Skewer
Pin an enemy with a melee or thrown puncture weapon.
You use a burst of Might to lock an opponent down with your Puncturing Weapon.
Maneuver Tier | I |
---|---|
Action Type | Attack Action |
Might Cost | 1 |
Range | Melee or Thrown Weapon Range |
Prerequisites | Wielded Puncture Weapon |
Sustain | No |
Effect : Roll a Melee or Thrown Weapon Attack vs a Large or Smaller Opponent.
If you Hit, you deal your standard damage +1d4 and the target is Immobilized until they use their Action to attempt to remove the Weapon or you use a Motion to remove it. If the target is attempting to remove it they must first pass a STR Saving Throw with the DC equal to your Maneuver Save DC.
Overpower : Spend 1 additional Might to overpower this maneuver and gain +5 Meters to your Thrown Weapon Attack Range, Or gain +2 to Hit with this Maneuver, Or gain +2 Damage Rolls with this Maneuver.