Pheromancy
Elementalism - Fleshmancy Ability The ability to control and manipulate Pheromones.
Flesh - Elementalism
XP Cost: 1 Prerequisites: Micromancy
Action Type(s) | Motion, Action |
---|---|
ARP Cost | 1 (Motions Excluded) |
Range | 5 Meters |
Requirements | 1 Free Hand |
Sustain | 1 ARP |
Traits | Visible, Audible |
You can cause Living Creature(s) within range to become more receptive to your Pheromones.
Using a Motion: You can, Until the end of your next turn, add +2 to all CHA Based Skill Checks vs a Single Creature within Range.
Pheromone Cloud: You can, Until the end of your next turn, Add a Number Equal to you Caster Modifier to All CHA Based Skill Checks vs all living mammalian or humanoid creatures within range
Sustain: Sustaining this Ability allows the “Pheromone Cloud” Effect of this ability to persist until this ability is no longer being sustained..
Overpower: You can spend an additional Resource Pool Point to Increase the Amount listed on this Spell’s Action Effect by +2.