Rabbish
Rabbish resemble oversized bipedal rabbits. They have fur colorations reminiscent of various breeds of rabbit and eye colors in shades of blue, green, brown and yellow. Rabbish ears are often long and slightly articulable, adding to their expressiveness.
Medium / Mammalian / Biped
Description
Rabbish resemble oversized bipedal rabbits. They have fur colorations reminiscent of various breeds of rabbit and eye colors in shades of blue, green, brown and yellow. Rabbish ears are often long and slightly articulable, adding to their expressiveness.
Society
Rabbish tend to develop and congregate into large societies. They seem to enjoy social interaction and the opportunity for romance more than most other mammalian species. They often form massive city-states, democratic governments and major metropolitan areas.
Subspecies
Choose a Subspecies
Hare Rabbish
Hare-like Subspecies
Medium / Mammalian / Biped
Average Height | 160 cm |
---|---|
Average Weight | 55 kg |
Lifespan | 50-60 Years |
Age of Adulthood | 9 |
Attribute Modifiers | +2 DEX |
Movement Speed | 6 Meters W, 5 Meters L |
Movement Types | Walking, Leaping |
Creature Size / HP Die Type | Medium / d8 |
Languages | Your choice and Uman |
Description
Hare Rabbish greatly resemble oversized wild rabbits of earth. They often have thick fur coats, with white, gray, tan or brown colorations. They are often lean and wiry rather than thickly built. Their eyes can be shades of brown, green, gold, red or blue. They have long ears and whiskers and buck front teeth.
Traits
Thick Fur
You are considered to be comfortable in all temperatures except Extreme Temperatures while wearing any or no standard clothing. You gain +2 to your AC while wearing Light Armor or no Armor. You gain Resistance to Environmental Damage(receive half damage when dealt damage of that type).
Great Hops
Add a Destiny Die on all Athletics Skill Rolls made to Jump or Leap.
Superior Hearing
Add a Destiny Die and a miscellaneous +2 to all Perception Skill Rolls made to Hear or Listen.
Abilities
Thumper Foot
Your large feet and powerful kicks are capable of dealing a significant amount of damage.
Special: Critical Hits with this weapon cause large or smaller living targets to become Dazed until the end of their next turn.
Damage | Damage Types | Range | Traits |
---|---|---|---|
1d10+2 | Blunt | 1 Meter | Natural Weapon |
Lab Rabbish
Lab Rabbit-like Subspecies
Medium / Mammalian / Biped
Average Height | 160 cm |
---|---|
Average Weight | 55 kg |
Lifespan | 50-60 Years |
Age of Adulthood | 9 |
Attribute Modifiers | +2 INT |
Movement Speed | 6 Meters W, 5 Meters L |
Movement Types | Walking, Leaping |
Creature Size / HP Die Type | Medium / d8 |
Languages | Your choice and Uman |
Description
Lab Rabbish greatly resemble oversized lab rabbits of earth. They often have soft fur coats, with white colorations due to a high rate of albinism in their genetics. They are often lean and wiry rather than thickly built. Their eyes are often shades of pink or red. They have floppy ears, long whiskers and buck front teeth.
Traits
Innate Knowledge
Add a Miscellaneous +2 to Engineering and Knowledge Skill Rolls.
Great Hops
Add a Destiny Die on all Athletics Skill Rolls made to Jump or Leap.
Superior Hearing
Add a Destiny Die and a miscellaneous +2 to all Perception Skill Rolls made to Hear or Listen.
Abilities
Thumper Foot
Your large feet and powerful kicks are capable of dealing a significant amount of damage.
Special: Critical Hits with this weapon cause large or smaller living targets to become Dazed until the end of their next turn.
Damage | Damage Types | Range | Traits |
---|---|---|---|
1d10+2 | Blunt | 1 Meter | Natural Weapon |