Repair

Grants HP to an Item or Object, reversing some of the damage.

Tier I - Enchantment - Spell

Grants HP to an Item or Object, reversing some of the damage.

Spell Tier I
Action Type Motion
Mana Cost 1
Range 5 Meters
Requirements One Free Hand, Unenchanted Item
Sustain No
Spell Traits Audible, Visible

Description: You send a burst of restorative Mana to swarm around a non-magical object, item or construct.

Effect: An Item, structure or construct within range regains the number of HP equal to 1d6 + Spellcasting Modifier. This spell cannot repair more than 2 meters of area per casting.

Overpower: The caster can spend 1 additional Mana to add 1d6 HP to the Effect of this Spell, Or increase the Range of this spell by 5 meters. *This spell can only affect damaged items or objects, not broken ones.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less. Contains 1 Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.