Restoration
Grants HP regeneration to the target.
Tier II - Enchantment - Spell
Grants HP regeneration to the target.
Spell Tier | II |
---|---|
Action Type | Action |
Mana Cost | 2 |
Range | Touch |
Requirements | One Free Hand, Unenchanted Item |
Sustain | No |
Spell Traits | Audible, Visible |
Description: You pour a small amount of mana into a non-enchanted item of clothing or jewelry.
Effect: Once activated using a Motion, the item restores 2 HP at the start of each of the wearer's turns for 1 Minute(6 Rounds). Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting Modifier when left unactivated.
Overpower: The caster can spend an additional Mana to increase the healing granted per turn by 1.
Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less.
Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.