Raider / Raiders (Human)
Raiders are the lowest of the low. Their ranks are made up of desperate exiles and deserters and they often lack morals of any kind.

Level 1 Creature
Medium - Humanoid - Biped
Information
Raiders are typically society's most violent or rejected outcasts. Their members are murderers, deserters, traitors and sociopaths. They are often desperate and cruel individuals with little remorse.
Behavior
Raiders typically form small violent bands that are led by a raider boss or by democratic voting. They spend their time robbing and pillaging, often targeting the weak and defenseless. When they are not busy raiding they often spend their time drinking and carousing till the early morning.
Tactics
Setup - Raiders will typically target small defenseless villages or lightly armed travelers. They may set up an ambush or present themselves in force in the village. Then they may demand valuables or complete surrender, depending on their level of desperation.
Combat - Some raiders might keep their distance and use their shortbows. Others might rush in and attempt to kill or incapacitate all armed combatants with their Cleaver and Knife attacks. They tend to target the lightest armed targets first and work their way up to the heavily armed or armored combatants. If they find themselves attacked or cornered by a heavily armored combat they might attempt to use their Wild Strikes maneuver to hack away at their defences.
Combat Advice - Remember to Attack once with each weapon using Dual Wielder Trait for a more damaging turn. If they are disarmed they always have their backup knife that can be wielded or thrown.
Retreat - These are but simple raiders, if they see that they no longer outnumber their enemies they will often flee without a second thought. If they are captured they may reveal what they know about their fellow raiders; for a reward, of course.
Weaknesses
Raiders have the same weaknesses that all simpletons have. They can be tricked, intimidated and bribed like any other. All it takes is a quick wit and a silver tongue.
Archetypes
Raider
Raider Training - Gain training in the use of 1 Melee Weapon Type (Knives) 1 High and 1 Ranged Weapon Type (Bows). Gain training in the Skills of Perception, Intimidation and Stealth.
Raider Tactics - Acquire 1 Tier I Maneuvers(Wild Strikes).
Traits
Dual Wielder
Effect: The creature possesses 1 additional Melee Attack while wielding 2 or more melee weapons. 1 attack with each of the weapons. The second attack is always made with a -2 to the Attack Roll.
Your AC is increased by 1 while wielding 2 or more melee weapons.
Ambush Tactics
Effect: The creature adds a Destiny Die on all Attack Rolls made During an Ambush they initiate. Add 2 Damage of the same type to all Damage Rolls made while concealed.
Light Armor Expert
Effect: Your AC is increased by an amount equal to half your Dexterity Modifier while wearing light armor or no armor.
Raider Brutality
Effect: +1 to all Attack and Damage Rolls.
Maneuvers
Equipment
Hunting Knife - 1d6(+3) Blunt Damage.
Butcher’s Cleaver - 1d6(+3) Blunt Damage.
Pocket Knife - 1d4(+3) Slash Damage.
Shortbow - 1d4(+1) Puncture Damage - 20 Flint Arrows.
Leather Armor - +2 AC, +6 Armor Points.
Leather Boots - +2 Armor
Valuables - 1d6 Silver
Attacks
These attacks can be used by this creature type. The amount per turn indicates how many times this attack can be used by the creature in a turn. You can only make multiple attacks in a turn if both attacks used have a 2 or more in their “amount per turn” column.
Attack | Range | Attack Roll | Damage Roll | Amount per Turn |
---|---|---|---|---|
Combo Attack | 1 Meter / 1 Meter | 1d20+5 and 1d20+5 | 1d6+3 Slash Damage and 1d6+3 Slash or Puncture Damage | 1 |
Bow Attack | 50 Meters | 1d20+5 | 1d4+1 Puncture Damage | 1 |
Cleaver Attack | 1 Meter | 1d20+5 | 1d6+3 Slash Damage | 2 |
Hunting Knife Attack | 1 Meter | 1d20+5 | 1d6+3 Slash or Puncture Damage | 2 |
Pocket Knife Attack | 1 Meter | 1d20+5 | 1d4+3 Slash or Puncture Damage | 2 |
Pocket Knife Throw Attack | 3 Meters | 1d20+3 | 1d4+3 Slash or Puncture Damage | 1 |
Stats
STR | CON | DEX | INT | WIS | CHA |
---|---|---|---|---|---|
14 | 10 | 14 | 8 | 12 | 2 |
+2 | 0 | +2 | -1 | +1 | -4 |
Size | Medium |
---|---|
Movement | 6 Meters Walking |
Attack Modifier | +4 |
AC | 10 |
HP | 9 |
Armor | 6 |
Domain | Ruins, Sewers, Roadsides, Abandoned Buildings, Old Battlefields, Outskirts and Villages |
Native Realm | X |