Raise Giant

Raise a Giant sized creature from the grave as a Skeleton or Zombie version of itself.

Tier III - Necromancy - Spell

Raise a Giant sized creature from the grave as a Skeleton or Zombie version of itself.

Spell Tier III
Action Type Full Round Action
Mana Cost 6
Range 10 Meters
Requirements One Free Hand, Giant Remains
Sustain 3 Mana
Spell Traits Audible, Visible

Description: You force a burst of mana into the soul husk of a deceased Giant.

Effect: Target a deceased Giant sized corpse or remains within Range. The corpse stands and the Zombie or Skeleton of level 3 or lower and enters play in an unoccupied space, on or adjacent to the corpse’s location. Until the end of the caster’s next turn or until this spell is no longer being sustained they gain control of the Giant Zombie or Skeleton and can issue commands such as: Attack, Stand Guard, Follow, Wait Here, Protect Me and Lay Down. The Giant Zombie or Skeleton can begin acting the round it is raised and always acts on the same turn as the caster.

*Losing or relinquishing control causes the undead to continue acting as they would normally.

Overpower: The caster can spend 1 additional mana to increase the Total HP of the Giant Zombie or Skeleton by a number equal to 10 + Spellcasting Modifier,

Or increase the Raised Creatures Level by 1,

Or increase the range of this spell by +5 meters, The Caster can spend 3 additional Mana to target an additional Huge sized corpse or set of remains.