Psychic Field

Allows the caster to create a zone of Hazardous Psychic Terrain.

Tier III - Outsider - Witchcraft

Allows the caster to create a zone of Hazardous Psychic Terrain.

Spell Tier III
Action Type Action 
Mana Cost 3
Range 1 Meter Blast Within 20 Meters
Requirements Voice, 1 Free Hand
Sustain 3 Mana
Spell Traits Audible, Visible

Effect : You generate a 1 meter blast zone of hazardous psychic terrain within range until the end of your next turn or until this spell is no longer being sustained. Creatures that move through the Area or Start their Turn in it must Roll an Intellect Saving Throw, the DC is equal to the Caster’s Spell Save DC. Creatures that Fails the Saving Throw are dealt 1d12 Psychic Damage. Creatures who Pass are dealt ½ damage.

Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,

Or increase the Blast size of this spell by 1 Meter,

Or increase DC for this Spells Saving Throw by 2,

Or add 2 Psychic Damage to the Fail Effect of this Spell.