Rain Call
Cause a thunderstorm or rainstorm to be summoned in the vicinity.
Tier II - Druid Spell
Cause a thunderstorm or rainstorm to be summoned in the vicinity.
Spell Tier | II |
---|---|
Action Type | Full Round Action |
Mana Cost | 3 |
Range | 1 Kilometer |
Requirements | Voice, 1 Free Hand |
Sustain | 3 Mana, 1 Free Hand |
Traits | Audible, Visible |
Beware the druid, for they summon both the rain and thunder.
Effect: Using a Full Round Action you cause a rainstorm to form in the clouds above within Range(1 km). This causes the lighting conditions to become Dim. Creatures exposed to the elements become Wet after 1 Round of exposure and Soaked after 3 Rounds or more. The narrator may deem that puddles and mud form in the area within 3 rounds, creating Rough Terrain and Water Sources.
Pray for Rain: Roll 1d6, on a result of 5 or 6 the Rainstorm intensifies into a Thunderstorm. Which causes lightning to strike periodically within the Spell’s Range(1 km). Lighting Strikes once at the start of every other round. It always strikes the highest and most electrically attractive structure, object, item or creature within the Spell’s Range. Metal is particularly attractive.
Lightning Strike: A 1 Meter Blast Area is struck by Lightning, starting at the point of Attraction. Creatures in the Area must Roll a Dexterity Saving Throw. The DC is equal to 18.
Fail: Creatures that Fail the Saving Throw are dealt 6d6 Electrical Damage.
Pass: Creatures that Pass the Saving Throw are dealt half the above damage.
Special: Unequipped Flammables within this spell’s area automatically ignite. Wet, Soaked or creatures currently standing in or submerged in Water or Liquid are dealt double damage.
Overpower: The caster can spend 1 additional Mana to increase the Range of this Spell by 500 Meters,
Or cause the Pray for Rain Mechanic of this Spell to Trigger on an additional die face including the 5 and 6.