Protection
Grants Armor Points to the target.
Tier I - Enchantment - Spell
Grants Armor Points to the target.
Spell Tier | I |
---|---|
Action Type | Action |
Mana Cost | 1 |
Range | Touch |
Requirements | One Free Hand, Unenchanted Item |
Sustain | 1 Mana |
Spell Traits | Audible, Visible |
Description: You pour protective magic into an item of clothing or jewelry.
Effect: Once Activated using a Motion, the item grants a number Arcane Armor Points to the wearer equal to the casters Spellcasting Modifier. The arcane armor points cannot be restored except through this spell and the spell loses potency in a number of minutes equal to the caster’s spellcasting modifier once activated.
Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting Modifier when left unactivated.
Overpower: The caster can spend 1 additional Mana to increase the armor points granted by this spell by 1d4.
Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less. Contains 1 Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.