Rejuvenation

Increases the benefits of Resting.

Tier II - Enchantment - Spell

Increases the benefits of Resting.

Spell Tier II
Action Type Action
Mana Cost 2
Range Touch
Requirements One Free Hand, Unenchanted Item
Sustain No
Spell Traits Audible, Visible

Description: You pour a burst of restorative mana into a non-enchanted item of clothing or jewelry.

Effect: Once activated using a Motion, the item restores 1d6 HP to the wearer for every hour spent resting. The effect lasts for 1 + caster Spellcaster Modifier Hours. Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting Modifier when left unactivated.

Overpower: The caster can spend 1 additional Mana to increase the healing granted per hour of rest by 1d6.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less.

Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.