5 Credits
Winter Coat or Cloak (Any Style) Protects the wearers head and body from the elements and certain hazards. Grants +2 Armor Point to the wearer. Uncommon, Medium, Warming, Flammable, Armor 2,  Equipment Polycloth, Polyweave, Cotton Stuffing 10 Credits
Armored Coat (Any Style) Protects the wearers head and body from the elements and certain hazards. Grants +3 Armor Point to the wearer. Uncommon, Medium, Flammable, Armor 3,  Equipment Leather or Polyweave, Fiber 65 Credits

Table of Chestwear

Item Description Effect / Ability Item Traits Materials Cost
Rag Shirt A worn shirt made of rags. The garb of beggars, street urchins and the extremely poor. None. Small, Common, Equipment, Rags 1 Credit
Polycloth Shirt A simple synthetic shirt that protects the wearer's body from the elements and certain hazards. Grants +1 Armor Point to the wearer. Common, Armor 1, Medium, Equipment Polycloth 1 Credit
Linen Shirt A warm weather shirt made of loomed natural linen. Grants +1 Armor Points to the wearer. Small, Common, Armor 1, Equipment Linen (cotton) 2 Credits
Wool Shirt A cool weather shirt made of knitted wool. Grants +1 Armor Points to the wearer. Small, Common, Armor 1, Equipment Wool 4 Credits
Wool Sweater A cold weather sweater made of knitted wool.  Grants +1 Armor Points to the wearer. Small, Common, Armor 1, Equipment Wool 5 Credits
Fur Sweater A cold weather sweater made of fur lined hides. Grants +2 Armor Points to the wearer. Small, Common, Armor 2, Equipment Fur Lined Hide 10 Credits
Soft Leather Shirt / Vest A versatile and desirable form of chestwear that offers a small amount of protection and warmth. Grants +2 Armor Points to the wearer. Small, Common, Armor 2, Equipment Soft Leather 5 Dollars
Fine Leather Shirt / Vest A finely made and expensive top made of rich leather. Offers warmth, protection and perceived status. Grants +2 Armor Points to the wearer. Small, Uncommon, Armor 2, Status Symbol, Equipment Fine Leather 20 Credits
Silk Shirt / Blouse A soft and luxurious top made of loomed silk. Grants +1 Armor Points to the wearer. Small, Uncommon, Armor 1, Status Symbol, Equipment Silk 30 Credits
Spider Silk Shirt / Blouse A rare and decadent top made of immaculately loomed spider silk. Grants +3 Armor Points to the wearer. Small, Rare,  Armor 3, Status Symbol, Equipment Spider Silk 40 Credits
Armored Shirt / Blouse A top that has been reinforced and armored for maximum protection. Grants +4 Armor Points to the wearer. Small, Rare, Kinetic Resist I,  Armor 4, Status Symbol, Equipment Polycloth, Fiber 50 Credits

Table of Legwear

Item Description Effect / Ability Item Traits Materials Cost
Rag Pants/ Skirt Worn legwear made of rags. The garb of beggars, street urchins and the extremely poor. None. Small, Common, Equipment, Rags 1 Credit
Polycloth Bottoms Simple synthetic bottoms that protect the wearer's body from the elements and certain hazards. Grants +1 Armor Point to the wearer. Common, Armor 1, Medium, Equipment Polycloth 1 Credit
Linen Pants / Skirt Warm weather legwear made of loomed natural linen. Grants +1 Armor Points to the wearer. Small, Common, Armor 1, Equipment Linen (cotton) 4 Credits
Wool Pants / Skirt Cool weather legwear made of knitted wool. Grants +1 Armor Points to the wearer. Small, Common, Armor 1, Equipment Wool 5 Credits
Wool Leggings Cold weather leggings made of knitted wool.  Grants +1 Armor Points to the wearer. Small, Common, Armor 1, Equipment Wool 10 Credits
Fur Leggings Cold weather leggings made of fur lined hides. Grants +2 Armor Points to the wearer. Small, Common, Armor 2, Equipment Fur Lined Hide 10 Credit
Soft Leather Pants / Skirt A versatile and desirable form of legwear that offers a small amount of protection and warmth. Grants +2 Armor Points to the wearer. Small, Common, Armor 2, Equipment Soft Leather 20 Credits
Fine Leather Pants / Skirt Finely made and expensive legwear made of rich leather. Offers warmth, protection and perceived status. Grants +2 Armor Points to the wearer. Small, Uncommon, Armor 2, Status Symbol, Equipment Fine Leather 7 Credits
Silk Pants / Skirt Soft and luxurious legwear made of loomed silk. Grants +1 Armor Points to the wearer. Small, Uncommon, Armor 1, Status Symbol, Equipment Silk 12 Credits
Spider Silk Pants / Skirt Rare and decadent legwear made of immaculately loomed spider silk. Grants +3 Armor Points to the wearer. Small, Rare,  Armor 3, Status Symbol, Equipment Spider Silk 45 Credits
Armored Pants / Skirt Legwear that has been armored and reinforced for maximum protection. Grants +4 Armor Points to the wearer. Small, Rare,  Armor 4, Status Symbol, Equipment Polycloth, Fiber,  Ceramic 50 Credits

