Priest
Priests are powerful religious spellcasters with deep reserves of faith and a multitude of holy invocations available to them.
Priests are devout followers and practitioners of their god. It is through this Faith and Devotion that priests are granted certain Traits and Abilities. They make up the vast majority of members of religious orders and any scholarly, studious and faithful believer could hope to become a great priest someday.
Playing a Priest
XP Cost: 4Prerequisites: Wisdom 14 or higher
Choosing this Archetype grants you the following:
Training
Gain Training in Debate and any 3 of the following Skills; Arcane, Apothacy, Medicine, Intimidation, Charm, Insight, Investigation or Knowledge. When you are Trained in a Skill you may add your Training bonus to all Skill Rolls of that Type.
Gain Training in the use of 1 Melee or Ranged Weapon Type: Axes, Bows, Blades, Clubs, Crossbows, Hammers, Picks, Polearms, Swords etc. When you are Trained to wield a Weapon you may add your Training bonus to all Attack Rolls made with that Weapon.
Equipment
Acquire a Small or Tiny Religious Symbol made of Metal to your Inventory. You are considered to cast all Heavenly Invocations through this symbol and are Unable to Cast such Magic if it is lost or destroyed.
Acquire a Common Suit of Light Armor of your choice.
Acquire a Common Weapon of your choice
Acquire a Common Bundle of your choice.
Ability
Channeling You gain the Ability to cast Heavenly Invocations that you have Learned and have the necessary Faith to cast. You may convert Willpower into Faith.
Select a Heavenly Deity whom your character is considered to worship and revere. You may use one of the options provided, use an example from the earth mythos or generate one of your own. Make sure you consult your Narrator before finalizing this decision.
Trait
Vessel of Faith You gain +2 Faith for the purpose of Casting Spells. You may treat your Willpower Points as if they were Faith.
You acquire 3 Tier I Heavenly Invocations of your choice, or 1 Tier I and 1 Tier II Heavenly Invocations of your choice.
Archetype Ability
Holy Defense When you Roll Initiative you may Reduce your Faith Maximum by -1 to gain a bonus to your AC equal to your WIS Modifier until the end of Active Combat. You may use a Motion or Reaction to Drop this Magic Defense and Immediately Regain the Faith Used to Initiate this Ability.
You may never gain the benefit of more than 1 Magic Defense type at any time.
Traits and Abilities
Purchase with XP
After acquiring this archetype you may spend XP to gain Priest Traits and Abilities during Character Creation and Level Up, so long as you have the required prerequisites.
Traits
Strong Willed
XP Cost: 2 Prerequisites: Priest
Gain Training in Wisdom Saving Throws. You may now add your Training Bonus to Wisdom Saving Throws.
Mental Fortitude
XP Cost: 2 Prerequisites: Priest
Gain Training in Intellect Saving Throws. You may now add your Training Bonus to Intellect Saving Throws.
Emotional Awareness
XP Cost: 2 Prerequisites: Priest
Gain Training in Charisma Saving Throws. You may now add your Training Bonus to Charisma Saving Throws.
Nimble
XP Cost: 2 Prerequisites: Priest
Gain Training in Dexterity Saving Throws. You may now add your Training Bonus to Dexterity Saving Throws.
Well of Faith
XP Cost: 3 Prerequisites: Priest
Your dedication pays off as you unlock hidden reserves of Faith within yourself that you never knew existed. Gain +2 to your Faith Pool.
Mountainous Faith
XP Cost: 6 Prerequisites: Priest, Well of Faith
Your extreme devotion has given you faith that could move mountains. Gain +3 to your Faith Pool.
Well Versed
(Can be taken multiple times)
XP Cost: 1 Prerequisites: Priest
You have acquired more than the average accompaniment of spells due to your excellent memory and note taking habits.
Acquire 2 Tier I Heavenly Invocations of your choice.
Chosen by gods
(Can be taken multiple times)
XP Cost: 2 Prerequisites: Priest, Well Versed
You have acquired more than the average accompaniment of spells due to your devout nature
Acquire 2 Tier II Heavenly Invocations of your choice.
Divine Inspiration
(Can be taken multiple times)
XP Cost: 3 Prerequisites: Priest, Chosen by gods
You have acquired more than the average accompaniment of Invocations due to your extreme devotion.
Acquire 1 Tier III Heavenly Invocation of your choice.
Holy Words
XP Cost: 2 Prerequisites: Priest
Your words are laden with holy weight.
Your Faith Cost for Sustaining Heavenly Invocations is reduced by ½.
Divine Protection
XP Cost: 2 Prerequisites: Priest
You can now choose to exclude any tiles in the area of your Invocation effects. Items and Creatures in those excluded tiles are not targeted and do not receive damage or effects from the spell.
Whispered Invocations
XP Cost: 2 Prerequisites: Priest
You have found your god can hear you when you whisper rather than using any Verbal Components for your invocations. This allows you to cast invocations without breaking stealth.
Perfect Pronunciation
XP Cost: 3 Prerequisites: Priest
Your incantations fly off your tongue with perfect speed and precision allowing you to cast more invocations than the average practitioner.
Gain 1 Additional Spell Attack Action.
Memorized Invocation
XP Cost: 2 Prerequisites: Priest
Choose a Tier I Invocation that you know. You can now cast the chosen Invocation for Zero Faith, so long as you have at least 1 Faith remaining. You can change which Invocation this is any time you gain new Invocations.
Returning Faith
XP Cost: 2 Prerequisites: Priest
You have learned to reabsorb the energy from Invocations that do not connect with their intended target. You do not lose the Initial Faith when your Targeted Spells Miss, only when they Hit. Any Faith used to Overpower a Invocation is still considered to have been spent. This effect only applies to Invocations that have an attack roll and/or require a Spell Attack Action to Cast.
Abilities
Holy Brand
XP Cost: 2 Prerequisites: Priest
You can use a Motion and Spend 1 Faith to transform your Religious Symbol into a Holy Brand. This Brand functions as a 1 Handed Spell Weapon and can be wielded by the caster with their Spellcasting Modifier and Training Bonus added to Attack Rolls. The Brand deals 2d6 + Spellcasting Modifier Holy Damage and persists until the wielder stops Holding the Brand.
Twincantations
XP Cost: 2 Prerequisites: Priest
You can pay the Mana Cost for two targeted spells prior to making the attack rolls, then roll just one of the spell’s Attack Rolls. If it hits both spells are considered to have hit the target and it receives full damage from both spells.
Powerful Invocations
XP Cost: 2 Prerequisites: Priest
You have gained the ability to empower your Invocations to increase their lethality. When you pay a Invocation’s Overpower Faith Cost you now deal an additional set of damage dice equal to the initial Effect. Any non-damage dice related effects are not doubled.