Peer Through

Allows fourth wall breakers to see past the narrative world into the one that surrounds or creates it.

Tier I - Fourth Wall Break

You peer past the 4th wall at the Set, Blank Spaces or Game Board.

Break Tier I
Action Type Motion
ARP Cost 1
Range Personal / 10 Meters
Requirements None
Sustain 1 ARP
Break Traits Imperceptible

Effect: Until the End of your Next Turn or until this Break is no longer being Sustained you can View spaces within Range that are outside of the Narration such as the Set of the Show, the Blank Spaces yet to be filled on the comic book or the Game Board and table. What you see and how you see it is largely up to the Narrator.

Overpower: The Breaker can spend 1 additional Power Pool Point to also speak directly to the Audience or Staff.