Rabbish

Rabbish resemble oversized bipedal rabbits. They have fur colorations reminiscent of various breeds of rabbit and eye colors in shades of blue, green, brown and yellow. Rabbish ears are often long and slightly articulable, adding to their expressiveness.

Rabbish

Medium / Mammalian / Biped

Description

Rabbish resemble oversized bipedal rabbits. They have fur colorations reminiscent of various breeds of rabbit and eye colors in shades of blue, green, brown and yellow. Rabbish ears are often long and slightly articulable, adding to their expressiveness.

Society

Rabbish tend to develop and congregate into large societies. They seem to enjoy social interaction and the opportunity for romance more than most other mammalian species. They often form massive city-states, democratic governments and major metropolitan areas.

Subspecies

Choose a Subspecies

Hare Rabbish

Hare-like Subspecies

Medium / Mammalian / Biped

Average Height 160 cm
Average Weight 55 kg
Lifespan 50-60 Years
Age of Adulthood 9
Attribute Modifiers +2 DEX
Movement Speed 6 Meters W, 5 Meters L
Movement Types Walking, Leaping
Creature Size / HP Die Type Medium / d8
Languages Your choice and Uman

Description

Hare Rabbish greatly resemble oversized wild rabbits of earth. They often have thick fur coats, with white, gray, tan or brown colorations. They are often lean and wiry rather than thickly built. Their eyes can be shades of brown, green, gold, red or blue. They have long ears and whiskers and buck front teeth.

Traits

Thick Fur

You are considered to be comfortable in all temperatures except Extreme Temperatures while wearing any or no standard clothing. You gain +2 to your AC while wearing Light Armor or no Armor. You gain Resistance to Environmental Damage(receive half damage when dealt damage of that type).

Great Hops

Add a Destiny Die on all Athletics Skill Rolls made to Jump or Leap.

Superior Hearing

Add a Destiny Die and a miscellaneous +2 to all Perception Skill Rolls made to Hear or Listen.

Abilities

Thumper Foot

Your large feet and powerful kicks are capable of dealing a significant amount of damage.

Special: Critical Hits with this weapon cause large or smaller living targets to become Dazed until the end of their next turn.

Damage Damage Types Range Traits
1d10+2 Blunt 1 Meter Natural Weapon

Lab Rabbish

Lab Rabbit-like Subspecies

Medium / Mammalian / Biped

Average Height 160 cm
Average Weight 55 kg
Lifespan 50-60 Years
Age of Adulthood 9
Attribute Modifiers +2 INT
Movement Speed 6 Meters W, 5 Meters L
Movement Types Walking, Leaping
Creature Size / HP Die Type Medium / d8
Languages Your choice and Uman

Description

Lab Rabbish greatly resemble oversized lab rabbits of earth. They often have soft fur coats, with white colorations due to a high rate of albinism in their genetics. They are often lean and wiry rather than thickly built. Their eyes are often shades of pink or red. They have floppy ears, long whiskers and buck front teeth.

Traits

Innate Knowledge

Add a Miscellaneous +2 to Engineering and Knowledge Skill Rolls.

Great Hops

Add a Destiny Die on all Athletics Skill Rolls made to Jump or Leap.

Superior Hearing

Add a Destiny Die and a miscellaneous +2 to all Perception Skill Rolls made to Hear or Listen.

Abilities

Thumper Foot

Your large feet and powerful kicks are capable of dealing a significant amount of damage.

Special: Critical Hits with this weapon cause large or smaller living targets to become Dazed until the end of their next turn.

Damage Damage Types Range Traits
1d10+2 Blunt 1 Meter Natural Weapon