Necro Blast

Deal a small amount of necrotic damage in a blast area.

Tier II - Necromancy - Spell

Deal a small amount of necrotic damage in a blast area.

Spell Tier II
Action Type Action
Mana Cost 2
Range 1 Meter Blast within 10 Meters
Requirements One Free Hand
Sustain No
Spell Traits Audible, Visible

Description: You form a ball of concentrated necrotic energy and send it wailing towards your enemies where it explodes with the sound of screams.

Effect: Designate a 1 Meter Blast Area within Range. This spell deals 2d6 Necrotic Damage to all living creatures within the blast area. Living Creatures in the area must roll a Constitution Saving Throw.

Failure: Creatures that fail this spell’s saving throw are dealt full damage from this spell’s effect.

Success: Creatures that succeed vs this spell’s saving throw are dealt ½ damage from this spell’s effect.

Special: Large and smaller living creatures killed by Necrotic damage have a 20% to return as a zombie or undead creature type, said creature can enter initiative the Round after they were slain. Huge and Larger Creatures Slain by Necrotic Damage have a 5% chance to return as a zombie or Undead Creature type, said creature can enter initiative the Round after they were slain.

*Slain - The creature was reduced to zero HP or fewer by Necrotic Damage and then Failed their Death Saving Throws(if Any).

Overpower: The caster can spend 1 additional mana to increase the the damage dealt by this spell by 1d4 Necrotic damage,

Or Increase the DC to resist this spell’s effect by 2,

Or increase the Range of this spell by 5 Meters,

Or increase the Blast Area of this spell by 1 Meter.