Pommel Strike
Quickly strike with the pommel of your weapon after hitting an opponent with that weapon, potentially dazing them.
You use a heave of might to Pommel Strike your opponent, dazing them if the strike connects.
Maneuver Tier | I |
---|---|
Action Type | Motion |
Might Cost | 1 |
Range | Melee Weapon Range |
Prerequisites | Wielded 1 or 2 Hand Weapon |
Sustain | No |
Effect : After Successfully Hitting with a Melee Attack or Ranged Attack at Melee Range you can Activate Pemmel Strike on the Large or Smaller Creature Hit via a Motion. The target of Pommel Strike must Roll a Dexterity Saving Throw. The DC is equal to the Initiator’s Maneuver Save DC.
If the target Fails the Saving Throw, they receive 1d6 + STR Mod Blunt Damage and become Dazed until the End of their Next Turn. If they Pass, they are dealt ½ Damage and suffer no other Effects.
Overpower : Spend 1 additional Might to Overpower this Maneuver and Add +2 this Maneuver’s Save DC, Or add +2 to the Damage dealt by this Maneuver, Or add Knock Prone to the Fail Effect of this Maneuver.