Slime / Slimes

Slimes are a diverse grouping of gelatinous and amorphous creatures that often possess acidic properties.

Slime / Slimes

Acid Ooze / Acid Oozes

Level 1 Creature

Tiny - Invertebrate - Monoped

Information

Acid Oozes are a type of carnivorous slime that feasts on unsuspecting prey. They typically resemble a puddle or a pool of water and consume creatures that venture within or too close. They have a gelatinous body with a permeable outer membrane that allows creatures and objects to pass through with minimal exerted force. The inside of the creature is filled with a potent acidic gel that dissolves anything from vegetables to bones given enough time. Everything broken down by the acid is absorbed by the ooze as nutrients and it grows a little bit larger.

Behavior

Acid Oozes are ambush hunters. They lie in wait, perfectly mimicking the appearance of a small puddle of water or mud. When a creature steps within its confines or ventures too close it quickly attacks and begins dissolving it with powerful digestive acids.

Tactics

Acid Oozes will typically disengage from prey if they feel threatened or become wounded.

Weaknesses

Acid Oozes are made up mostly of water; as such, they are extremely vulnerable to extreme heat and Burn Damage.

They are also vulnerable to Kinetic Damage.

Traits

Amorphous Movement

The creature primarily moves using many parts of its amorphous body.

Effect: The creature gains a Monoped movement of 5 meters per movement.

Ambush Hunter

The creature is capable of remaining perfectly still and blending with its surroundings so as to ambush prey.

Effect: The Creature gains a Destiny Die and +4 to all Stealth Skill Rolls.

It must make a new Stealth Skill Roll each time it Repositions.

Stealth Strike I

The creature excels at striking weak points against unaware creatures.

Effect: The creature gains a Destiny Die, a +2 bonus to Hit and 1 additional Damage Die when making Attacks vs Creatures that Have Not Detected or Cannot Detect it.

Invertebrate

The Creature does not possess a Rigid Spine.

Effect: The Creature can Squeeze through Spaces that are 2 size categories smaller than themselves. 

Gain Vulnerability to Burn, Electrical or Slash Damage.

Gelatinous

The Creature is gelatinous making it difficult to damage with conventional weapons.

Effect: Gain Resistance to Slash, Puncture and Blunt Damage.

Gain Vulnerability to Burn, Electrical or Kinetic Damage.

Abilities

Acid Envelope II

The can envelop other creatures with its acidic body.

Action: Melee Attack Action

Range: 1 Meter

Hit Effect: 1d10 + 4 Acid Damage. The Attacker may use 1 meter of their movement to occupy the same space as the target. The creature enveloped in this way must use Roll a Dexterity or Strength Saving Throw in order to attempt to escape. The DC is 16.

If they succeed they expend 2 meters of their next turn’s movement and move to an unoccupied adjacent space.

If they fail they are enveloped. They must succeed on the Saving Throw during their turn using 2 meters of movement, Or have another adjacent creature use their Action to attempt the same Saving Throw. If either succeeds you escape and are moved to an unoccupied adjacent space.

Enveloped creatures are dealt damage from this Ability automatically whenever the Enveloping creature takes its turn.

Stats

STR CON DEX INT WIS CHA
2 18 16 2 8 1
-4 4 3 -4 -1 -5
Size Small
Movement 5 Meters Slithering or Swimming
Attack Modifier +5
AC 12
HP 15
Armor 0
Domain Caves, Cities, Villages, Seasides, Swamps, Roadsides
Native Realm X

Green Slime / Green Slimes

Level 3 Creature

Medium - Invertebrate - Monoped

Information

Green Slimes are a type of carnivorous slime that feasts on virtually any prey. They typically resemble an undulating pile of goo or gel and consume creatures that venture within their feeding grounds. They have a gelatinous body with a permeable outer membrane that allows creatures and objects to pass through with minimal exerted force. The inside of the creature is filled with a potent acidic gel that dissolves anything from flesh and bone to metal, given enough time. Everything broken down by the acid is absorbed by the slime as nutrients and it grows a little bit larger.

Behavior

Green Slimes are primarily ambush hunters but they will hunt and pursue prey. They lie in wait, perfectly mimicking the appearance of pile or refuse, rubbage or dung. When a creature steps within its confines or ventures too close it quickly attacks and begins dissolving it with its powerful digestive acids.

Tactics

Green Slimes will typically disengage from prey if they become wounded.

Weaknesses

Green Slimes are made up mostly of water; as such, they are extremely vulnerable to extreme heat and Burn Damage.

They are also vulnerable to Kinetic Damage.

Traits

Amorphous Movement

The creature primarily moves using many parts of its amorphous body.

Effect: The creature gains a Monoped movement of 5 meters per movement.

Ambush Hunter

The creature is capable of remaining perfectly still and blending with its surroundings so as to ambush prey.

Effect: The Creature gains a Destiny Die and +4 to all Stealth Skill Rolls.

It must make a new Stealth Skill Roll each time it Repositions.

Stealth Strike I

The creature excels at striking weak points against unaware creatures.

Effect: The creature gains a Destiny Die, a +2 bonus to Hit and 1 additional Damage Die when making Attacks vs Creatures that Have Not Detected or Cannot Detect it.

Invertebrate

The Creature does not possess a Rigid Spine.

Effect: The Creature can Squeeze through Spaces that are 2 size categories smaller than themselves. 

Gain Vulnerability to Burn, Electrical or Slash Damage.

Gelatinous

The Creature is gelatinous making it difficult to damage with conventional weapons.

Effect: Gain Resistance to Slash, Puncture and Blunt Damage.

Gain Vulnerability to Burn, Electrical or Kinetic Damage.

Abilities

Acid Envelope IV

The can envelop other creatures with its acidic body.

Action: Melee Attack Action

Range: 1 Meter

Hit Effect: 3d6 + 5 Acid Damage. The Attacker may use 1 meter of their movement to occupy the same space as the target. The creature enveloped in this way must use Roll a Dexterity or Strength Saving Throw in order to attempt to escape. The DC is 18.

If they fail they are enveloped. They must succeed on the Saving Throw during their turn using 2 meters of movement, Or have another adjacent creature use their Action to attempt the same Saving Throw. If either succeeds you escape and are moved to an unoccupied adjacent space.

Enveloped creatures are dealt damage from this Ability automatically whenever the Enveloping creature takes its turn.

Stats

STR CON DEX INT WIS CHA
2 20 18 2 8 1
-4 5 4 -4 -1 -5
Size Medium
Movement 6 Meters Slithering or Swimming
Attack Modifier +7
AC 14
HP 38
Armor 0
Domain Caves, Cities, Villages, Seasides, Swamps, Roadsides
Native Realm X