Plot Armor

Allows the breaker to protect themselves with additional plot armor.

Tier I - Fourth Wall Break

You use your knowledge of your fictional nature to your advantage, surrounding yourself with as much plot armor as you can muster.

Break Tier I
Action Type Motion
ARP Cost 1
Range Personal
Requirements None
Sustain 1 ARP
Break Traits Imperceptible

Effect: Until the End of your Next Turn or until this Break is no longer being Sustained you are considered to Have 2 Plot Armor Points at the start of each of your turns.

Overpower: The Breaker can spend 1 additional Power Pool Point add +2 Plot Armor Point to this Break's Effect.