Plot Armor
Allows the breaker to protect themselves with additional plot armor.
Tier I - Fourth Wall Break
You use your knowledge of your fictional nature to your advantage, surrounding yourself with as much plot armor as you can muster.
Break Tier | I |
---|---|
Action Type | Motion |
ARP Cost | 1 |
Range | Personal |
Requirements | None |
Sustain | 1 ARP |
Break Traits | Imperceptible |
Effect: Until the End of your Next Turn or until this Break is no longer being Sustained you are considered to Have 2 Plot Armor Points at the start of each of your turns.
Overpower: The Breaker can spend 1 additional Power Pool Point add +2 Plot Armor Point to this Break's Effect.