Table of Belts and Bandoliers

Item Description Effect / Ability Item Traits Materials Cost
Utility Bandolier A common polycloth chest cinch bandoleer with plenty of spacious pouches. Grants the wearer 4 Pouch / Pocket inventory slots. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. Manufactured, Common, Small, Equipment Polycloth 2 Credits
Armored Utility Bandolier A Fiber chest cinch bandoleer with plenty of spacious pouches. Grants the wearer 4 Pouch / Pocket inventory slots and +1 Armor Point. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. Manufactured, Uncommon, Armor 1, Small, Equipment Fiber 10 Credits
Hoarder’s Utility Bandolier A well made polycloth chest cinch bandoleer with extra spacious pouches. Grants the wearer 6 Pouch / Pocket inventory slots. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. Manufactured, Common, Small, Equipment Polycloth 20 Credits
Utility Belt A Common polycloth waist cinch belt with plenty of spacious pouches.  Grants the wearer 4 Pouch / Pocket inventory slots. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. Common, Manufactured, Small, Equipment Polycloth 2 Credits
Armored Utility Belt A Fiber waist cinch belt with plenty of spacious pouches.  Grants the wearer 4 Pouch / Pocket inventory slots and +1 Armor Point. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. Uncommon, Manufactured, Armor 1, Small, Equipment Fiber 10 Credits
Hoarder’s Utility Belt A well made polycloth chest cinch bandoleer with extra spacious pouches. Grants the wearer 6 Pouch / Pocket inventory slots. Each Pouch / Pocket can hold up to: 1 Medium Item, 4 Small Items or 8 Tiny Items. Manufactured, Common, Small, Equipment Polycloth 20 Credits

Table of Gloves

Item Description Effect / Ability Item Traits Materials Cost
Winter Gloves Protects the wearer’s hands from the elements and certain hazards. Grants +1 Armor Point to the wearer. Common, Armor 1, Warming, Equipment, Small Polycloth 2 Credits
Rubber Gloves Protects the wearer’s hands from the elements and certain hazards. Grants +1 Armor Point and Resistance to Electrical Damage to the wearer.  Common, Small, Armor 1, Electrical Resist I, Equipment, Rubber 4 Credits
Leather Gloves Protects the wearer’s hands from the elements and certain hazards. Grants +2 Armor Points to the wearer. Common, Small, Armor 2, Equipment, Leather 15 Credits
Dress Gloves Protects the wearer’s hands from the elements and certain hazards. Grants +2 Armor Points to the wearer. Uncommon, Small, Armor 2, Status Symbol, Equipment, Fine Leather 25 Credits
Heavy Duty Work Gloves Protects the wearer’s hands from the elements and certain hazards. Grants +3 Armor Points to the wearer. Common,  Small, Armor 3, Equipment, Polyweave, Polydip 25 Credits
Armored Gloves Heavy duty gloves with armor and reinforcement. Grants +4 Armor Points to the wearer. Rare,  Armor 4,  Medium,  Status Symbol, Equipment Leather, Polycloth, Fiber, Ceramic 30 Credits

Table of Footwear

Item Description Effect / Ability Item Traits Materials Cost
Flip Flops Protects the wearers feet from certain hazards. Protects the soles of the wearers feet from wear and tear. Common, Equipment, Small Polymold, Polyfoam 2 Credits
Canvas Shoes Protects the wearer’s feet from the elements and certain hazards. Grants +1 Armor Point to the wearer. Small, Common,  Armor 1, Equipment Cloth 6 Credits
Rubber Boots A pair of Monochrome Rubber Boots that protect the wearer’s feet from the elements and certain hazards. Grants +1 Armor Point and Resistance to Electrical Damage to the wearer.  Small, Common,  Armor 1, Electrical Resist I Equipment Rubber 10 Credits
Leather Shoes Protects the wearer’s feet from the elements and certain hazards. Grants +2 Armor Points to the wearer. Small, Common,  Armor 2, Equipment Leather  25 Credits
Dress Shoes Protects the wearer’s feet from the elements and certain hazards. Grants +2 Armor Points to the wearer. Small, Uncommon,  Armor 2,  Status Symbol, Equipment Fine Leather 40 Credits
Leather Boots Protects the wearers feet from the elements and certain hazards. Grants +2 Armor Points to the wearer. Common, Small, Armor 2,  Equipment, Small Leather 30 Credits
Dress Boots Protects the wearers feet from the elements and certain hazards. Grants +2 Armor Points to the wearer. Uncommon, Armor 2,   Small, Status Symbol, Equipment, Fine Leather 50 Credits
Steel Toe Boots Protects the wearers feet from the elements and certain hazards. Grants +3 Armor Points to the wearer. Common, Small, Armor 3,  Equipment, Small Leather, Steel 50 Credits
Armored Boots Armored and reinforced boots for maximum protection. Grants +4 Armor Points to the wearer. Rare,  Armor 4, Kinetic Resist I,  Small, Equipment Leather, Polycloth, Fiber, Ceramic 40 Credits