Raider / Raiders (Human)

Raiders are the lowest of the low. Their ranks are made up of desperate exiles and deserters and they often lack morals of any kind.

Raider / Raiders (Human)

Level 1 Creature

Medium - Humanoid - Biped

Information

Raiders are typically society's most violent or rejected outcasts. Their members are murderers, deserters, traitors and sociopaths. They are often desperate and cruel individuals with little remorse.

Behavior

Raiders typically form small violent bands that are led by a raider boss or by democratic voting. They spend their time robbing and pillaging, often targeting the weak and defenseless. When they are not busy raiding they often spend their time drinking and carousing till the early morning.

Tactics

Setup - Raiders will typically target small defenseless villages or lightly armed travelers. They may set up an ambush or present themselves in force in the village. Then they may demand valuables or complete surrender, depending on their level of desperation. 

Combat - Some raiders might keep their distance and use their shortbows. Others might rush in and attempt to kill or incapacitate all armed combatants with their Cleaver and Knife attacks. They tend to target the lightest armed targets first and work their way up to the heavily armed or armored combatants. If they find themselves attacked or cornered by a heavily armored combat they might attempt to use their Wild Strikes maneuver to hack away at their defences.

Combat Advice - Remember to Attack once with each weapon using Dual Wielder Trait for a more damaging turn. If they are disarmed they always have their backup knife that can be wielded or thrown. 

Retreat -  These are but simple raiders, if they see that they no longer outnumber their enemies they will often flee without a second thought. If they are captured they may reveal what they know about their fellow raiders; for a reward, of course.

Weaknesses

Raiders have the same weaknesses that all simpletons have. They can be tricked, intimidated and bribed like any other. All it takes is a quick wit and a silver tongue.

Archetypes

Raider

Raider Training - Gain training in the use of 1 Melee Weapon Type (Knives) 1 High and 1 Ranged Weapon Type (Bows). Gain training in the Skills of Perception, Intimidation and Stealth.

Raider Tactics - Acquire 1 Tier I Maneuvers(Wild Strikes).

Traits

Dual Wielder

Effect: The creature possesses 1 additional Melee Attack while wielding 2 or more melee weapons. 1 attack with each of the weapons. The second attack is always made with a -2 to the Attack Roll.

Your AC is increased by 1 while wielding 2 or more melee weapons.

Ambush Tactics

Effect: The creature adds a Destiny Die on all Attack Rolls made During an Ambush they initiate. Add 2 Damage of the same type to all Damage Rolls made while concealed.

Light Armor Expert

Effect: Your AC is increased by an amount equal to half your Dexterity Modifier while wearing light armor or no armor.

Raider Brutality

Effect: +1 to all Attack and Damage Rolls.

Maneuvers

Equipment

Hunting Knife - 1d6(+3) Blunt Damage. 

Butcher’s Cleaver - 1d6(+3) Blunt Damage.

Pocket Knife - 1d4(+3) Slash Damage.

Shortbow - 1d4(+1) Puncture Damage - 20 Flint Arrows.

Leather Armor - +2 AC, +6 Armor Points.

Leather Boots - +2 Armor

Valuables - 1d6 Silver

Attacks

These attacks can be used by this creature type. The amount per turn indicates how many times this attack can be used by the creature in a turn. You can only make multiple attacks in a turn if both attacks used have a 2 or more in their “amount per turn” column. 

Attack Range Attack Roll Damage Roll Amount per Turn
Combo Attack 1 Meter / 1 Meter 1d20+5 and 1d20+5  1d6+3 Slash Damage and 1d6+3 Slash or Puncture Damage 1
Bow Attack 50 Meters 1d20+5  1d4+1 Puncture Damage 1
Cleaver Attack 1 Meter 1d20+5 1d6+3 Slash Damage 2
Hunting Knife Attack 1 Meter 1d20+5 1d6+3 Slash or Puncture Damage 2
Pocket Knife Attack 1 Meter 1d20+5 1d4+3 Slash or Puncture Damage 2
Pocket Knife Throw Attack 3 Meters 1d20+3 1d4+3 Slash or Puncture Damage 1

Stats

STR CON DEX INT WIS CHA
14 10 14 8 12 2
+2 0 +2 -1 +1 -4
Size Medium
Movement 6 Meters Walking
Attack Modifier +4
AC 10
HP 9
Armor 6
Domain Ruins, Sewers, Roadsides, Abandoned Buildings, Old Battlefields, Outskirts and Villages
Native Realm X