Photonomancy
Elementalism - Solarmancy Ability The ability to control and manipulate individuals or groups of photons.
Light - Elementalism
XP Cost: 1 Prerequisites: Solormancy
Action Type(s) | Motion, Action, Spell Attack |
---|---|
ARP Cost | 1 (Motions Excluded) |
Range | 20 Meters |
Area | 4 Meters |
Requirements | 1 Free Hand |
Sustain | 1 ARP |
Traits | Visible, Audible |
You can control and manipulate Photons.
Using a Motion: You can target a Bright Light Source within Range and cause it to separate into its individual photons and then rearrange themselves in whatever fashion you desire. Using this ability you can create small or tiny illusions made of suspended light particles. The DC to perceive past the illusory nature of this ability is equal to the Caster’s Spell Save DC.
Mirage: You cause a light source within range to become an Illusion of your choice up to 2 meters in size. If you are attempting to depict a specific person, item or structure you must make an accompanying Arcane or Fine Motor Skill Roll. The better the result the more convincing the portrayal. The DC to perceive past the illusory nature of this ability is equal to the Caster’s Spell Save DC.
This illusion can move and animate, but cannot generate sound or force..
Sustain: Sustaining this Ability allows Animated Illusions of light to persist until this Ability is no longer being Sustained.
Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,
Or Increase the Illusion Size of this Ability by up to 2 Meters,
Or Increase the DC for any of this Ability’s Saving Throws by 2.