Orcs
Orcs are a sturdy bipedal gobloid with thick cranial bones and oversized canines or tusks, depending on their subspecies. They have pointed ears and muscular bodies with a low body fat average. Their skin, hair and eye colors vary depending on their subtype.
Medium / Gobloid / Biped
Description
Orcs are a sturdy bipedal gobloid with thick cranial bones and oversized canines or tusks, depending on their subspecies. They have pointed ears and muscular bodies with a low body fat average. Their skin, hair and eye colors vary depending on their subtype.
Subspecies
Select a Subspecies
Gray Orc
Classic Orc Subspecies
Medium / Gobloid / Biped
Average Height | 224 cm |
---|---|
Average Weight | 115 kg |
Lifespan | 55-75 Years |
Age of Adulthood | 13 |
Attribute Modifiers | +2 STR |
Movement Speed | 6 Meters W |
Movement Types | Walking |
Creature Size / HP Die Type | Medium / d8 |
Languages | Gobrik and Uman |
Description
Gray Orcs are the most plentiful variety of Orc. They have a rich nomadic culture that thrives on battle and confrontation. They typically have grayish or greenish skin and more pronounced canines. Their eyes are usually orange, yellow or green and their hair is almost universally dark shades and wavy.
Traits
Big Boned
Increase your Wound threshold by +5 HP.
Savage
Gain a miscellaneous +2 to Survival Skill Rolls.
Gain Training with a Common Weapon Type of your Choice.
You can Critical Hit on a 19 or 20 on Attacks with that chosen Weapon Type.
Wild
It is said that “only a fool would attempt to contain a gray orc against their will”.
Add a Destiny Die to all Athletics Skill Rolls made to break or escape restraints of any kind.
Abilities
Fangs/Tusks
Gain a miscellaneous +2 on all Intimidation Skill Rolls when fangs/tusks are visible.
Damage | Damage Types | Range | Traits |
---|---|---|---|
1d4+2 | Puncture | 1 Meter | Natural Weapon |
Pale Orc
Subterranean Orc Subspecies
Medium / Gobloid / Biped
Average Height | 224 cm |
---|---|
Average Weight | 115 kg |
Lifespan | 55-75 Years |
Age of Adulthood | 13 |
Attribute Modifiers | +2 CON |
Movement Speed | 6 Meters W |
Movement Types | Walking |
Creature Size / HP Die Type | Medium / d8 |
Languages | Gobrik and Uman |
Description
Pale Orcs live in the vast underground tunnels and chambers of their realms. Many pale orcs strike fear into the hearts of all that see their ghostly figures. They have pale grayish skin and large pronounced eyes that are usually pale blue or gray. Their hair is usually various shades of gray, white or black.
Traits
Big Boned
Increase your Wound threshold by +5 HP.
Night Vision
You can see in low light conditions or total darkness. When viewing things in total darkness you see in greyscale and cannot discern color.
Light Sensitive: You gain -2 to all Actions in Bright Lighting Conditions.
Rock Climbers
Pale orcs are typically excellent climbers, a necessary adaptation for the twisted crags and tunnels they call home. Considered to have Advantage on Athletics Skill Rolls made to Climb.
Abilities
Fangs/Tusks
Gain a miscellaneous +2 on all Intimidation Skill Rolls when fangs/tusks are visible.
Damage | Damage Types | Range | Traits |
---|---|---|---|
1d4+2 | Puncture | 1 Meter | Natural Weapon |
Soot Orc
Industrious Orc Subspecies
Medium / Gobloid / Biped
Average Height | 224 cm |
---|---|
Average Weight | 115 kg |
Lifespan | 55-75 Years |
Age of Adulthood | 13 |
Attribute Modifiers | +2 DEX |
Movement Speed | 6 Meters W |
Movement Types | Walking |
Creature Size / HP Die Type | Medium / d8 |
Languages | Gobrik and Uman |
Description
The kingdoms of soot orcs are all heavily industrialized. They delight in the creation of powerful and devastating machines and make sure to pass on their knowledge to their descendants. Soot Orcs have dark skin pigments and bright green, yellow or orange eyes and their hair is typically thick, dark and wavy.
Traits
Big Boned
Increase your Wound threshold by +5 HP.
Black Thumb
Gain a miscellaneous +2 to Fine Motor Skills Rolls. You can Repair and Maintain Armor and Weapons without the aid of a Toolkit. You still need a fire to repair metal Weapons and armor.
Burn Resistant
Soot orcs have had so many generations of serious burns their bodies have begun to evolve to compensate for the intense heat of their forges. You are considered to be Resistant to Burn Damage(receive half the damage when dealt damage of that type).
Abilities
Fangs/Tusks
Gain a miscellaneous +2 on all Intimidation Skill Rolls when fangs/tusks are visible.
Damage | Damage Types | Range | Traits |
---|---|---|---|
1d4+2 | Puncture | 1 Meter | Natural Weapon |
Warborn Orc
War-like Orc Subspecies
Medium / Gobloid / Biped
Average Height | 224 cm |
---|---|
Average Weight | 115 kg |
Lifespan | 55-75 Years |
Age of Adulthood | 13 |
Attribute Modifiers | +2 STR |
Movement Speed | 6 Meters W |
Movement Types | Walking |
Creature Size / HP Die Type | Medium / d8 |
Languages | Gobrik and Uman |
Description
Warborn Orcs are committed as a society to live and die by the sword. They believe in rigid Codes of Honor and revel in victory in battle. Most if not all Warborn orc kingdoms remain in a constant state of war and celebrations of battle and victory.
Big Boned
Increase your Wound threshold by +5 HP.
Militaristic Society
Gain training in a Military Weapon, Armor or Shield Type of your Choice. You may gain a Warrior Archetype at -1 XP Cost.
Weapon Instincts
Warborn orcs tend to instinctively know how to use most melee and ranged weapons they come across. Spending 10 or more minutes with a new weapon allows you to become trained in its use. If the weapon is extremely foreign, advanced or alien then you must also succeed on an Investigations Skill Roll with a DC established by the Narrator to be considered trained in its use.
Abilities
Fangs/Tusks
Gain a miscellaneous +2 on all Intimidation Skill Rolls when fangs/tusks are visible.
Damage | Damage Types | Range | Traits |
---|---|---|---|
1d4+2 | Puncture | 1 Meter | Natural Weapon |