Satyrs

Resembling a cross between a human and a goat, Satyrs have goat-like horns on the tops of their heads and long velvety lamb ears. Other than that their top halves are indistinguishable from any other humanoid.

Satyrs

Medium / Fey / Biped

Average Height 160 cm
Average Weight 55 kg
Lifespan 150-250 Years
Age of Adulthood 31
Attribute Modifiers +2 WIS
Movement Speed 6 Meters W
Movement Types Walking
Creature Size / HP Die Type Medium / d8
Languages Fey’ya and Uman

Description

Resembling a cross between a human and a goat, Satyrs have goat-like horns on the tops of their heads and long velvety lamb ears. Other than that their top halves are indistinguishable from any other humanoid. Their lower halves resemble that of a goat with split hooves and short tails. They can have various skin and fur combinations depending on their region of origin. Their eyes are typically shades of green, blue and brown.

Society

Little is known about satyr societies. Surely they cannot spend ALL of their time frolicking in meadows?

Subspecies

Choose a Subspecies

Meadowood Satyr

Forest and Meadow Dwelling Satyr Subspecies

Medium / Fey / Biped

Average Height 160 cm
Average Weight 55 kg
Lifespan 150-250 Years
Age of Adulthood 31
Attribute Modifiers +2 WIS
Movement Speed 6 Meters W
Movement Types Walking
Creature Size / HP Die Type Medium / d8
Languages Fey’ya and Uman

Description

Meadowood Satyrs developed in forests and meadows and have made specific adaptations to that environment. Like all satyrs, they can speak with animals. They are also exceptional at spotting creatures and avoiding detection in wooded environments. Meadowood satyrs typically have darker or more tan skin tones and blonde, black, brown or red hair. Their eyes are often shades of blue, brown and green.

Traits

Sure Footed

You may Ignore Uneven Terrain, but not Hazardous Terrain. You gain Advantage and a miscellaneous +2 on all Athletics Skill rolls made to Climb or Jump. Your hands are considered to be free while you are climbing.

Forest Dweller

You gain Advantage on all Perception and Stealth Skill rolls made in Wooded Environments.

Abilities

Wild Speak

Satyrs have ancestral knowledge of the languages of the animals. All satyrs can speak and be understood by any animal and can understand anything an animal is attempting to communicate. Roll your charm skill to communicate with and befriend animals. The higher the roll the more effective and clear the translated communication will be. Creatures further from natural animals, such as beasts, should be more difficult to communicate with and understand.

Satyr Horns

Special: Critical Hits with this weapon cause the target to become Knocked Prone.

Damage Damage Types Range Traits
2d4+2 Puncture 1 Meter Natural Weapon, Charging Weapon

Mountaintop Satyr

Mountain Dwelling Satyr Subspecies

Medium / Fey / Biped

Average Height 160 cm
Average Weight 55 kg
Lifespan 150-250 Years
Age of Adulthood 31
Attribute Modifiers +2 WIS
Movement Speed 6 Meters W
Movement Types Walking
Creature Size / HP Die Type Medium / d8
Languages Fey’ya and Uman

Description

Mountaintop Satyrs developed high in the mountains and have made specific adaptations to that environment. Like all satyrs, they can speak with animals. They are also exceptional at spotting creatures and avoiding detection in mountainous environments. Mountaintop satyrs typically have lighter skin tones and blonde, black, brown or red hair. Their eyes are often shades of blue, brown and green.

Traits

Sure Footed

You may Ignore Uneven Terrain, but not Hazardous Terrain. You gain Advantage and a miscellaneous +2 on all Athletics Skill rolls made to Climb or Jump. Your hands are considered to be free while you are climbing.

Mountain Dweller

You gain Advantage on all Perception and Stealth Skill Rolls made in High Elevation Environments.

Abilities

Wild Speak

Satyrs have ancestral knowledge of the languages of the animals. All satyrs can speak and be understood by any animal and can understand anything an animal is attempting to communicate. Roll your charm skill to communicate with and befriend animals. The higher the roll the more effective and clear the translated communication will be. Creatures further from natural animals, such as beasts, should be more difficult to communicate with and understand.

Satyr Horns

Special: Critical Hits with this weapon cause the target to become Knocked Prone.

Damage Damage Types Range Traits
2d4+2 Puncture 1 Meter Natural Weapon, Charging Weapon