Private Investigator
Private Investigators are licensed individuals specializing in the acquisition of evidence; Typically, for the purpose of prosecution in a court of law.
Private Investigators are licensed individuals specializing in the acquisition of evidence; Typically, for the purpose of prosecution in a court of law. Private investigators are paid by individuals to perform investigative services. They often tail unfaithful spouses, find missing persons or collect evidence for cases not being taken by local police.
Playing a Private Investigator
XP Cost : 3Prerequisites : INT or WIS 12
Choosing this Archetype grants you the following:
Training
Investigator’s Training
Gain Training in Investigation and 3 of the following Skills: Insight, Perception, Driving, Fine Motor, Knowledge, Charm, Debate, Deception and Intimidate.
Gain Training with Firearm Weapons or Hand-to-Hand Weapons.
Equipment
Investigator's Gear
Acquire a Common or Uncommon Clothing Set of your choice.
Acquire a Photo Camera and 3 rolls of Photo Film.
Acquire a Common fully loaded Firearm,
Or a Common Hand-to-Hand Weapon of your choice.
Acquire an Ink Pen and Notepad.
All Acquisitions must be made from the age appropriate Buyer's Guide.
Connection
Police Force Connection
You may acquire 1 Connection with a police force or precinct of your choice.
Trait
Investigator
Apply a Miscellaneous + 1 to your Perception, Investigation and Insight Skills.
Archetype Ability
Clue Collector
Whenever you collect a piece of information, item or object relevant to your investigation you are considered to gain a Clue.
For each Clue you collect you are considered to acquire a Clue Destiny Die. These Clue Destiny Dice can be spent on any Skill Roll related to the investigation. There is no limit to the number of Clue Destiny Dice you can spend on a single skill roll.
You may only collect 1 Clue per Crime Scene or Investigative Area.
Traits & Abilities
Acquire with XP
Traits
Nimble
XP Cost: 2 Prerequisites: Private Investigator
Effect: Gain Training in Dexterity Saving Throws. You may now add your Training Bonus to Dexterity Saving Throws.
Combat Training
You've been in your fair share of scraps in your line of work; In that time, you've learned a thing or two.
XP Cost: 2 Prerequisites: Private Investigator
Effect: Choose a weapon type; Firearms, Hand-to-Hand or Blunt Weapons. You gain Training(if not trained already) and are granted +1 to Attacks and Damage Rolls made with the chosen weapon type.
Strong Willed
XP Cost: 2 Prerequisites: Private Investigator
Effect: Gain Training in Wisdom Saving Throws. You may now add your Training Bonus to Wisdom Saving Throws.
Mental Fortitude
XP Cost: 2 Prerequisites: Private Investigator
Effect: Gain Training in Intellect Saving Throws. You may now add your Training Bonus to Intellect Saving Throws.
Emotional Awareness
XP Cost: 2 Prerequisites: Private Investigator
Effect: Training in Charisma Saving Throws. You may now add your Training Bonus to Charisma Saving Throws.
Basic Maneuver
(Can be taken multiple times)
XP Cost : 1 Prerequisites : Private Investigator
Effect: Choose a Maneuver Type(Might, Stamina or Focus), you gain a Tier I Maneuver of the chosen type.
Expert Maneuver
(Can be taken multiple times)
XP Cost : 2 Prerequisites : Private Investigator, Basic Maneuvers of the same type.
Effect: Choose a Maneuver Type(Might, Stamina or Focus), you gain a Tier II Maneuver of the chosen type.
Hobbiest
XP Cost : 2 Prerequisites : Private Investigator
Gain Training in a Skill of your choice and apply a miscellaneous +1 to the chosen Skill.
Haggler
XP Cost : 2 Prerequisites : Private Investigator
Effect: You add a Destiny Die on Debate Skill Rolls made to negotiate price, cost or payment.
Appraiser
XP Cost : 2 Prerequisites : Private Investigator
Effect: You can accurately estimate the value of any mundane item or object via a successful DC 14 Knowledge Skill Roll. You gain a miscellaneous +2 to Knowledge Skill Rolls made to determine an item or object’s value.
Light Armor Specialist
XP Cost : 2 Prerequisites : Private Investigator
Effect: You gain an additional Bonus to your AC equal to ½ your DEX Modifier while wearing light armor.
Urban Camouflage
XP Cost : 1 Prerequisites : Private Investigator
Effect: You gain +2 to Stealth Skill Rolls made in urban environments, such as city streets, rooftops, alleys, building interiors and crowded areas.
Nimble Evasion
XP Cost : 1 Prerequisites : Private Investigator
Effect: Gain Training in DEX Saving Throws.
Relentless
XP Cost : 2 Prerequisites : Private Investigator
Effect: You have one additional Reaction at your disposal.
Efficient
XP Cost : 1 Prerequisites : Private Investigator
Effect: You have one additional Motion at your disposal.
Superior Focus
XP Cost : 2 Prerequisites : Private Investigator
Effect: Increase your Maximum Focus by 2.
Clue Empowerment
XP Cost : 2 Prerequisites : Private Investigator
Effect: You may now spend your Clue Destiny Dice on Attack Rolls and Saving Throws in addition to Skill Rolls.
Investigator's Insight
XP Cost : 2 Prerequisites : Private Investigator
Effect: Whenever you succeed on a insight Skill Roll on an individual you learn of 1 of their Quirks, Skill Trainings, Archetypes, Moral Compasses, Abilities or activities taken within the last 12 hours. The Narrator decides how much information is revealed based on the Skill Roll result.
Expert Clue Collector
XP Cost : 2 Prerequisites : Private Investigator
Effect: You may now collect up to 2 Clues per Crime Scene or Investigative Area.
Master Clue Collector
XP Cost : 2 Prerequisites : Private Investigator, Expert Clue Collector
Effect: You may now collect up to 3 Clues per Crime Scene or Investigative Area.
Abilities
Improvisor
You think well on your feet and can easily come up with reasonable lies that suit your disguises.
XP Cost : 2 Prerequisites : Private Investigator
Action: Motion
Cost: 1 Willpower or Brainstorm
Effect: Add a Destiny Die on a Deception Skill Roll to maintain your cover while in a situationally appropriate disguise.
Forced Epiphany
You enter an investigative brainstorming session, attempting to make a breakthrough on the case.
XP Cost : 2 Prerequisites : Private Investigator
Action: Full Round Action
Cost: 1 Willpower or Brainstorm
Effect: Lower the DC of a Investigation Skill Roll by 2 for the next 30 Minutes(up to 3 Skill Roll Attempts).
Overpower: During activation of this ability the user can spend 1 additional Willpower or Brainstorm Point to further lower the DC of an Investigation Skill Roll by an additional 1 for the next 30 Minutes(up to 3 Skill Roll Attempts,
Or Increase the Forced Epiphany Time by 10 Minutes(+1 Skill Roll Attempts).