Naiads
Water Naiads or Nymphs are sentient elemental protective spirits. They each are connected to and protect an integral water source, such as a spring, pond, river or lake. When their environments are threatened or endangered Naiads will lend aid or fight as necessary.
Medium / Elemental / Biped
Description
Water Naiads or Nymphs are sentient elemental protective spirits. They each are connected to and protect an integral water source, such as a spring, pond, river or lake. When their environments are threatened or endangered Naiads will lend aid or fight as necessary.
Society
Naiads have no society of which to speak. Each one remains close to their protected source of water unless on some kind of epic quest, so they rarely have opportunities to meet. Naiads sometime befriend creatures of the lakes or surrounding forests and besides that, rarely have a chance to socialize.
Subspecies
Choose a Subspecies
Flow Water Naiad
Flowing Water Subspecies
Medium / Elemental / Biped
Average Height | Varies |
---|---|
Average Weight | Varies |
Lifespan | Potentially Immortal |
Age of Adulthood | 100 |
Attribute Modifiers | +2 DEX, +2 WIS or +2 INT |
Movement Speed | 6 Meters W, SL |
Movement Types | Walking, Slithering |
Creature Size / HP Die Type | Medium / d8 |
Languages | Elemental and Uman |
Description
Flow water Naiads are born from rivers, streams and freshwater springs. They embody the ease and fluidity of flowing water in everything they do. Their bodies often have the appearance of shaped flowing or rapid waters. Like all Naiads they have a natural command over the waters.
Traits
Water Elemental
You gain 3 XP worth of Water Elementalist Abilities and you may spend XP to learn new Water Elementalist Abilities.
Your body is 100% suspended liquid making you vulnerable to bursts of extreme heat.
Vulnerable to all Burn Damage.
Nature Connection
You are connected to a source of water. The cleaner and more diverse the Water Source the more Powerful you Feel. If your Water source becomes Dirty or dried up you feel weak and feeble.
Clean: While your water source is Clean you gain +2 to all Skill Checks and Attack Rolls.
Dirty / Dry: While your water source is Dirty or Dry you add a Fate Die to all Skill Rolls and Attack Rolls.
Liquid Dexterity
Your DEX Attribute is Increased by +2.
Abilities
Liquid Proportions
You can use nearby water sources to increase your size.
Water sources must be within range and in liquid form to be targeted by this ability. You need at least 10 gallons of water to increase your size to large. You need at least 100 gallons of water to increase your size beyond that to Huge. Your Melee Reach is increased by 1 for each size increase you gain. When you become large you are considered to gain 4d6 Armor Points. If the Armor Points gained from this ability are reduced to 0 you are reduced in size. When you become Huge you are considered to gain 6d6 Armor Points. If the Armor Points gained from this ability are reduced to 0 you are reduced in size.
Action | Movement |
---|---|
Stamina Cost | 2 |
Range | 10 Meters |
Traits | Visible, Audible |
Still Water Naiad
Non-Flowing Water Subspecies
Medium / Elemental / Biped
Average Height | Varies |
---|---|
Average Weight | Varies |
Lifespan | Potentially Immortal |
Age of Adulthood | 100 |
Attribute Modifiers | +2 STR, +2 CON or +2 CHA |
Movement Speed | 6 Meters W, SL |
Movement Types | Walking, Slithering |
Creature Size / HP Die Type | Medium / d8 |
Languages | Elemental and Uman |
Description
Still water Naiads are born from lakes, ponds and oasis's. They embody the strength and resilience of bodies of water in everything they do. Their bodies often have the appearance of shaped waters, complete with algae, lily pads and other water plants. Like all Naiads they have a natural command over the waters.
Traits
Water Elemental
You gain 3 XP worth of Water Elementalist Abilities and you may spend XP to learn new Water Elementalist Abilities.
Your body is 100% suspended liquid making you vulnerable to bursts of extreme heat.
Vulnerable to all Burn Damage.
Nature Connection
You are connected to a source of water. The cleaner and more diverse the Water Source the more Powerful you Feel. If your Water source becomes Dirty or dried up you feel weak and feeble.
Clean: While your water source is Clean you gain +2 to all Skill Checks and Attack Rolls.
Dirty / Dry: While your water source is Dirty or Dry you add a Fate Die to all Skill Rolls and Attack Rolls.
Liquid Resilience
Your CON Attribute is Increased by +2.
Abilities
Liquid Proportions
You can use nearby water sources to increase your size.
Water sources must be within range and in liquid form to be targeted by this ability. You need at least 10 gallons of water to increase your size to large. You need at least 100 gallons of water to increase your size beyond that to Huge. Your Melee Reach is increased by 1 for each size increase you gain. When you become large you are considered to gain 4d6 Armor Points. If the Armor Points gained from this ability are reduced to 0 you are reduced in size. When you become Huge you are considered to gain 6d6 Armor Points. If the Armor Points gained from this ability are reduced to 0 you are reduced in size.
Action | Movement |
---|---|
Stamina Cost | 2 |
Range | 10 Meters |
Traits | Visible, Audible |