Returning

Causes an Item to Return when activated.

Tier II - Enchantment - Spell

Causes an Item to Return when activated.

Spell Tier II
Action Type Action
Mana Cost 2
Range Touch
Requirements One Free Hand, Unenchanted Item
Sustain No
Spell Traits Audible, Visible

Description: The caster pours a small seeking mana into a non-enchanted weapon, item of clothing or jewelry.

Effect: Once activated by being thrown, separated from the imprinted user or summoned via motion, the item will magically return by any means necessary, including flying movement. The Item returns at a rate of 6 Meters per Round. Protective runes and magic may prevent returning from being able to pass though certain areas or barriers. Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting Modifier when left unactivated.

Overpower: The caster can spend 1 additional Mana to Increase the speed of return by 2 Meters.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less.

Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.